| Karr the Choleric |
For Tarren
| Tarren the Dungeon Master |
| Tarren the Dungeon Master |
Tallis attempts to down a potion, but gets punished for it by Karr the Choleric. Karr takes advantage of the opportunity to knock Tallis down. Tallis is unconscious due to an AoO.
Drunk Monk makes a grab for Karr but swallows water instead. Karr retaliates by trying to beat some sense into Drunk Monk but Drunk Monk just slips back into the water.
Gunnom attempts to attract LJ's attention by rushing over and attacking him with couple of nasty sickles. She gets his attention.
He returns her affection with a spinning kick and a punch. 3 points of damage.
Ilil continues to search the water in vain for the prize.
Attacks from Land:
treading water on the surface, or wading in water at least
chest deep, have improved cover (+8 bonus to AC, +4 b onus
on Ref lex saves) from opponents on land. Landbound
o pponents who have freedom of movement effects ignore
this cover when making melee attacks against targets in
the water. A completely submerged creature has total cover
against opponents on land unless those opponents have
freedom of movement effects. Magical effects are unaffected
except for those that require attack rolls (which are treated
like any other effects) and fire effects.
ROUND 6
I5 Noisy Cricket -- Karr the Choleric 17 (Damage taken = 9)
F3 Leaping Monkey -- Gunnom 16 (Damage taken = 3)
F2 Noisy Cricket -- Lil' Jakie 15 (Damage taken = 2)
E3 Leaping Monkey -- Ilil 10
I4 Conniving Bullfrog -- Drunk Monk 10
OUT J5 Conniving Bullfrog -- Tallis Kotellos 21 (Damage taken = 25)
The cover rules for water seem a bit off here as Karr is standing pretty much above DM. But, if Karr doesn't want to fall in the water it would be pretty hard to hit or kick DM. Thoughts? I'm not asking about the rule's rightness so much as its applicability here.
| Tarren the Dungeon Master |
Sorry been busy.
For Tarren** spoiler omitted **
Since Drunk Monk has been taking attacks on you, you are adjacent to him. You can attempt a dive as a bull rush or overrun if you want (depending on the effect you are seeking). If you want to grapple him, you should probably jump into an adjacent square (grapple doesn't allow you to occupy the same space, does it?)
| A Drunk Monk |
Karr the Choleric wrote:Since Drunk Monk has been taking attacks on you, you are adjacent to him. You can attempt a dive as a bull rush or overrun if you want (depending on the effect you are seeking). If you want to grapple him, you should probably jump into an adjacent square (grapple doesn't allow you to occupy the same space, does it?)Sorry been busy.
For Tarren** spoiler omitted **
Uh oh.
| Gunnom |
Gunnom does the easiest thing there is: She throws her fists, armed with the Kamas, in the general direction of the halfling, (maybe) trying to hit him: Flurry of blows with Masterwork and normal Kama: (1d20+5=19, 1d20+4=11)
If the 19 is a hit:Damage from MW Kama with Divine Favor (1d6+4=9)
| Karr the Choleric |
For Tarren
Stunning Fist Attack (DC 15) and Damage (1d20+4=21, 1d6+3 =6)
| Lil' Jakie |
As I easily dodge the half-orc's fists and feet, I laugh, "Nah, nah - you can't hurt what you can't touch."
Flurry of Blows (at Gunnom): (1d20+4=16, 1d20+4=12)
Unfortunately, I seem unable to land a blow on the half orc either.
| Tarren the Dungeon Master |
Ilil starts getting frustrated. She temporarily gives up on her search, and instead attempts to grab a koi to throw at Jakie.
Tarren, this is a good chance to try out some throwing rules. Please let me know how you wish to proceed
You're going to throw a fish at Jakie? hehehe. Okay, well, I guess it will require a successful grapple check first (1d20+CMB+any modifiers for grapple). If successful, a second grapple check would be required for throwing the fish on the next round. Such a small object though, you might want to just throw it as an improvised weapon instead of doing a grapple check for the throw. Your choice.
| Gunnom |
You're going to throw a fish at Jakie? hehehe. Okay, well, I guess it will require a successful grapple check first (1d20+CMB+any modifiers for grapple). If successful, a second grapple check would be required for throwing the fish on the next round. Such a small object though, you might want to just throw it as an improvised weapon instead of doing a grapple check for the throw. Your choice.
Have you ever tried catching a fish with bare hands?
| Tarren the Dungeon Master |
Tarren the Dungeon Master wrote:You're going to throw a fish at Jakie? hehehe. Okay, well, I guess it will require a successful grapple check first (1d20+CMB+any modifiers for grapple). If successful, a second grapple check would be required for throwing the fish on the next round. Such a small object though, you might want to just throw it as an improvised weapon instead of doing a grapple check for the throw. Your choice.Have you ever tried catching a fish with bare hands?
I have yet to check out the Dex for a fish, ... It does seem to be ill-conceived, but so was tanglewebbing your partner ;-)
| Tarren the Dungeon Master |
| Ilil |
Ilil wrote:Check out the PRPG grapple rules, Ilil. That doesn't stand a chance of hitting.That might hit depending on size and Str penalties. Can anyone use Dex to resist grapple?
