
Joey Virtue |

So a change I was thinking about making
I didnt like the set piece in this adventure and was thinking of making the Moldering Emperor the "Set Piece"
I have a love for Dragons and combat with Dragons, I made most of the Sorcerers faced in the adventure path Draconic Red so what im thinking is having the Glyph of Vigilance be protected by an Old Red Dragon and some half dragon elves running around with him and Allevah body guards instead of standard soilders
What do you guys think?

Neil Mansell |

So a change I was thinking about making
I didnt like the set piece in this adventure and was thinking of making the Moldering Emperor the "Set Piece"
I have a love for Dragons and combat with Dragons, I made most of the Sorcerers faced in the adventure path Draconic Red so what im thinking is having the Glyph of Vigilance be protected by an Old Red Dragon and some half dragon elves running around with him and Allevah body guards instead of standard soilders
What do you guys think?
A red dragon in the Land of Black Blood? I like that idea.
Still, I wouldn't replace the Moldering Emperor myself though, he's too awesome.On a side note:
I ran that encounter the other day. I have to say the Moldering Emperor needs to be tougher. The paladin simply used 'Aura of Justice', two full attacks later (from the fighter and the ranger) and the beastie was pretty much dead end of round 1.
Now, if he were a red dragon, the aura/smite would hurt even more.

eirip |

We just finished - players kicked a lot of butt but it was still a long and fun fight. The highly anticipated encounter with Alistraxia (marilith) went well - they had already torched the notes when they met her, but could have limited wish'd them back. They were very relieved not to fight her.
Thanks SO much Brian and James for an awesome conclusion, and to all the other authors for the fantastic, exciting, bewildering, disturbing, incredible run!
My players are just about to confront Allevrah's stronghold and I noticed your post saying that the players kicked a lot of butt. That leads me to the conclusion that they won. So, details please. How tough was Allevrah, and did any of the pc's die? As powerful as my pc's are I really do not see my players surviving.

eirip |

eirip wrote:As powerful as my pc's are I really do not see my players surviving.That certainly sounds like we made the adventure too tough! :P
I had forgotten about posting in this thread. Actually so far the pc's have raced through the first two encounters of Allevrah's stronghold and are just about to enter the encounter before the final one. One pc dead so far with another knocked unconscious. I agree with Joey on this, the last battle should be hard.
I have found the whole AP a challenge as far as the pc's being so much more powerful than the npc's. That is to be expected though considering it is a 3.5 AP. I have updated the major npc's to Pathfinder however! The final session is this Sunday after a year and a half. Legacy of Fire next!

![]() |

We finally rolled into the meat of this module, players attacking the first Glyph (after being tricked into the set piece) rolled 2 on 2d6 for when Project Image shows up. We had to pause tonight for time, but things do not look good for our heroes.
She popped in and dropped the bomb (I didn't want to deal with the prestiege class when I converted her to PFRPG, so just went raw cleric, so the bomb is the Magic Domain's 9th level spell... mage's disjunction...) The cleric is loosing HP fast and in the tentacle of the beast, as is the bard, and a lot of magic items just are not working. Thankfully the wizard rolled 20 on his dispel check for the illusion. Still, 2 weeks until we find out what happens.
The players were, to say the least, a bit unnerved by the giant eye pressed up against the dimensional glass staring at them with evil malevolence. Kudos to the designers, how ever this ends, it won't be forgotten.

eirip |

We finally rolled into the meat of this module, players attacking the first Glyph (after being tricked into the set piece) rolled 2 on 2d6 for when Project Image shows up. We had to pause tonight for time, but things do not look good for our heroes.
She popped in and dropped the bomb (I didn't want to deal with the prestiege class when I converted her to PFRPG, so just went raw cleric, so the bomb is the Magic Domain's 9th level spell... mage's disjunction...) The cleric is loosing HP fast and in the tentacle of the beast, as is the bard, and a lot of magic items just are not working. Thankfully the wizard rolled 20 on his dispel check for the illusion. Still, 2 weeks until we find out what happens.
The players were, to say the least, a bit unnerved by the giant eye pressed up against the dimensional glass staring at them with evil malevolence. Kudos to the designers, how ever this ends, it won't be forgotten.
Yeah we just finished this a couple of weeks ago. The pc's made it to the final encounter and only one survived, and that was because he teleported away. They would have done much better but they decided they were tired of dealing with the Drow and tried to tackle the final encounter in one try.

![]() |

So my players are well on their way to hitting 20 doomsday points before facing the Master Glyph. I'm inclined to take it up a notch and allow them one last epic stab at saving the world. My intent was to allow them to travel to the sky stone itself, and with the aid of the queen open a gate for the stone to pass through. I really want to take this into a full module, and my goal was to actually have them face down either Abraxas or an aspect of him. So here is my question, has anyone considered or take a stab at stating him out (like treerazor in the 5th module)?
My worst case scenario if I run out of time was to take the Abraxas Demon in the AP and give it 20+ levels in caster, and maybe make the wispering thing just an aura.
Anyone have any other ideas what they would do if they were to design the Demon Lord of the Final Incantation?

tbug |

How long do you have, Galnörag? Personally, I wouldn't want to take a stab at something like this until after I'd read Lords of Chaos, but that's not out until November. Do you need something sooner?

![]() |

How long do you have, Galnörag? Personally, I wouldn't want to take a stab at something like this until after I'd read Lords of Chaos, but that's not out until November. Do you need something sooner?
I may not have until November, hard to say. We do have the demon boon of abraxas from that book in a preview?
If I were to stat out one of the demon lords, I'd go through my copies of Elder Evils, Fiendish Codex I and II and Book of Vile Darkness to loot abilities and ideas that would fit the concept.
What CR are you looking for?
I think CR 32 (as per AP 18 (gives his CR that's about it)) with the option of a lesser variant/avatar form at CR 24-25.
I probably need to look at the lesser form first anyways since I would start with that.

