| Tarren the Dungeon Master |
Assuming agreement with LJ's suggestion:
The shady trail continues through thorny tumtum trees under the watchful eyes of frumiously feathered bandersnatches. After a couple hundred feet you come across an even more grisly display.
If the last gnoll was a deserter, these would have been the gnolls sent after him. If the last gnoll was a scout, these would be the gnolls he was scouting for. Six gnolls hang from nooses made from their own entrails. They swing in the slight breeze that manages to make its way through the thickening brush.
As before, the ground beneath them seems to be clear of footprints, even their own, as if it was brushed with branches or leaves.
| Bandle K'nana |
| Lord Flash |
Why do I always roll better when we're out of combat?
I ask myself that question all the time...
Perception Check. (1d20+9=27)| Bandle K'nana |
Perception 1d20+9=20
Bandle's dark eyes glitter mischieviously as he scans the area, (but then again you can't really remember a time when they didn't)
"Beastmen are not too good at defending themselves...I think they could use a donkey-rat whistle alot more than we can. But no donkey rat's did this...say.... if we're trying to stop the beastmen, and someone is doing this, then someone is also trying to stop the beastmen. By that theory shouldn't that person be our friend? I mean this guy is a beastman destruction machine, couldn't we just wait 3 days for him to kill the rest of the beastmen then go get the reward?"
Bandle winks at Lord Flash.
"Of course if the reward is by beastman scalp" he says a bit lower to Tallis. "Then we have to follow the fellow around for a while to acumulate enought scalps. That means we'd have to find this fellow and follow him. Scalp mining is a funny business y'know?"
| Tarren the Dungeon Master |
The talkative gnoll investigates the gnolls' bodies. He is able to determing that the scratch and bite marks are too minor to have killed the gnolls but can't detect the real cause. Before he can, one of his exploratory probings has a surprising side effect -- the stomach of one of the gnoll's groans and, then, bursts open. The clearing is rapidly filled with toxic spores.
Bandle: DC 15 Fort save or -2 Con.
Tallis and Flash:
As the cloud of spores engulfs the gnome, the branches of the trees move of their own volition. What looked to be masses of branches are now leaping down from the tumtum trees and rushing towards you.
| Bandle K'nana |
| Lord Flash |
Lord Flash's reaction to the tree, while not in any way speedy, are still fast enough to bat away the reaching branches.
Attack Tree. (1d20+5=13) Not sure if that hits, so damage in case.
Damage. (1d6=2)
| Tarren the Dungeon Master |
All around the clearing, from every direction, small, densely branched trees pull themselves out of the soil and rush towards you.
One of the plants attacks Flash, scratching him with a branch.
Bandle is knocked around and slashed by several small branches from at least two different plant creatures. It is hard for him to tell how many as he is choking on a cloud of yellow spores. He might have managed to avoid allowing the spores into his lungs if he hadn't been talking at the time.
LJ, too surprised by Bandle's disappearance into a cloud of yellow dust, barely notices two of the creatures until they are almost on top of him. Two of them scratch him.
Tallis is not caught quite as off guard as the others but the plant that attacks him skewers him with a branch.
| Tallis Kotellos |
"Gah!"
Fortitude: 1d20+7=24 And, since I'm probably going first...
Tallis swings his staff at the plant-thing, but misses.
| Bandle K'nana |
Between coughs and gags Bandle starts gibbering in a strange language
fortitude:1d20+3=17, 1d20+3=11, 1d20+3=23
Sylvan
dplomacy:1d20+2=5
| Lil' Jakie |
Fort Saves (x2): (1d20+5=7, 1d20+5=10)
Flurry of Blows: (1d20+6=11, 1d20+6=7)
Fumble confirmation: (1d20+6=17)
Shocked and startled, not to mention surprised, I manage to forget almost all my specialized training as I flail my arms ineffectively.
| Tarren the Dungeon Master |
Lord Flash's reaction to the tree, while not in any way speedy, are still fast enough to bat away the reaching branches.
Attack Tree. (1d20+5=13) Not sure if that hits, so damage in case.
Damage. (1d6=2)
Forgot to answer this. No, it didn't hit.
| Lord Flash |
Lord Flash turns as the plants come to life around him, striking out at the one that stung him with speed and determination, but little effect.
Flurry of Blows against the creature that attacked him. (1d20+6=22, 1d20+6=19)
Damage. (1d6=3, 1d6=1)
| Tarren the Dungeon Master |
Between coughs and gags Bandle starts gibbering in a strange language
fortitude:1d20+3=17, 1d20+3=11, 1d20+3=23
Sylvan
** spoiler omitted **
Bandle manages to resist all of the poison.
Sylvan speakers:
He hears one of the walking plants that attacked him mutter "Eat last" and turn its attention to the other monks.
| Tarren the Dungeon Master |
Tallis and LJ both miss in their attacks. LJ barely manages to avoide skewering himself on a sharp thorny branch the plant raised to block an attack.
Lord Flash has better luck, cracking one of the larger branches on a creature attacking him.
LJ feels himself weakening as the scrapes made by the vicious plant begin to swell and burn almost instantly.
LJ, str reduced by 2.
| Tarren the Dungeon Master |
Tarren the Dungeon Master wrote:So, monk level instead of BAB on the flurry now, eh? Apply that to all future flurry attacks.Did I miss a preview or something? If not then i vote for Monk level added to saving throws, retroactive. :b
Monk preview -- although we don't know everything, we know monks get to add monk levels instead of BAB to flurry and CMB.
| Tarren the Dungeon Master |
The advantage of surprise diminishing, the walking bushes aren't nearly as effective as they continue their attack. Only two of their attacks are successful, one on LJ and another on Tallis.
