Recharging wands Q's Is there any way to recharge a wand?


Rules Questions

Shadow Lodge

I would like to know the answer to this subject in the heading. The only way to recharge anything is to recharge a staff. I can't find rules for recharging wands. Unless someone knows the answer to my dilemma please post. As far as I know, you can't recharge anything but a staff. I believe you used to be able to recharge wands in 3.5.


ShadowDax wrote:
I would like to know the answer to this subject in the heading. The only way to recharge anything is to recharge a staff. I can't find rules for recharging wands. Unless someone knows the answer to my dilemma please post. As far as I know, you can't recharge anything but a staff. I believe you used to be able to recharge wands in 3.5.

As far as I know, there is no way to recharge a wand in the RAW. Staves can be recharged because they have a very limited amount of charges. That said there are some wand like objects, like the necklace of fireballs, that can be recharged if you spend the money.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

My house rule just to make it clear is that when the last charge is expended a wand crumbles away to dust which blows and fades away.


ShadowDax wrote:
I would like to know the answer to this subject in the heading. The only way to recharge anything is to recharge a staff. I can't find rules for recharging wands. Unless someone knows the answer to my dilemma please post. As far as I know, you can't recharge anything but a staff. I believe you used to be able to recharge wands in 3.5.

by Pathfinder RAW ... NO.

House-rules... just need to re-enchant it, for the number of charges (up to 50 max).


Anburaid wrote:
ShadowDax wrote:
I would like to know the answer to this subject in the heading. The only way to recharge anything is to recharge a staff. I can't find rules for recharging wands. Unless someone knows the answer to my dilemma please post. As far as I know, you can't recharge anything but a staff. I believe you used to be able to recharge wands in 3.5.
As far as I know, there is no way to recharge a wand in the RAW. Staves can be recharged because they have a very limited amount of charges. That said there are some wand like objects, like the necklace of fireballs, that can be recharged if you spend the money.

You can probably upgrade it, but that is not the same as recharging it.

The Exchange

wraithstrike wrote:
Anburaid wrote:
ShadowDax wrote:
I would like to know the answer to this subject in the heading. The only way to recharge anything is to recharge a staff. I can't find rules for recharging wands. Unless someone knows the answer to my dilemma please post. As far as I know, you can't recharge anything but a staff. I believe you used to be able to recharge wands in 3.5.
As far as I know, there is no way to recharge a wand in the RAW. Staves can be recharged because they have a very limited amount of charges. That said there are some wand like objects, like the necklace of fireballs, that can be recharged if you spend the money.
You can probably upgrade it, but that is not the same as recharging it.

Upgrading wands...

There's an interesting thought. It would make that wand of x that just doesn't have the 'ompf' it used to, viable again by giving the remaining charges a little more bang.


I don't see any reason why a house rule can't be installed for wand recharging. Just use the item creation rules and divide the cost by 50 to get the gp cost per charge.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
ShadowDax wrote:
I would like to know the answer to this subject in the heading. The only way to recharge anything is to recharge a staff. I can't find rules for recharging wands. Unless someone knows the answer to my dilemma please post. As far as I know, you can't recharge anything but a staff. I believe you used to be able to recharge wands in 3.5.

RAW, there is no way to recharge a wand. This is because it's pretty easy and (relatively) cheap to make your own with the Craft Wand feat. It also has to do with the way wands are handled in 3.x: unlike AD&D, wands only "cast" a single specific spell. They are meant to be used up and replaced with new ones (think a book of matches).

A staff, on the other hand, is usually a multi-function device, as well as possibly a magic weapon. They are meant to be kept and used over and over, "refilling" them as needed (think a butane lighter).

However, there's nothing preventing you from having a certain "wand" being treated as a staff (or even a rod), mechanically. Just be sure that you follow the appropriate guidelines for creation and pricing.


Wolfthulhu wrote:
wraithstrike wrote:
Anburaid wrote:
ShadowDax wrote:
I would like to know the answer to this subject in the heading. The only way to recharge anything is to recharge a staff. I can't find rules for recharging wands. Unless someone knows the answer to my dilemma please post. As far as I know, you can't recharge anything but a staff. I believe you used to be able to recharge wands in 3.5.
As far as I know, there is no way to recharge a wand in the RAW. Staves can be recharged because they have a very limited amount of charges. That said there are some wand like objects, like the necklace of fireballs, that can be recharged if you spend the money.
You can probably upgrade it, but that is not the same as recharging it.

Upgrading wands...

There's an interesting thought. It would make that wand of x that just doesn't have the 'ompf' it used to, viable again by giving the remaining charges a little more bang.

I was talking about the necklace of fireballs.


The necklace of fireballs..... is not really one item, but many. They are just strung up together on one necklace.

Each Bead is created separately and individually. The entry list how much each die of the bead costs.


Oliver McShade wrote:

The necklace of fireballs..... is not really one item, but many. They are just strung up together on one necklace.

Each Bead is created separately and individually. The entry list how much each die of the bead costs.

That is one way to interpret it, and I would allow it in my game since that is how the creation cost is come by.

Anyway we are threadjacking now. Back to your previously uninterrupted thread.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Can you recharge a wand?

Yes. However, you have to wait for it to run out of charges first and, if you do it yourself, you must possess the Craft Wand feat and make an appropriate Spellcraft check (as if creating a new wand).

Recharging a wand costs the same amount as making a whole new wand. If you pay someone else to do it, it costs the same amount as buying a whole new wand.


Ravingdork wrote:

Can you recharge a wand?

Yes. However, you have to wait for it to run out of charges first and, if you do it yourself, you must possess the Craft Wand feat.

Recharging a wand costs the same amount as making a whole new wand. If you pay someone else to do it, it costs the same amount as buying a whole new wand.

