Six Monks Bar


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I'm off to work soon and will wrap up this round tonight.


For Tarren

Spoiler:
If I get the attack Op on TK then this is all on Drunk, else I divide it between TK and DrunkFlurry of Blows vs. Drunk (1d20+2=15, 1d6+3=7, 1d20+2=21, 1d6+3=5)


Male Human Monk/3

Sorry to butt in, but could someone open my link on the other page, and tell me what my grapple is? :) Ty


Drunk Monk: It was 11.

Ilil: Continues her frantic search.

Perception: 7


A Drunk Monk wrote:

Assuming Ilil is still fishing...

Drunky takes another grab at is good friend, "Ahh, cmon, you don't wanna dance wif me?"

Grapple

You're attacking Karr, right? You didn't say anything about movement so I assume you are.


Tallis attempts to down a potion, but gets punished for it by Karr the Choleric. Karr takes advantage of the opportunity to knock Tallis down. Tallis is unconscious due to an AoO.
Drunk Monk makes a grab for Karr but swallows water instead. Karr retaliates by trying to beat some sense into Drunk Monk but Drunk Monk just slips back into the water.

Gunnom attempts to attract LJ's attention by rushing over and attacking him with couple of nasty sickles. She gets his attention.
He returns her affection with a spinning kick and a punch. 3 points of damage.

Ilil continues to search the water in vain for the prize.

Attacks from Land:

Spoiler:
Attacks from Land: Characters swimming, f loating, or
treading water on the surface, or wading in water at least
chest deep, have improved cover (+8 bonus to AC, +4 b onus
on Ref lex saves) from opponents on land. Landbound
o pponents who have freedom of movement effects ignore
this cover when making melee attacks against targets in
the water. A completely submerged creature has total cover
against opponents on land unless those opponents have
freedom of movement effects. Magical effects are unaffected
except for those that require attack rolls (which are treated
like any other effects) and fire effects.


ROUND 6
I5 Noisy Cricket -- Karr the Choleric 17 (Damage taken = 9)
F3 Leaping Monkey -- Gunnom 16 (Damage taken = 3)
F2 Noisy Cricket -- Lil' Jakie 15 (Damage taken = 2)
E3 Leaping Monkey -- Ilil 10
I4 Conniving Bullfrog -- Drunk Monk 10
OUT J5 Conniving Bullfrog -- Tallis Kotellos 21 (Damage taken = 25)

The cover rules for water seem a bit off here as Karr is standing pretty much above DM. But, if Karr doesn't want to fall in the water it would be pretty hard to hit or kick DM. Thoughts? I'm not asking about the rule's rightness so much as its applicability here.


Can I attack those in the water with Ki Blast? LOL


Male Halfling Monk 3

As my punches and kicks seem to barely faze the lumbering she-thing, I do the only logical and reasonable thing as I continue to try and evade the bigger fists and feet of my opponent, "Karr...! A little help here... Mr. Really Bad-Breath can wait."


Male Human Monk/3

"Hey! My breath is fine! You just have sensitive senses!"


Male Human Monk/3
Tarren the Dungeon Master wrote:
You're attacking Karr, right? You didn't say anything about movement so I assume you are.

Correct


Male Halfling Monk 3

As I continue to weave and dodge, I call over to Drunk, "Have you considered breath mints?"


Karr the Choleric wrote:
Can I attack those in the water with Ki Blast? LOL

I've been assuming this was a joke but since you haven't posted your turn, I wonder if you were waiting for me. The short answer would be 'no'. The long answer would be 'what?'.


Sorry been busy.

For Tarren

Spoiler:
How far am I from Drunk Monk? Thinking of diving right on top of Drunk's position....


Karr the Choleric wrote:

Sorry been busy.

For Tarren** spoiler omitted **

Since Drunk Monk has been taking attacks on you, you are adjacent to him. You can attempt a dive as a bull rush or overrun if you want (depending on the effect you are seeking). If you want to grapple him, you should probably jump into an adjacent square (grapple doesn't allow you to occupy the same space, does it?)


Male Human Monk/3
Tarren the Dungeon Master wrote:
Karr the Choleric wrote:

Sorry been busy.

For Tarren** spoiler omitted **

Since Drunk Monk has been taking attacks on you, you are adjacent to him. You can attempt a dive as a bull rush or overrun if you want (depending on the effect you are seeking). If you want to grapple him, you should probably jump into an adjacent square (grapple doesn't allow you to occupy the same space, does it?)

Uh oh.


Male Human Monk/3

"Breath mints destroy the soul: Rule one of Mr. Fweng's" Drunky yells back.


Female Half-orc Monk 3

Gunnom does the easiest thing there is: She throws her fists, armed with the Kamas, in the general direction of the halfling, (maybe) trying to hit him: Flurry of blows with Masterwork and normal Kama: (1d20+5=19, 1d20+4=11)
If the 19 is a hit:Damage from MW Kama with Divine Favor (1d6+4=9)


Ilil starts getting frustrated. She temporarily gives up on her search, and instead attempts to grab a koi to throw at Jakie.

