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Should 3.5 be abandoned infavour of a PATHFINDER VERSION D&D CYCLOPEDIA (1983 D&D)?
The very old stuff had rules for better magic craft, spell craft, Characters were Generic enough to be modified into any of the assorted nationalist-like classes and races. The Monsters, The Rules for immortality, Artifact building, Estates, Treasure, and weapon mastery, and Sklls. Frankly everything the game is struggling to rebuild was there.
It took my Wizard a thousand years to reach 36th level before he embarked on the pursuit of Immortality.

![]() |
Should 3.5 be abandoned infavour of a PATHFINDER VERSION D&D CYCLOPEDIA (1983 D&D)?
The very old stuff had rules for better magic craft, spell craft, Characters were Generic enough to be modified into any of the assorted nationalist-like classes and races. The Monsters, The Rules for immortality, Artifact building, Estates, Treasure, and weapon mastery, and Sklls. Frankly everything the game is struggling to rebuild was there.
It took my Wizard a thousand years to reach 36th level before he embarked on the pursuit of Immortality.
i loved those rules, we had used a few in our games in 2nd at least, but as others have said they cant be used in 3.5 and not OGL

Quentyn |

These may cover some of what you want:
http://www.box.net/shared/lum1u99fu5 - You can't get much more general than a point-buy system, and this one covers pretty much every splat book that's ever come out in terms of character options.
http://www.box.net/shared/4ydfzh2088 - That ones on spells, enchantments, magical research, making magic items, games without magic items, lots of other stuff.
Still a bit less of a "fantastic" feel than older-style magic unless you use the ritual options and spend a lot of time on special components - but there's no getting away from that while remaining consistent from game to game.