+1


Ravingdork wrote:

Can you recharge a wand?

Yes. However, you have to wait for it to run out of charges first and, if you do it yourself, you must possess the Craft Wand feat.

Recharging a wand costs the same amount as making a whole new wand. If you pay someone else to do it, it costs the same amount as buying a whole new wand.

RD,you are only going to confuse someone with this post.

For any new people RD was being facetious.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
wraithstrike wrote:
Ravingdork wrote:

Can you recharge a wand?

Yes. However, you have to wait for it to run out of charges first and, if you do it yourself, you must possess the Craft Wand feat.

Recharging a wand costs the same amount as making a whole new wand. If you pay someone else to do it, it costs the same amount as buying a whole new wand.

RD,you are only going to confuse someone with this post.

For any new people RD was being facetious.

Edited for clarity. :P


Wolfthulhu wrote:
wraithstrike wrote:
Anburaid wrote:
ShadowDax wrote:
I would like to know the answer to this subject in the heading. The only way to recharge anything is to recharge a staff. I can't find rules for recharging wands. Unless someone knows the answer to my dilemma please post. As far as I know, you can't recharge anything but a staff. I believe you used to be able to recharge wands in 3.5.
As far as I know, there is no way to recharge a wand in the RAW. Staves can be recharged because they have a very limited amount of charges. That said there are some wand like objects, like the necklace of fireballs, that can be recharged if you spend the money.
You can probably upgrade it, but that is not the same as recharging it.

Upgrading wands...

There's an interesting thought. It would make that wand of x that just doesn't have the 'ompf' it used to, viable again by giving the remaining charges a little more bang.

Even thought this started as a misunderstanding it is an interesting concept.


I am waiting for someone to mention creating only partial charged wands, because they are on a budge :)

What, 50 charges.... but i only need 10 charges for the next year.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Oliver McShade wrote:

I am waiting for someone to mention creating only partial charged wands, because they are on a budge :)

What, 50 charges.... but i only need 10 charges for the next year.

Consider them mentioned...as rules ILLEGAL.

Dark Archive

The only real option is to use staves instead of wands, and for 2nd level spells onwards this is actually a very good deal.

GP Cost of wands by spell level (single spell - 50 non-rechargeable charges):
1: 750
2: 4500
3: 11250
4: 21000

GP Cost of Staves by spell level (single spell - 10 rechargeable charges):
1: 3200 (1) / 1600 (2) / 1070 (3) / 800 (4) / 640 (5)
2: 6400 (1) / 3200 (2)
3: 9600 (1) / 4800 (2)
4: 12800 (1) / 6400 (2)
5: 18000 (1) / 9000 (2)

Note you can reduce the price of staves by using multiple charges per spell use - shown by number of charges in brackets above.

So at 2nd level you have a staff that you can use 5 times before recharge for less than the cost of a 2nd level wand. And its save DC and level based effects are based off your level - it scales forever - rather than the minimum level and save DC used by the wand. The only downside is that staves have significant weight. So you will want a handy haversack if you have more than one.

Why don't we see more staves and less wands?


ZomB wrote:
Why don't we see more staves and less wands?

Because you need to be an 11th level caster to create them in the first place. There are also significant restrictions on recharging a Staff. You need to know one of the spells in the staff, you have to give up a spell slot of the highest level spell in the staff, you can only recharge one charge per day and only one staff per day.

As an aside however, this is still a great improvement over 3.5 where not only could wands not be recharged, but neither could (massively expensive) staves.

Shadow Lodge

Thanks guys, RD, for your input. I'll tell the good ole DM and see what happens.

Scarab Sages

I apologize if this is (a) OT, and (b) silly, but I don't have my book with me and was wondering.

The Magic Aura spell allows altering of an item's feel/ what folks perceive about what it is.

Could someone use the spell to make a depleted Wand (Say a few charges) seem like it had more?

Unscrupulous Mages/Rogues could make a fair bit of coin ...

-Uriel


Uriel393 wrote:

I apologize if this is (a) OT, and (b) silly, but I don't have my book with me and was wondering.

The Magic Aura spell allows altering of an item's feel/ what folks perceive about what it is.

Could someone use the spell to make a depleted Wand (Say a few charges) seem like it had more?

Unscrupulous Mages/Rogues could make a fair bit of coin ...

-Uriel

According to the core rulebook, 2nd printing, yes you can.

However, a wand with no more charges turns into a worthless stick and will look suspicious.

Scarab Sages

Goth Guru wrote:
Uriel393 wrote:

I apologize if this is (a) OT, and (b) silly, but I don't have my book with me and was wondering.

The Magic Aura spell allows altering of an item's feel/ what folks perceive about what it is.

Could someone use the spell to make a depleted Wand (Say a few charges) seem like it had more?

Unscrupulous Mages/Rogues could make a fair bit of coin ...

-Uriel

According to the core rulebook, 2nd printing, yes you can.

However, a wand with no more charges turns into a worthless stick and will look suspicious.

Yep, I know about the burned-out Wand rule. However, a certain Peddlar just got a new idea... :D

-Uriel

Dark Archive

Uriel393 wrote:
Yep, I know about the burned-out Wand rule. However, a certain Peddlar just got a new idea... :D

That peddler is gambling his life on just one will save by the customer.


At 1 day per level, he has time to get out of town.


There is a way...but you have to wait till level 20,and be an arcane sorcerer..

Arcane Apotheosis (Ex): At 20th level, your body surges
with arcane power. You can add any metamagic feats that
you know to your spells without increasing their casting
time, although you must still expend higher-level spell
slots. Whenever you use magic items that require charges,
you can instead expend spell slots to power the item.
For every three levels of spell slots that you expend, you
consume one less charge when using a magic item that
expends charges.

But i would rather power up staves instead...

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