Tarren, this is a good chance to try out some throwing rules. Please let me know how you wish to proceed


For Tarren

Spoiler:
I just realized that I do not have improved bullrush and overrun. Hence, I choose to attempt a stunning fist attack on DK. I wade into the water if necessary.

Stunning Fist Attack (DC 15) and Damage (1d20+4=21, 1d6+3 =6)


Male Halfling Monk 3

As I easily dodge the half-orc's fists and feet, I laugh, "Nah, nah - you can't hurt what you can't touch."

Flurry of Blows (at Gunnom): (1d20+4=16, 1d20+4=12)

Unfortunately, I seem unable to land a blow on the half orc either.


Female Half-orc Monk 3
Lil' Jakie wrote:
Unfortunately, I seem unable to land a blow on the half orc either.

You just don't want to touch her!


Ilil wrote:

Ilil starts getting frustrated. She temporarily gives up on her search, and instead attempts to grab a koi to throw at Jakie.

Tarren, this is a good chance to try out some throwing rules. Please let me know how you wish to proceed

You're going to throw a fish at Jakie? hehehe. Okay, well, I guess it will require a successful grapple check first (1d20+CMB+any modifiers for grapple). If successful, a second grapple check would be required for throwing the fish on the next round. Such a small object though, you might want to just throw it as an improvised weapon instead of doing a grapple check for the throw. Your choice.


Female Half-orc Monk 3
Tarren the Dungeon Master wrote:
You're going to throw a fish at Jakie? hehehe. Okay, well, I guess it will require a successful grapple check first (1d20+CMB+any modifiers for grapple). If successful, a second grapple check would be required for throwing the fish on the next round. Such a small object though, you might want to just throw it as an improvised weapon instead of doing a grapple check for the throw. Your choice.

Have you ever tried catching a fish with bare hands?


Gunnom wrote:
Tarren the Dungeon Master wrote:
You're going to throw a fish at Jakie? hehehe. Okay, well, I guess it will require a successful grapple check first (1d20+CMB+any modifiers for grapple). If successful, a second grapple check would be required for throwing the fish on the next round. Such a small object though, you might want to just throw it as an improvised weapon instead of doing a grapple check for the throw. Your choice.
Have you ever tried catching a fish with bare hands?

I have yet to check out the Dex for a fish, ... It does seem to be ill-conceived, but so was tanglewebbing your partner ;-)


Grapple = 9.

That might hit depending on size and Str penalties. Can anyone use Dex to resist grapple?


Ilil wrote:

Grapple = 9.

That might hit depending on size and Str penalties. Can anyone use Dex to resist grapple?

Check out the PRPG grapple rules, Ilil. That doesn't stand a chance of hitting.


Tarren the Dungeon Master wrote:
Ilil wrote:

Grapple = 9.

That might hit depending on size and Str penalties. Can anyone use Dex to resist grapple?

Check out the PRPG grapple rules, Ilil. That doesn't stand a chance of hitting.

15 + BAB (0?) + Str (probably negative) + Size (probably negative), so it might be close...just kidding. Now I know how Alexei feels.


Female Half-orc Monk 3

from my judgement it would hit. But just wait for the Escape Artist...


Ilil wrote:
Tarren the Dungeon Master wrote:
Ilil wrote:

Grapple = 9.

That might hit depending on size and Str penalties. Can anyone use Dex to resist grapple?

Check out the PRPG grapple rules, Ilil. That doesn't stand a chance of hitting.
15 + BAB (0?) + Str (probably negative) + Size (probably negative), so it might be close...just kidding. Now I know how Alexei feels.

Damn, there's no fish statted up anywhere that I can see. I guess the game designers just never thought that someone might want to throw a fish at someone else. FAIL on their part. ;-). Look, a fish is incredibly hard to catch so I would give it 'agile maneuvers' the same way a cat has 'weapon finesse'. That would be an honest way of statting a fish, but I'd be willing to hear contradicting opinions.


No problem. A bad roll is a bad roll. But so I'm no wasting my actions, what sort of DC am I looking at? I have +6 on my check, but if it is too hard I'll resume my fruitless searching.


Male Human Monk/3

I thank you Ilil. You have managed to occupy the group while a finished my term 1 papers :). Everyone else, sorry for lack of post. Am I up?


Ilil wrote:
No problem. A bad roll is a bad roll. But so I'm no wasting my actions, what sort of DC am I looking at? I have +6 on my check, but if it is too hard I'll resume my fruitless searching.

I'd say you have to hit DC 16 (15 -2 for size, +3 for dex). You rolled 3 and add 6 for your CMB, so no go. Funny idea though. I wish you'd hit.


Male Halfling Monk 3
Tarren the Dungeon Master wrote:
Ilil wrote:
No problem. A bad roll is a bad roll. But so I'm no wasting my actions, what sort of DC am I looking at? I have +6 on my check, but if it is too hard I'll resume my fruitless searching.
I'd say you have to hit DC 16 (15 -2 for size, +3 for dex). You rolled 3 and add 6 for your CMB, so no go. Funny idea though. I wish you'd hit.

