Character advice


Curse of the Crimson Throne


Right, within the next few weeks, we are likely to be starting The curse of the crimson throne. What is worrying for me is that i will be playing in this campaign, where, i have been running prior to this.

Sufficied to say, it has been some time since i have played 3.5. and frankly, i am a little intimidated about making my character.

So, i was wondering if anyone who is running or has finished running the AP could give me some advice on what character class would work well.

I should add that things are complicated by the fact that we have only three players for the AP, so, against my normal inclinations, i suspect that said character will have to be optimised to some degree.

Scarab Sages RPG Superstar 2009 Top 32

3 Characters... hmmm.
Have you thought about using the rules for Gestalt characters from Unearthed Arcana?
Here is the link to the rules in the SRD: Gestalt Characters.
I know alot of people don't like them and think they are overpowered (which is true) but with only 3 characters it might be worth a look so that the DM doesn't have to do alot of work toning the encounters down. I know the party optimum is 4, but I tend to find that 5 really is a better fit.
Just my 2cp

RPG Superstar 2011 Top 32

Three folks ... oy ... my two players have two characters each (really small group) and I know many GMs don't like players running more than one char.

You haven't mentioned what chars the other players are doing, but you might want to consider something along these lines for chars:

1) Fighter/Rogue (one level of fighter, rest of rogue)
2) Fighter/Cleric (one level again of fighter, rest of cleric, and definitely a cleric with fighting chops)
3) Arcane Caster (some would say wizard, some sorcerer, your fave is always best)

Back in 3.0, there were rules on taking a half level of two classes at "first level" and finishing those two levels at second. Makes for a bit of paperwork, but can get you the benefits of a small multi-class without having no healing or rogue abilities until second.

Benefits, you get the feats, weapons, armor and hit points of the fighter, while still filling another vital roll.

But I'd seriously ask the GM about one of the players having two chars :)

Dark Archive

Three players is no big deal. My group of three has just started Seven Days and I did not have to make huge adjustments as a DM. The party consists of a ranger, rogue and monk. No spellcasters makes it interesting and I'm sure I'll have to make changes further on in the path to accomodate.

I also ran the Savage Tide for the same group previously. Assuming your DM is taking a party of three into account, its a good number and I would just play on and avoid that whole gestalt thing.

As for recommendations? Rogue, ranger or Cleric of Abadar or Pharasma would be good fits for the AP.


B_Wiklund wrote:

Three players is no big deal. My group of three has just started Seven Days and I did not have to make huge adjustments as a DM. The party consists of a ranger, rogue and monk. No spellcasters makes it interesting and I'm sure I'll have to make changes further on in the path to accomodate.

I also ran the Savage Tide for the same group previously. Assuming your DM is taking a party of three into account, its a good number and I would just play on and avoid that whole gestalt thing.

As for recommendations? Rogue, ranger or Cleric of Abadar or Pharasma would be good fits for the AP.

I have been fairly tempted by just playing Kyra actually lately, but i am still pretty open to ideas.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

To cover the bases with three PCs, I'd recommend the following:

Fighter/rogue or ranger/rogue (mostly fighter or ranger)
Cleric (Abadar has some good built-in hooks)
Sorcerer or wizard (you could get by with a bard, if you don't mind the lack of direct damage spells)


Dragonchess Player wrote:

To cover the bases with three PCs, I'd recommend the following:

Fighter/rogue or ranger/rogue (mostly fighter or ranger)
Cleric (Abadar has some good built-in hooks)
Sorcerer or wizard (you could get by with a bard, if you don't mind the lack of direct damage spells)

Ok, so having spoken to the DM, i am probably going to be playing a cleric of Abadar.

One of the other players will be playing either a barbarian, or a build which we jokingly call 'the god killer rogue' for its pure nastyness.

The final player.....i am less sure about.


Right, we finally got started, with a different group and an entirely different character focus for me.

Elspeth Maharan (LE human (varisian) rogue):
A city born varisian, with little connection to her peoples roots, Elspeth was an orphan by the age of five. Fortunately, or perhapes unfortunately, elspeth found her self gathering the attention of Gaedren Lamm. Until the age of thirteen, Elspeth was one of Gaedren's most promising 'Little Lamms' until on day, she slipped up. The mistake cost her, the old wretch was drunk at the time and beat her close to death and left her for the dung carts. The girl survived and escaped. Since then she has been working her way up the criminal ranks on her own merits, finding that her skills are more rewarding when they are for her profit. She has done everything from pick pocketting and prostitution through to acting as the soft face of a protection racket, however she mostly works as a fence and infomation broker these days.
She is currently a petty soldier in Devargo Barassi's gang, she is a common face on eel's end. In secret however, elspeth is a zealots worshipper of Blackfingers, an aspect of Norgorber dedicated to the poisoners art.

Character progression: I am hoping to take about 15 levels of rogue and 4 of cleric and 1 of sorcerer.


Zombieneighbours wrote:
Character progression: I am hoping to take about 15 levels of rogue and 4 of cleric and 1 of sorcerer.

Depending on how you take those levels (in which order), you will be getting an XP penalty. Just a note.

On the other hand, the campaign isn't written to go quite all the way to 20, so you might be just fine.

Sean Mahoney


Sean Mahoney wrote:
Zombieneighbours wrote:
Character progression: I am hoping to take about 15 levels of rogue and 4 of cleric and 1 of sorcerer.

Depending on how you take those levels (in which order), you will be getting an XP penalty. Just a note.

On the other hand, the campaign isn't written to go quite all the way to 20, so you might be just fine.

Sean Mahoney

Not under pathfinder beta i don't think.


Zombieneighbours wrote:
Not under pathfinder beta i don't think.

I see. You mentioned in the first post that you were a little uncomfortable playing 3.5 again, so I assumed that you were playing 3.5.

Different story if you are playing another system.

Sean Mahoney

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