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Metamagic Feats
Sorcerers and BardsBecause the sorcerer or bard has not prepared the spell in a metamagic form in advance, he must apply the metamagic feat on the spot.
Therefore, such a character must also take more time to
cast a metamagic spell (one enhanced by a metamagic feat)
than he does to cast a regular spell. If the spell’s normal
casting time is a standard action, casting a metamagic version
is a full-round action for a sorcerer or bard. This isn’t
the same as a 1-round casting time. The only exception is
for spells modified by the Quicken Spell metamagic feat,
which can be cast as normal using the feat.That isn't how it worked before, aye?
No quicken spell was essentially useless, because it took a spell modified it to shorten then time it took to cast it, but it takes a full round to make the change. making it useless for bards and sorcerers.

Johnny Angel |

Because I'm working on a Pathfinder chargen spreadsheet, I need to be able to keep track of changes in Beta. This thread will be very helpful. If it's worth anything to you, I have generated a spreadsheet to help track changes and allow me to export them as a list.
This contains most of the items mentioned in this thread, plus a couple others I've run into. Items which have been skipped were ones whose references were too messy to track down for the time being, since I'm trying to be specific about what the rules are and where they can be found for comparison. I've also listed whether or not the changes have been implemented in my sCoreGen character generator for Pathfinder.

Johnny Angel |

Here's the updated Beta Change List:
Some updates listed actually refer to my spell list manager project which is not ready for public release. Also note that some of the changes have not been implemented in Pathfinder sCoreGen (my Pathfinder chargen project) because they have impacts that are too vague to encode, or otherwise need clarification.
ACROBATICS (JUMP) SPECIFICATION
Beta Chapter: 05 - Skills
Beta Rule
Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet. {Penalties for slower creatures not mentioned}
NOTE: Needs clarification. Specifies "base land speed" therefore perhaps not including bonuses from bonuses above racial base.
Source: PFB 54-55
SRD Rule
If your speed is less than 30 feet, you take a -6 penalty for every 10 feet of speed less than 30 feet. If your speed is greater than 30 feet, you gain a +4 bonus for every 10 feet beyond 30 feet.
Source: http://www.d20srd.org/srd/skills/jump.htm
Alpha 3 Rule
Did not mention modifiers to jump checks based on speed.
Source: PFA3 54-55
sCoreGenStatus: Updated
Credit: Shadowdweller @ PaizoBoards
SHIELD MASTER PRE-REQUISITE CHANGE AND NERF
Beta Chapter: 06 - Feats
Beta Rule
Prerequisites: Improved Shield Bash, {ect}
Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield’s shield bonus to attacks and damage rolls made with the shield as if it was an enhancement bonus.
Source: PFB 94
Alpha 3 Rule
Prerequisites: Deft Shield, {ect}
Benefit: You do not suffer any penalties for fighting with two weapons, so long as one of those weapons is a shield. Add your shield’s magic bonus to attacks and damage rolls made with the shield. In addition, you do not lose your shield bonus to your AC.
Source: PFA3 72
sCoreGenStatus: Needs Clarification
Credit: Yrtalien @ PaizoBoards
KNOCK - NERF
Beta Chapter: 11 - Spells
Beta Rule
When you complete the casting of this spell, make a caster level check against the DC of the lock with a +10 bonus. If successful, knock opens up to two means of closure.
Needs clarification: A bonus to the caster level check or a bonus to the lock's DC?
Source: PFB 244
SRD Rule
Automatically works on up to 2 impediments.
Source: http://www.d20srd.org/srd/spells/knock.htm
sCoreGenStatus: Needs Clarification
Credit: hogarth @ PaizoBoards
RANGER - ARCHERY STYLE FEATS CHANGED
Beta Chapter: 04 - Classes
Beta Rule
Choose from a list, with more items added to the list at 6th and 11th levels.
2nd: Careful Targeting, Point Blank Shot, Precise Shot, and Rapid Shot.
6th: Exact Targeting and Many Shot.
11th: Pinpoint Targeting and Shot on the Run.
Source: PFB 36
SRD Rule
Get the following automatically at the given ranger level:
2nd: Rapid Shot
6th: Manyshot
11th: Improved Precise Shot
Source: http://www.d20srd.org/srd/classes/ranger.htm
Alpha 3 Rule
Choose from a list, with more items added to the list at 6th and 11th levels.
2nd: Careful Targeting, Point Blank Shot, Precise Shot, and Rapid Shot.
6th: Exact Targeting and Many Shot.
11th: Pinpoint Targeting and Shot on the Run.
Source: PFA3 36
sCoreGenStatus: Needs Clarification
Credit: sCoreGen