[FAVORED CLASS] - Replacement Mechanics


Ability Scores and Races

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Shadewest wrote:
Dennis da Ogre wrote:

What is the benefit to the game of encouraging archtypical class/ race combinations?

As far as I am concerned there is no benefit to this.

When you ask a question, then answer it yourself, you basically announce that you're done listening to other opinions. That's fine. We've both had our say on the topic. I'm still in favor of it, or something like it. You think it's unnecessary. Neither one of us is going to budge, so I think it's best just to move on.

Actually, when I ask a question then answer it myself it is because I want you to understand where I'm coming from. You don't seem at all interested in sharing your perspective beyond "I like favored class". I don't see that as a justification, I see it as a preference, much like "I like red".

For example, I understand the whole idea of discouraging multi classing to some extent because excessing multi classing is a common tactic used by optimizers to take advantage of game mechanics. I don't agree with that idea but I understand it.

What I do not understand is why it's important to have a game system that reinforces archetypes.

Silver Crusade

Laurefindel wrote:


I think the whole concept of favored classes should be introduces more subtly. Racial feats can be fun (especially if they are available after 1st level) and designer can orient them in any direction they want.

There has to be more options and already, I've been reading some promising ideas.

I've already had my say on the current rule. This thread is all about other options. I'm as interested as anyone to hear ideas. I just don't want the concept to be lost.

Liberty's Edge

Shadewest wrote:
Laurefindel wrote:


I think the whole concept of favored classes should be introduces more subtly. Racial feats can be fun (especially if they are available after 1st level) and designer can orient them in any direction they want.

There has to be more options and already, I've been reading some promising ideas.

I've already had my say on the current rule. This thread is all about other options. I'm as interested as anyone to hear ideas. I just don't want the concept to be lost.

What I have suggested in a similar thread is

PF arbitrarily assigns ONE class as the favored class to each race - most likely the one that has historically been the races' synergistic class: i.e. Dwarf fighter, half-orc barbarian, halfling rogue, elf wizard, etc.

The player then selects ONE secondard class (his/her choice) to be his favored class.

Favored class mechanics work the same as written in PF rules (+1 hp / skill per level of favored class taken).

What this does is:

a) 3rd edition included a 20% xp penalty to discourage min/maxing multi-classing (cherry-picking classes) etc - but it did NOT penalize single-class PCs that stuck to one class - even if that class was not their 'favored class'

b) it allows a PC in PF to choose a race/class combo that is not their stereo-typed and if they stick to that class and the actual favored class they gain the benefit one would if they stuck to the arbitrary class. Thus a Dwarf can freely multi-class a fighter with whatever one other class the player selected - this is akin to the fighter class being discluded in deciding if it was to have an xp penalty. So a dwarf can now be a fighter/rogue in PF and still gain the favored class bonus throughout it's career. If it opts to cherrypick a level of barbarian or cleric or other it would not gain the benefit.

I feel this system would solve the issue of those who feel that NOT getting the favored class bonus for playing a dwarven rogue is penalizing, AND keep the favored class concept that many of us enjoy (myself included) for the "role" and flavor of it within the game structure, AND it still discourages rampant multi-classing.

This is how I'm going to structure it in my game.

That all being said - as a side note - I am not against the idea of racial (and regional) feats existing in the game.

I for one do not consider a lack of a bonus to be a penalty. If my co-worker got "employee of the year" and won his $500.00 bonus, I do not consider that the same as saying that I just lost $500.00.

Robert

RPG Superstar 2009 Top 16, 2012 Top 32

Robert Brambley wrote:
<lots of clever stuff>

That's definitely the best way to make a favored class mechanic work. It even lets you play things like dwarven wizards and halfling barbarians without losing out on anything dwarven fighters and halfling rogues get. Good suggestion, Brambley!

Liberty's Edge

Epic Meepo wrote:
Robert Brambley wrote:
<lots of clever stuff>
That's definitely the best way to make a favored class mechanic work. It even lets you play things like dwarven wizards and halfling barbarians without losing out on anything dwarven fighters and halfling rogues get. Good suggestion, Brambley!

Thank you good Mr. Meepo.

Robert

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Shadewest wrote:


Yes, it's exactly like that. I'm firmly in the camp that no bonus is not the same as a penalty. These kinds of bonuses do encourage stereotypes. That's not really a bad thing. These adjustments and bonuses help define a race, and to the extent that the race is present, the setting at large.

This is pretty much where it breaks down every time this topic comes up. On one side you have the bonus is a reward for going with the racial flow.

On the other, you have the argument "If I'm not getting a bonus for my race/class choice I'm getting penalised and that's not fair."

One thing that many folks are missing is that not all choices are determined by a God of Game Logic, some of these are aesthetic choices, the movements made within Pathfinder are examples of aesthetic choices made to encourage playing of standard races and the base classes in comparison to the loss of popularity they had with the expansion of 3.x.

At some point it is going to fall to aesthetic decsions that Jason and company are not going to fall back from. And your personal choice will be to either go with thier decisions or houserule your choice. No mattter how it turns out, at least one side is going to wind up in that position.


On the whole "Bonus vs. penalty": A penalty is something that hurts a character. In my opinion, that means a negative bonus, or (often ignored) where balance plays against the character. For example, playing without a spontaneous cure casting character in the party is a penalty. Why? Because game balance, and expected survivability of the group is DESIGNED around having those healing spells available.

If the number of skill points a class receives is designed around "and remember, a Dwarf Fighter gets 3+ INT, not 2+INT if he wants", then the favored class bonus has become a standard thing, and not having it is a penalty.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Tir Gwaith wrote:


If the number of skill points a class receives is designed around "and remember, a Dwarf Fighter gets 3+ INT, not 2+INT if he wants", then the favored class bonus has become a standard thing, and not having it is a penalty.

But having played fighters that had only the standard 2+int skills that came to them, I can assure you that the fighter's survivability is not based around that extra skill point.

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