Graul 'Grayson Ulrich' |
Consider that Stunball fired.
Can you just use the rolls I posted in the OOC thread? Or do you want me to move them here? And of course I'll place it so that I'm not included in the blast...
and Enoch, sorry but I don't think you can get into the stairwell until Graul moves out of the door. And GM, since Graul posted that action before initiative would casting the Stunball be considered a surprise round handled Before initiative?
Hoss |
Hmm... Shotguns would be messy right now. Hoss will take two shots at the guy with the shotgun:
15d6.hits(5) => [1,1,1,2,6,1,1,4,4,5,3,1,3,3,4] = (2)
Second shot:
14d6.hits(5) => [2,6,1,1,1,2,3,5,5,4,4,3,5,1] = (4)
P.H. Dungeon |
This would be considered Graul's 1st action in the initiative order (since his initiative was higher than the gangers anyhow, and a stun ball will probably wreck them).
Consider that Stunball fired.
Can you just use the rolls I posted in the OOC thread? Or do you want me to move them here? And of course I'll place it so that I'm not included in the blast...and Enoch, sorry but I don't think you can get into the stairwell until Graul moves out of the door. And GM, since Graul posted that action before initiative would casting the Stunball be considered a surprise round handled Before initiative?
P.H. Dungeon |
Spoiler for Graul
Ganger 1 3d6.hits(5)=2
Ganger 2 3d6.hits(5)=1
Ganger 3 3d6.hits(5)=1
The three lycans all stagger from the stun damage. Two of them seem too staggered to take any action. However the one with the machine pistol finds the will to take his shot. A laser sight from its barrel attempts to target your hulking form. Two bursts of light pistol rounds explode out of the barrel.
I've factored all the penalties into the roll (recoil, damage etc...)
burst 13d6.hits(5)=2
burst 2 2d6.hits(5)=1
Graul gets 2 reaction tests to dodge the shots
Dodge 1 4d6.hits(5)=1
Dodge 2 4d6.hits(5)=0
He doesn't quite manage to get out of the way.
The first shot scores 1 net hit and the second scores 1 as well.
The modified damage value of the attack is 7 (4+2 for burst +1 hit). It doesn't exceed your armour value which is 6. When you layer armour you only use the highest value, which is your lined coat (AV 6) (see p. 148). That means that you must roll a physical damage resistance (Body+Armour = 11 dice). Each success knocks one point off the damage for each hit. I'll let you roll your two damage resistance tests.
Hoss, Enoch and Rick- you hear the sound of burst fire from the stairwell. Graul staggers a little and groans.
P.H. Dungeon |
The ganger gets his two dodge tests (Reaction dice only)
Dodge 1: 5d6.hits(5)=2
Dodge 2: 5d6.hits(5)=3
The first shot only grazes him, causing no damage. The second shot hits him leaving you with 1 net success. He's wearing an armoured vest (AV 5 after your -1 AP). Your net DV= 6, which ties his AV, meaning that he only takes stun damage.
He has some slight dermal armour.
Damage resistance: 11d6.hits(5)=4
He takes 2 damage, a light wound.
Hmm... Shotguns would be messy right now. Hoss will take two shots at the guy with the shotgun:
15d6.hits(5) => [1,1,1,2,6,1,1,4,4,5,3,1,3,3,4] = (2)
Second shot:
14d6.hits(5) => [2,6,1,1,1,2,3,5,5,4,4,3,5,1] = (4)
Hoss |
By the way I didn't do initiative correctly. I was thinking of 3E initiative. Next time...
So, just to be clear, do I still get 2 more goes this round? My understanding of SR4 is that everyone goes on the first go round but if you're "jacked up" you get your other actions to follow, right? (I only want to be clear because I was kind of counting on having a few more actions when I shot at him)
P.H. Dungeon |
That's right.
P.H. Dungeon wrote:By the way I didn't do initiative correctly. I was thinking of 3E initiative. Next time...So, just to be clear, do I still get 2 more goes this round? My understanding of SR4 is that everyone goes on the first go round but if you're "jacked up" you get your other actions to follow, right? (I only want to be clear because I was kind of counting on having a few more actions when I shot at him)
Graul 'Grayson Ulrich' |
Graul's resistance rolls
1st=5hits(that right?)
2nd=4hits(?)
if that's not right please let me know. Also, I passed my Drain, right?
Ah, and I just realized IC is set up for this type of rolling Xd6.hits(5)...Cool.
P.H. Dungeon |
Those look right, and yes you can just program the hits, so it rolls it all at once an figures it out for you. It's way way faster.
spoiler for Graul
Graul's resistance rolls
1st=5hits(that right?)