0 damage, LJ; 2 damage Tallis. 1 Fort save each.
One attacks Lord Flash, lashing out with a thorny branch, but manages to connect with a tree nearby. It's thorns hold firm and the creature seems to have gotten himself stuck.
| Tallis Kotellos |
Alright, assuming I lost 2 points of Strength from the failed Fort save. If I somehow passed when I rolled a 2, just add 1 to all of these rolls.
Tallis tries to strike the plants with his staff.
Flurry of Blows: 1d20+4=11, 1d6+3=9, 1d20+4=12, 1d6+3=4
| Tarren the Dungeon Master |
Alright, assuming I lost 2 points of Strength from the failed Fort save. If I somehow passed when I rolled a 2, just add 1 to all of these rolls.
Tallis tries to strike the plants with his staff.
Flurry of Blows: 1d20+4=11, 1d6+3=9, 1d20+4=12, 1d6+3=4
Your flurry should be +6/+6 now. (Still misses).
| Lil' Jakie |
"Ooo, thats not good," I say as I feel my strength being sapped, but I continue to try and attack anyway.
"Noisy Cricket!" I shout, trying to focus myself.
Flurry of Blows: (1d20+6=24, 1d20+6=10)
Damage: (1d4-1=2)
"Maybe we should run away," I suggest a bit weakly.
| Lord Flash |
Smiling at Jackie's shout of "Noisy Cricket", Lord Flash once again hammers the plant with two well place blows cracking the creature's wooden hide.
Flurry of Blows on Plant Creature. (1d20+6=25, 1d20+6=23)
Damage. (1d6=2, 1d6=6)
| Bandle K'nana |
Sylvan:
Bandle shouts in a strange tongue again as he flails with elbows and knees trying to get through the plant creatures and away from the spore infested corpses.
5 ft step away from the the corpses, and flurry on the nearest plant creature which I will put my dodge on.
Flurry of blows: 1d20+3=12, 1d4=3, 1d20+3=7, 1d4=4
Note a "ganggle"(TM) is a group of plant creatures and not a typing mistake....really
| Tarren the Dungeon Master |
A loud crack reverberates throughout the clearing as Lord Flash breaks one of the walking bushes in half. You can now clearly see that there are seven of these creatures left.
Dark red sap oozes out of the wound that LJ puts in another.
The thorny shrubs advance again, lashing out with hungry branches.
Three of the shrubs are attacking LJ but they have started to get in each other's way. One of them has become entangled with another making him more vulnerable to attack.
As Tallis feels the burning poison gushing through his veins, he is scraped by another thorny branch.
Yet another Fort. save. DC 11 or 1 more point temporary strength damage from the poison.
Although Lord Flash has killed one of the creatures, two step forward to take its place. Neither of them hit.
| Tallis Kotellos |
Tallis once again attempts to beat the plants with his stick.
This has stopped being funny, Invisible Castle. Stop it. Fortitude: I mean it. This has to stop.
| Lord Flash |
Lord Flash sees the creature break apart and a smile creeps onto his face. It is quickly replaced by a look of determination as two more plant creatures step into his gursd zone for the attack.
Flurry of Blows on whichever Plant Creatures wanna take the fury of my fist! (1d20+6=17, 1d20+6=14)
Damage. (1d6=2, 1d6=4)
| Lil' Jakie |
"Aargh," I shout, striving to beat at the one that looks off guard.
Flurry of Blows: (1d20+6=7, 1d20+6=10)
Confirm Fumble: (1d20+6=25) Rolleyes
As I nearly impale myself on one of the creatures, I decide to move back, away from the attackers.
Stepping back five feet.
| Bandle K'nana |
In a move that Bandle has perfected in countless fights, brawls and altercations in the past, he leaps back while simultaneously taking one of the sharp projectiles that adorn his bandoliers in each hand and flinging them furiously at the plant creature.
5 ft step back, flurry with shuriken
Threat!
If the creature is in melee with Flash, then it's -4 making the rolls 21 and 17. They do 4 damage each for a total of 8 if they both hit
Bandle blurts out more of the strange language, and somewhere in there you make out the word "Jakie".
Sylvan
| Tarren the Dungeon Master |
Lord Flash sees the creature break apart and a smile creeps onto his face. It is quickly replaced by a look of determination as two more plant creatures step into his gursd zone for the attack.
Flurry of Blows on whichever Plant Creatures wanna take the fury of my fist! (1d20+6=17, 1d20+6=14)
Damage. (1d6=2, 1d6=4)
Lord Flash manages to break another one of the plant creatures apart. Splinters are beginning to shred his fists, but he hardly notices.
| Tarren the Dungeon Master |
In a move that Bandle has perfected in countless fights, brawls and altercations in the past, he leaps back while simultaneously taking one of the sharp projectiles that adorn his bandoliers in each hand and flinging them furiously at the plant creature.
5 ft step back, flurry with shuriken
Threat!
If the creature is in melee with Flash, then it's -4 making the rolls 21 and 17. They do 4 damage each for a total of 8 if they both hit
Bandle blurts out more of the strange language, and somewhere in there you make out the word "Jakie".
Sylvan
** spoiler omitted **
I don't have the heart to tell Bandle
| Tarren the Dungeon Master |
The thorny bastards step forward to continue their assault on LJ, Lord Flash, and Tallis. They completely ignore the ineffectual gnome who they are considering using as bait.
Only one of their attacks hits -- Tallis again -- drawing only a little blood but leaving behind the blistering, strength draining, and apparently bad luck inducing poison.
1 point of damage. One more fortitude save.