Male Human Monk 3
Lawful Evil, Medium Humanoid
Initiative +3; Perception +9
Languages Common.
AC 19 (+3 DEX, +5 WIS, +1 Dodge) Touch 19, Flat-Footed 15
HP 30 (8+3+6+6+3+3+1) 2nd Level Hit Points. (1d8=3) 3rd Level Hit Points. (1d8=6)
Current: 1
Fortitude +5, Reflex +6, Will +8 (+10 vs. Enchantments)
Speed 40ft
Base Attack +2 CMB +6
Melee +5 (+2 BAB, +3 DEX) Unarmed Strike 1d6 x2 (B)
Melee +6/+6 (+3 Monk, +3 DEX, +0/+0 FoB) Unarmed Strike - Flurry of Blows 1d6/1d6 x2 (B)
Melee +6 (+2 BAB, +3 DEX, +1 MW) Masterwork Kama 1d6 x2 (S)
Melee +7/+7 (+3 Monk, +3 DEX, +1 MW, +0/+0 FoB) Masterwork Kama - Flurry of Blows 1d6/1d6 x2 (S)
Ranged +6 (+2 BAB, +3 DEX, +1 MW) Masterwork Shuriken 1d2 x2 (P) 10ft.
Ranged +7/+7 (+3 Monk, +3 DEX, +1 MW, +0/+0 FoB) Masterwork Shuriken - Flurry of Blows 1d2/1d2 x2 (P) 10ft.
SPECIAL ATTACKS: Flurry of Blows; Scorpion Style;
ABILITIES
STR 10, DEX 16, CON 14, INT 7, WIS 20, CHA 7
FAVOURED CLASS: Monk
SPECIAL ABILITIES: Evasion; Maneuver Training; Still Mind;
FEATS
Weapon Finesse [1st Level]
Agile Maneuvers [Human]
Improved Unarmed Strike [Monk]
Dodge [1st Monk]
Scorpion Style [2nd Monk]
Toughness [3rd Level]
SKILLS
Acrobatics +9
Appraise -2
Bluff -2
Climb +4
Diplomacy -2
Disguise -2
Escape Artist +9
Heal +5
Intimidate -2
Perception +9
Perform -2
Ride +3
Sense Motive +5
Spellcraft -2
Stealth +3
Survival +5
Swim +0