2nd=4hits(?)
if that's not right please let me know. Also, I passed my Drain, right?Ah, and I just realized IC is set up for this type of rolling Xd6.hits(5)...Cool.
P.H. Dungeon |
I'll assume that Rick also fires at the guy with the Shot gun. He takes a small range penalty.
Shot 1: 8d6.hits(5)=3
Shot 2: 7d6.hits(5)=1
Gang Boss keeps hurling himself towards the wall (essentially Hoss and Rick are firing at the same time)
Dodge 1: 4d6.hits(5)=0
Dodge 2: 4d6.hits(5)=1
The first shot catches him. The second one just grazes him.
Damage Resistance
Shot 1: 11d6.hits(5)=3
Ouch he takes 5 damage from that shot. He's pretty badly hurt, as Hoss and Rick blast away at him. He crashes into the wall, and seems to be using it to help hold himself up. His feral face sneers and you see he has fangs. He manages to keep his shotgun raised and he fires a couple of shots at Hoss.
With wounds and range he's got plenty of penalities
Shot 1: 3d6.hits(5)=3
Shot 2: 2d6.hits(5)=0
The shot gun goes off, and old Hoss's body moves quick to hurl himself to the side.
Dodge 1: 6d6.hits(5)=3
Fortunately, he's just quick enough. The slug rounds punch huge holes in the wall of the hallway.
P.H. Dungeon |
The other two gangers in the hallway open up on Rick and Enoch with heavy pistols. One fires at each of you.
Ganger Attacking Rick
Shot 1: 5d6.hits(5)=2
Shot 2: 4d6.hits(5)=1
Dodge 1: 6d6.hits(5)=2
Dodge 2: 6d6.hits(5)=1
Ganger Attacking Enoch
Shot 1: 5d6.hits(5)=1
Shot 2: 4d6.hits(5)=2
Dodge 1: 4d6.hits(5)=2
Dodge 2: 4d6.hits(5)=1
Rick manages to hurl himself clear, and given that he's quite a ways down the hall the gangers shots just miss him.
Enoch is tagged by a round.
Hoss |
If I read correctly, there is the shotgun guy as well as two others, and the shotgun guy is pretty badly wounded, right?
Assuming that, I'll shot the first pistol guy first, twice
1st: 15d6.hits(5) => [6,6,1,6,2,3,1,4,6,3,1,4,5,5,6] = (7)
2nd shot: 14d6.hits(5) => [5,5,2,3,3,6,2,4,3,6,2,2,5,3] = (5)
Then when I get the next action (should be before them), I'll shoot the other pistol guy twice as well.
P.H. Dungeon |
Keep track of your ammo (I think that was your 9th round since you came into the building)
If I read correctly, there is the shotgun guy as well as two others, and the shotgun guy is pretty badly wounded, right?
Assuming that, I'll shot the first pistol guy first, twice
1st: 15d6.hits(5) => [6,6,1,6,2,3,1,4,6,3,1,4,5,5,6] = (7)
2nd shot: 14d6.hits(5) => [5,5,2,3,3,6,2,4,3,6,2,2,5,3] = (5)
Then when I get the next action (should be before them), I'll shoot the other pistol guy twice as well.
Graul 'Grayson Ulrich' |
When it's his turn again Graul will cast another Stunball on the Fu@%#$&s
Stunball=12d6.hits(5)=4
Drain=8d6.hits(5)=2
P.H. Dungeon |
Remember you are pretty much losing a die after all your tests because of injury.
When it's his turn again Graul will cast another Stunball on the Fu@%#$&s
Stunball=12d6.hits(5)=4
Drain=8d6.hits(5)=2
Graul 'Grayson Ulrich' |
Oh, ok. So re-roll?
Stunball=11d6.hits(5)=3
Drain=7d6.hits(5)=4
Was a force 5 spell this time (with adjusted Magic score)
P.H. Dungeon |
Spoiler for Graul:
Hoss keeps on firing and drops one of the pistol wielding goons (they aren't as heavily armored as the one one with the armored vest and shotgun).
Graul 'Grayson Ulrich' |
Graul will look down the srairwell to make sure there's no more thugs coming up then mikes or 'net's' or otherwise communicates with his comrades that the N stairwell (the one he's in anyway) is all clear.
He then moves down to the first landing where the lycans are sprawled out, making sure to give the one who shot him a good kick in the head (hopefully 'acciedentally' breaking his neck) as he growls under his breath 'shoot Me will you Mother F#@%&$r!'
He then puts his back against the wall and raises his roomsweeper to cover both the stairs coming up and the door which is now above him, waiting for his team.