Don't forget the penalty for attacking a creature in the water. So who's up?


Male Human Monk/3

I'm pretty sure I am?

Drunky is so confused by everything going on... Too much booze again, can't see where he's going... Drunky stands there, unsteadily and gets ready to attack anyone that provokes him.


ROUND 6
I5 Noisy Cricket -- Karr the Choleric 17 (Damage taken = 9)
F3 Leaping Monkey -- Gunnom 16 (Damage taken = 3)
F2 Noisy Cricket -- Lil' Jakie 15 (Damage taken = 2)
E3 Leaping Monkey -- Ilil 10
I4 Conniving Bullfrog -- Drunk Monk 10
OUT J5 Conniving Bullfrog -- Tallis Kotellos 21 (Damage taken = 25)

DM, you have an AoO as KC jumps into the water beside you. KC, I take your "I'll jump into the water if necessary" to mean "I will do it". I'm moving you to I4.

Karr leaps into the water and attacks Drunk Monk with a well-place fist.
DM, make a Fort save, DC 15 or be stunned for one round. Also, 6 points damage.
LJ and Gunnom dance without contact. What's your AC, LJ? Why doesn't the 19 hit?
Ilil grabs in frustration for a fish to throw but the fat Koi slip through her fingers.
Tallis remains unconscious.

ROUND 7
H4 Noisy Cricket -- Karr the Choleric 17 (Damage taken = 9)
F3 Leaping Monkey -- Gunnom 16 (Damage taken = 3)
F2 Noisy Cricket -- Lil' Jakie 15 (Damage taken = 2)
E3 Leaping Monkey -- Ilil 10
I4 Conniving Bullfrog -- Drunk Monk 10 (Damage taken = 6)
OUT J5 Conniving Bullfrog -- Tallis Kotellos 21 (Damage taken = 25)


Male Human Monk/3

Fortitude Save

AoO: Flurry of Blows

I believe that LJ's AC has been raised due to his potion of mage armor, which he drank first round.


For Tarren

Spoiler:
I believe I am knocked out; though DM can only make one attack; his rolls are quite high. There is now the possibility of Karr drowning.


A Drunk Monk wrote:

Fortitude Save

AoO: Flurry of Blows

I believe that LJ's AC has been raised due to his potion of mage armor, which he drank first round.

DM, Karr, and anyone interested:

Spoiler:

Drunk Monk, a flurry of blows is a full-round attack, I believe, and cannot be made as an attack of opportunity. Correct me if I am wrong, someone.

To be fair, we will take the first of your attacks rather than make you roll again.

Check out the rules for fighting underwater on p. 323. -2 to attack and half damage.

By my calculation, Karr takes 5 points of damage. Correct me if I am wrong.


Tarren, you are correct. Beta p.28:
"A monk must use a full attack action to strike with a flurry of blows."


Alright, awake to fight another round

Flurry of Blows vs. DM (1d20+2=21, 1d6+3=7, 1d20+2=16, 1d6+3=5)

Move five feet away back probably under the platform.

"Adrian!!!!"

EDIT: HOW DEEP IS THE WATER BTW?


Male Halfling Monk 3

Tarren, my AC is 23 due to Mage Armor.


Female Half-orc Monk 3

"Stand still now, han'som'! Me not wanna hurt you, but me have to! An' you hit me last time! You not gonna do that again! not with cloths on" Gunnom lets out, between the attacks against Lil'Jackie.

Attacks in round 7 (1d20+5=13, 1d20+4=21)
"You not stand still! Me begin to not like you!"


Male Halfling Monk 3

"Noisy Cricket!" I shout and deliver a spinning kick up and at Gunnom's head.

Kick: (1d20+6=25)
Damage: (1d4=2)

Its a light blow but I try to use the distraction to move around the half orc and jump up on the table.

Acrobatics: (1d20+12=19)


Female Half-orc Monk 3
Lil' Jakie wrote:
... to move around the half orc and jump up on the table. ...

About that... a new map would be nice.


Male Human Monk/3
Tarren the Dungeon Master wrote:


DM, Karr, and anyone interested:

** spoiler omitted **

Sounds good to me.


Gunnom wrote:
Lil' Jakie wrote:
... to move around the half orc and jump up on the table. ...
About that... a new map would be nice.

Coming up after dinner. I made it and then forgot to post it on photobucket.

EDIT: NEW MAP.


Female Half-orc Monk 3

Thanks. Too bad I don't get an AoO for the halfling leaving my threatened area... Though I probably would not hit anyway...


Next Round:

Ilil will try one more time for the elusive Koi Maneuver.

Grapple = 13.

Nope.


Gunnom wrote:
Thanks. Too bad I don't get an AoO for the halfling leaving my threatened area... Though I probably would not hit anyway...

Actually, you should. It is DC 20+CMB to move through a occupied square without AoO. LJ, please confirm you are trying to move through that square?


Male Halfling Monk 3

Sure. I wasn't clear on the map when I said it, but I'll go ahead with the plan. Which means I don't move and provoke the attack.

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