![]() |

Just trying to update the Poison for the Xacarba so that it is "PFRPG"ized: here is the entry as it currently stands in the bestiary:
Tri-Venom (Su) A xacarba’s bite can afflict an opponent with one of three separate poisons. Upon damaging a creature, the demon chooses one of the following venoms to inflict upon its foe. The save DCs are Constitution-based.
Abraxas’s Blood: Injury, Fortitude DC 24, initial damage 1d4 Dex and 1d4 Wis, secondary damage causes confusion for 10 minutes and requires a DC 24 Will save to resist. Spells that neutralize poison cure this confusion effect.
Demonic Bile: Injury, Fortitude DC 24, initial and secondary damage 1d8 Str plus 2d8 points of damage to good-aligned beings.
Vile Disjunction: Injury, Fortitude DC 24, the creature is affected by a targeted greater dispel magic effect as if cast by an 18th-level caster. This effect reoccurs as secondary damage 1 minute later. Neturalize poison and similar spells have no effect upon this poison.
I'm think the Vile Disjunction works just find as is. Its the other two I'm a little unsure of what do do.
For the Abraxas's blood, 1 dex/1 will damage for 4 rounds, 1 save ends? And a second saving throw for confusion effect?
For Demonic Bile, 2 str damage/ 1d8 damage (to good aligned creatures) for 6 rounds, 2 saves end?
Sounds reasonable?

Joana |

So what level should the party be at what points in the adventure
What level should they be when the face "The Evil Drow Hooker"?
The back cover says they should be level 14 when they start. The text under "The Grand Temple of Abraxas" when they get to the climactic encounter (p. 40) says "the PCs should be, at minimum, 15th level before they attempt this battle (16th level would be even better)."

Joey Virtue |

Joey Virtue wrote:The back cover says they should be level 14 when they start. The text under "The Grand Temple of Abraxas" when they get to the climactic encounter (p. 40) says "the PCs should be, at minimum, 15th level before they attempt this battle (16th level would be even better)."So what level should the party be at what points in the adventure
What level should they be when the face "The Evil Drow Hooker"?
Thanks Thats what I was kinda planning

Ogrork the Mighty |

In addition to my above question, in PF #18 (p.43), how does Allevrah cast contingency from a scroll?
It's an arcane spell and she's a divine caster and she doesn't have Use Magic Device.
Same question for her permanency spells cast previously from scrolls.
At some point was the intent for her to be an arcane caster and that later got dropped?

Joana |

She has the third ed Magic Domain which allowed you to use wizard scrolls I believe
Yep. From the SRD
Magic Domain
Granted Power
Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.

Weltensucher |
We are playing the Second Darkness AP for more than a year. I'm the GM having really a hard time in keeping my six players united.
This AP is definitely not made for so many players!
But after all we had fun . . . and managed to "Descent into Midnight" and the group reached the Blood Basilica.
The problem i have is this: the players haven't figured out why (or even that) the focus glyphs were regenerated every time they destroyed one of them. And in the end they've done all five glyphs before going to the Blood Basilica. But three are regenerated! So the master glyph cannot be harmed at all.
I think they will kill Allevrah and i fear, after that they will not be able to destroy the master glyph in the remaining 12 hours.
Does someone know a solution to this, or just a hint?

Blue_Hill |

Does someone know a solution to this, or just a hint?
My players didn't save shaitan pasha from her prison so now they wander around Land of Black Blood without good aim. I droped a trail of drow that they followed to Crystal Palace (with Abyssal Harvester) and from there they have followed that trail. Now I'm thinking about dropping a map of all glyph places to Blood Basilica as they are really lost. Maybe you could make enemies talk about "how miraculous those glyphs are as they regenerate" or maybe Drexenis has journal about properties of all glyphs so your PCs understand how those work (and understand that they need to destroy the glyph of renewal to stop that regeneration effect).
Hopefully this helps!

Adam Mitchell |
Hi,
My players are about to start this module and I have some questions regarding the Abyssal Harvester, which I don't think the previous posts have covered. In the notes it describes this creature as having the ability to re-grow it's lost tentacles. However, nowhere is it explained how many HP a tentacle has to take in the first place in order to be destroyed, whether this counts agains the creatures overall hp,or what the tentacle AC is (is it the same as the monsters AC or different). Also the Far Reaching ability describes how the creature can, as a move action, extend 'a' tentacle across the dimensions or withdraw 'it's tentacles' on it's next turn. Exactly how many of it's tentacles can it extend as a move action - one of them, all of them, or some other number? I suppose that potentially it could just plane shift into the material plane, but all the build up to this encounter, along with the 'during combat' notes, which describes it's eyes peering through the dimensions, seems to imply that it's normal tactic is to stay in the abyss and extend it's tentacles across the dimensions.
One final, and more general point, if the pc's de-activate the glyphs in the correct order they should do renewal (guarded by the harvester) first then vigilance (guarded by the mouldering emperor)second. It seems to me that these two monsters considerabley more powerful than the other guardians, and it seems a bit odd that the pc's have to face the toughest monsters first - or am I missing something? Any advice or comments would be welcome!

![]() |

Do the players start the adventure with a map of the Land of the Black Blood?
Not as such, but see below.
How did you guys manage to "guide" your players to the glyphs?
They spoke to the Oracle (eventually, after being sent on a wild goose chase by the fake one...), who outlined all of the basic information about the Land for them.