"Come on guys!" He (mikes? Sorry it's late and my brain's not working too well..whatever you call it-using their communication network/radio whatever) "Hurry the F&%k up and get in here!"
PHD, how long will these guys stay passed out? If it's not that long and Graul would no better than to leave them alive behind if their gonna wake up and be a threat soon, he'll make sure they Stay down as well
P.H. Dungeon |
They'll be out for a good while. No worries about them.
Graul will look down the srairwell to make sure there's no more thugs coming up then mikes or 'net's' or otherwise communicates with his comrades that the N stairwell (the one he's in anyway) is all clear.
He then moves down to the first landing where the lycans are sprawled out, making sure to give the one who shot him a good kick in the head (hopefully 'acciedentally' breaking his neck) as he growls under his breath 'shoot Me will you Mother F#@%&$r!'
He then puts his back against the wall and raises his roomsweeper to cover both the stairs coming up and the door which is now above him, waiting for his team.
"Come on guys!" He (mikes? Sorry it's late and my brain's not working too well..whatever you call it-using their communication network/radio whatever) "Hurry the F&%k up and get in here!"
PHD, how long will these guys stay passed out? If it's not that long and Graul would no better than to leave them alive behind if their gonna wake up and be a threat soon, he'll make sure they Stay down as well
Graul 'Grayson Ulrich' |
They'll be out for a good while. No worries about them.
Ok, but he'll still give a good kick in the head to the one that shot 'im ;-)
"Guys! WTF are you? WTF's going on up there?" If Graul doesn't hear any response from his team he will fear the worst and creep back up the stairs and quickly open slightly and peek out the door
Drain Roll Force 5 spell (8d6.hits(5)=2) which means Graul is able to pull it off with no Drain.
Then, for third round (unless we're out of rounds) he will Heal himself.
So, he has 3 hits of Physical damage, right? So I need to make it at least a Force 3 heal spell? So here’s the roll-Heal roll for 3 P (7d6.hits(5)=2)
And if I understand the Heal rules correctly that Heals 2 points of Physical dam meaning I still have one left, and has No Drain (Damage Value)-2; So no attempt needed) ??
Also, for next time, I don’t think you included my 1 bonus from my Dodge Skill which would have made my dodge roll 5d6 instead of 4d6…that can make a Big Difference! (If I had remembered how much I would’ve but more into Dodge! :P )
And then, in looking up my Spellcasting Foci, I ran across Karma (pg 263-had forgot about that ;-) So, did Graul (and the rest of the gang) Have any Karma to start with, so as to be able to bond his Foci (and all the other neat stuff can be done with Karma)? Or will that have to wait until he does have some?
Finally, after understanding spellcasting more, I realize Analyze Truth is kind of redundant with Mind Probe, so would you let me swap A.T. out for something else? I realize this is slightly ‘unkosher’ but I really just beginning to re-understand this system…
Oh, and things to make sure we have on us next time (and would the Company provide them?) :
Slap patches: Stim & Trauma (pg330)
Med Kit
Respirators &/or Gas masks
Electrical Door Opening stuff
That’s all I can think of for now :P
P.H. Dungeon |
You can swap the spell. It was my understanding that the dodge skill only helped with melee attacks and wasn't any use against gunfire, but I'll look at that one again. The company would probably give you a first aid kit, but they certainly aren't going to be encouraging you to get into firefights. It can be bad for the company's reputation. The kind of s#!~ you guys are pulling right now could easily get you fired or arrested (not that you had a lot of other options).
P.H. Dungeon wrote:They'll be out for a good while. No worries about them.Ok, but he'll still give a good kick in the head to the one that shot 'im ;-)
"Guys! WTF are you? WTF's going on up there?" If Graul doesn't hear any response from his team he will fear the worst and creep back up the stairs and quickly open slightly and peek out the door
** spoiler omitted **
[ooc]Oh, and things to make sure we have on us next time (and would the Company provide them?) :
Slap patches: Stim & Trauma (pg330)
Med Kit
Respirators &/or Gas masks
Electrical Door Opening stuffThat’s all...
Graul 'Grayson Ulrich' |
Anyone
You can swap the spell. It was my understanding that the dodge skill only helped with melee attacks and wasn't any use against gunfire, but I'll look at that one again. The company would probably give you a first aid kit, but they certainly aren't going to be encouraging you to get into firefights. It can be bad for the company's reputation. The kind of s@#! you guys are pulling right now could easily get you fired or arrested (not that you had a lot of other options).
