Hi,
My players are about to start this module and I have some questions regarding the Abyssal Harvester, which I don't think the previous posts have covered. In the notes it describes this creature as having the ability to re-grow it's lost tentacles. However, nowhere is it explained how many HP a tentacle has to take in the first place in order to be destroyed, whether this counts agains the creatures overall hp,or what the tentacle AC is (is it the same as the monsters AC or different). Also the Far Reaching ability describes how the creature can, as a move action, extend 'a' tentacle across the dimensions or withdraw 'it's tentacles' on it's next turn. Exactly how many of it's tentacles can it extend as a move action - one of them, all of them, or some other number? I suppose that potentially it could just plane shift into the material plane, but all the build up to this encounter, along with the 'during combat' notes, which describes it's eyes peering through the dimensions, seems to imply that it's normal tactic is to stay in the abyss and extend it's tentacles across the dimensions.
One final, and more general point, if the pc's de-activate the glyphs in the correct order they should do renewal (guarded by the harvester) first then vigilance (guarded by the mouldering emperor)second. It seems to me that these two monsters considerabley more powerful than the other guardians, and it seems a bit odd that the pc's have to face the toughest monsters first - or am I missing something? Any advice or comments would be welcome!