15 + BAB (0?) + Str (probably negative) + Size (probably negative), so it might be close...just kidding. Now I know how Alexei feels.
| Tarren the Dungeon Master |
Tarren the Dungeon Master wrote:15 + BAB (0?) + Str (probably negative) + Size (probably negative), so it might be close...just kidding. Now I know how Alexei feels.Ilil wrote:Check out the PRPG grapple rules, Ilil. That doesn't stand a chance of hitting.That might hit depending on size and Str penalties. Can anyone use Dex to resist grapple?
Damn, there's no fish statted up anywhere that I can see. I guess the game designers just never thought that someone might want to throw a fish at someone else. FAIL on their part. ;-). Look, a fish is incredibly hard to catch so I would give it 'agile maneuvers' the same way a cat has 'weapon finesse'. That would be an honest way of statting a fish, but I'd be willing to hear contradicting opinions.
| Tarren the Dungeon Master |
No problem. A bad roll is a bad roll. But so I'm no wasting my actions, what sort of DC am I looking at? I have +6 on my check, but if it is too hard I'll resume my fruitless searching.
I'd say you have to hit DC 16 (15 -2 for size, +3 for dex). You rolled 3 and add 6 for your CMB, so no go. Funny idea though. I wish you'd hit.
| Lil' Jakie |
Ilil wrote:No problem. A bad roll is a bad roll. But so I'm no wasting my actions, what sort of DC am I looking at? I have +6 on my check, but if it is too hard I'll resume my fruitless searching.I'd say you have to hit DC 16 (15 -2 for size, +3 for dex). You rolled 3 and add 6 for your CMB, so no go. Funny idea though. I wish you'd hit.
Don't forget the penalty for attacking a creature in the water. So who's up?
| Tarren the Dungeon Master |
ROUND 6
I5 Noisy Cricket -- Karr the Choleric 17 (Damage taken = 9)
F3 Leaping Monkey -- Gunnom 16 (Damage taken = 3)
F2 Noisy Cricket -- Lil' Jakie 15 (Damage taken = 2)
E3 Leaping Monkey -- Ilil 10
I4 Conniving Bullfrog -- Drunk Monk 10
OUT J5 Conniving Bullfrog -- Tallis Kotellos 21 (Damage taken = 25)
DM, you have an AoO as KC jumps into the water beside you. KC, I take your "I'll jump into the water if necessary" to mean "I will do it". I'm moving you to I4.
Karr leaps into the water and attacks Drunk Monk with a well-place fist.
DM, make a Fort save, DC 15 or be stunned for one round. Also, 6 points damage.
LJ and Gunnom dance without contact. What's your AC, LJ? Why doesn't the 19 hit?
Ilil grabs in frustration for a fish to throw but the fat Koi slip through her fingers.
Tallis remains unconscious.
ROUND 7
H4 Noisy Cricket -- Karr the Choleric 17 (Damage taken = 9)
F3 Leaping Monkey -- Gunnom 16 (Damage taken = 3)
F2 Noisy Cricket -- Lil' Jakie 15 (Damage taken = 2)
E3 Leaping Monkey -- Ilil 10
I4 Conniving Bullfrog -- Drunk Monk 10 (Damage taken = 6)
OUT J5 Conniving Bullfrog -- Tallis Kotellos 21 (Damage taken = 25)
| A Drunk Monk |
| Tarren the Dungeon Master |
I believe that LJ's AC has been raised due to his potion of mage armor, which he drank first round.
DM, Karr, and anyone interested:
Drunk Monk, a flurry of blows is a full-round attack, I believe, and cannot be made as an attack of opportunity. Correct me if I am wrong, someone.
To be fair, we will take the first of your attacks rather than make you roll again.
Check out the rules for fighting underwater on p. 323. -2 to attack and half damage.
By my calculation, Karr takes 5 points of damage. Correct me if I am wrong.
| Karr the Choleric |
Alright, awake to fight another round
Flurry of Blows vs. DM (1d20+2=21, 1d6+3=7, 1d20+2=16, 1d6+3=5)
Move five feet away back probably under the platform.
"Adrian!!!!"
EDIT: HOW DEEP IS THE WATER BTW?
| Gunnom |
"Stand still now, han'som'! Me not wanna hurt you, but me have to! An' you hit me last time! You not gonna do that again! not with cloths on" Gunnom lets out, between the attacks against Lil'Jackie.
Attacks in round 7 (1d20+5=13, 1d20+4=21)
"You not stand still! Me begin to not like you!"
| Lil' Jakie |
"Noisy Cricket!" I shout and deliver a spinning kick up and at Gunnom's head.
Kick: (1d20+6=25)
Damage: (1d4=2)
Its a light blow but I try to use the distraction to move around the half orc and jump up on the table.
| Tarren the Dungeon Master |
Lil' Jakie wrote:... to move around the half orc and jump up on the table. ...About that... a new map would be nice.
Coming up after dinner. I made it and then forgot to post it on photobucket.
EDIT: NEW MAP.