Thanks. Swapped it for Influence "There's no problem here" "There's no problem here" "We can pass" "You can pass" ;-)
Also long as you don't mind also swapped Mind Control(as reading it doesn't seem like something the company would approve of) for Physical Wall (I hadn't looked up the spells before,no book, just copied them from Romp's sheet...)And I'll be sure to mention to the next murdering lycans we see that we're not actually Allowed to get into firefights so, sorry, we'll have to play another day heh heh ;-)
Oh, and about the Karma?
And finally Drew, I have 3 points in Banishing. Will there be any spirit stuff at all? Are those points just wasted there??
P.H. Dungeon |
Well you haven't killed anyone yet...
P.H. Dungeon wrote:You can swap the spell. It was my understanding that the dodge skill only helped with melee attacks and wasn't any use against gunfire, but I'll look at that one again. The company would probably give you a first aid kit, but they certainly aren't going to be encouraging you to get into firefights. It can be bad for the company's reputation. The kind of s@#! you guys are pulling right now could easily get you fired or arrested (not that you had a lot of other options).
Thanks.
And I'll be sure to mention to the next murdering lycans we see that we're not actually Allowed to get into firefights so, sorry, we'll have to play another day heh heh ;-)
Hoss |
Well, here are my thoughts. Unless I'm mistaken we're going to have to sort out transportation after what those punks did to the van. Also, it's not likley that Lonestar will show up here but you never know (especially if some people are blaming metas for the issue here) so we should probably clear out of the area.
Enoch Karlsen |
sorry about lack of posts been one heck of a work week - budget season
If we can give the apartment a good search we'll at least be more comfortable in thinking we have not missed anything. It would not be worth another fire fight though, and we should determine the status of the van, I don't fancy walking back through this neighborhood, damage my be minor.
Graul 'Grayson Ulrich' |
Having not heard anything from his teamates...ahem...Graul opens the hallway door a peek to check what's up. Seeing the pro's he works with have down the lycans he relaxes and joins in the discussion.
"I'm sure we can get the van going" (drive flat tires and/spares and all) "but enoch's right, while we're here we should get all the info we can so this fubar wasn't a waste of time."
And during this he will be harkening back to his SRer days and checking the downed lycans out for any worthwhile equipment to snag.
Then, if there's still time, he will knock on the door of the nosy neighbour he saw before (being sure to not stand right in front of the door and say "Hey friend, I thought I'd ask real nice again one more time before I lose my temper; What do you know about your neighbor Billy down the hall. Answer me and my friends and I won't have to show you what happens when we're actually in a bad mood."
P.H. Dungeon |
You soon hear back from Gets.
"Hoss, you bastards might want to take care of any business there toot sweet. I just scanned the Lone Star network, they've just received multiple calls from your building, reporting heavy gun fire. Lone Star's on route with a Fast Response Team. I'm not sure how "fast", fast response will be in that neighborhood, but I wouldn't take a lot of chances.
What the f!#* have you guys been doing over there? You've burned through a entire clip already."
P.H. Dungeon |
"Listen, I don't know much. He's chip a head pure and simple. He owed a lot of people money. He told me his sister gave him a bunch of nuyen after he got out of rehab, but I don't think that covered all his debts. The lycan's are the main dealers around here. They came looking for him to collect the other night. I know there a were a few shots fired, and I think he got away. They've been waiting for him to come back. I'm not sure where he went. Why are you looking for him?"
P.H. Dungeon |
"I know he used to talk to me about this girl he had been banging. I think she was in a couple of sims with him. He didn't have lot of friends he could go shack up with. He might have gone to see her. Maybe he just went and hid in hotel somewhere. I'm not sure. He left in a pretty big hurry, and didn't exactly bother to tell me where he went. He hasn't contacted me since that night. I sent him a couple of messages, but he hasn't responded to anything."
"We were hired by someone who cares about and wants him found safe and sound. We mean him no harm at all. Give me a good idea where to start looking for him and I'll slip you 50 nuyen under your door. Sound good?"
Graul 'Grayson Ulrich' |
Graul slips 50 nuyen under the door "Ok, tell you what. Give me number you have for Billy, the name and any contact info you have for the girl, the name of any hotels you might think he'd be likely to check into and I'll add another 50 and you'll never hear from me or my friends again"
He'll then comm Leo and pass on any info he gets, asking Leo to do Traces and Backgrounds and anything else he can think of to get us further leads
Graul 'Grayson Ulrich' |
Unfortunately, the guy claims not to know any real details about the girl, nor does he have any idea about any hotels where Billy might go.
Not even a first name of the girl? And he obviously has a number or whatever for Billy if he left him messages. I was just thinking he might have different contact info for Billy than what we got from the sister