
Baas. |

Tarren the Dungeon Master |

Shambling Mound 18 -- ACTED
Sykala 17
Baas 9
Fippin 8
Ixius 6
Keliwyn?
I'm assuming that Baas and Sykala have headed up in front? As they were the first to act, they could reach the cave first.
As soon as Baas enters the cave, a vine falls away from the wall and lashes his chest and arms. Another vine whips at his feet but he's nimble enough to avoid it. The vines grow from a pile of moldy leaves and dark humus. The plant creature stumbles a little closer and prepares to attack again.
10 points of damage.

Sykala |

Sykala calmly moves up and puts her offerings down 5'feet from the Shambler. She speaks in a strange voice that sounds like the winds blowing through the trees and the crackling of leaves and branches underfoot....
In Plant-eese:

Sykala |

Diplomacy for Shambler (1d20+1=10)
Tarren:

Tarren the Dungeon Master |

Sorry, Sykala, I don't think the shambler is interested in talking. You could take +2 to your check for Knowledge (nature). Now, a knowledge (nature) check might tell you that if you let the Shambler eat Baas, it will become much more agreeable.
The shambling mound lashes out with both vines again, and ...
Delayed actions come first.

Baas. |

Seeing the creature lashing out at him again, Baas responds in the only way he knows how: by screaming a terrible howl and launching his own offensive. He swings his hammer at the creature, hoping to dissuade it from attacking him further.
Going into a rage, Baas will use powerful blow on the creature (5 rage points spent).
Attack and Damage (1d20 11=13, 2d6 13=25)
This is when I hate rolling both attack and damage at once. Seeing that maximum damage now makes me sad knowing that I rolled a 2 to attack. Good luck everyone else! Also, I need healing (or at least, I will once this thing hits me again!). ;)

Ixius |

Ixius shoots a ray of fire at the shambler.
ranged touch attack (1d20+5=7)
...and it goes wide.
I know they have fire resistance, but Ixius doesn't.

Keliwyn of Korvosa |

Fippin |

Sykala |

Tarren:
Yeah, had a feeling about the sinking feeling about the diplomacy but heres to roleplaying! Can I see the worm? and if so what kind of check would I need to grab it off of the Shambler? I know it's not my turn yet but just getting ready.

Tarren the Dungeon Master |

Tarren the Dungeon Master wrote:I did see it before you edited it out, which is why I am worried. :)Baas. wrote:Also, I need healing (or at least, I will once this thing hits me again!). ;)[/ooc]** spoiler omitted **
Yeah, well I forget what they were and had to roll again ...
One of the vines crackles out like a snake and lashes across Baas' chest but the other misses him. The shambling mound remains silent. The sound of the vines snapping and the rustling of its form are the only things you hear from it.
16 points of damage.

Sykala |

Sykala shakes her head sadly, "Is mad. Not speak to me. Must kill." She begins to chant a prayer to Gozreh.
She takes a 5' step back (I think that keeps her out of melee range) while remaining defensive with her shield to cast Summon Monster III to summon a Dire Wolf on the opposing side of it to give Baas flank.
Augmented Dire Wolf attack with flank (1d20+15=30, 1d8+12=17)
Improved trip attempt (1d20+18=38) Wow, nice roll. I think I calculated the trip plus correctly (+6 for BAB, +9 for augmented strength, +1 for large size, +2 for Improved trip ability)
Of course the wolf appears when it goes again as it's a full round casting time spell

Ixius |

Since the shambler is a Large creature, Ixius can also get a flanking bonus from the dire wolf, no?
"Get it!" Ixius yells and moves up to claw the big plant.
claw attack (1d20+4=17) 19 if flanking
damage (1d6+2=3)
sneak attack damage (1d6=2)
crap damage rolls

Baas. |

Grunting as his wounds mend, Baas moves towards the prone creature, raising his earthbreaker high above his head and slamming it down with every ounce of his strength.
Raging, power attack, and powerful blow! :)
Attack and Damage (1d20 6=12, 2d6 23=28)
Not great, but maybe it being prone will help!

Tarren the Dungeon Master |

As Ixius and Keliwyn both hit the plant creature, it begins to get desperate. It lashes out at Baas again, attempting to bring down the warrior foolish enough to get in its face, but one of its tendrils is trapped beneath its own bulk. The other leaves a nasty rope burn around the shoanti's neck.
12 points of damage.

Tarren the Dungeon Master |

As Ixius and Keliwyn* both hit the plant creature, it begins to get desperate. It lashes out at Baas again, attempting to bring down the warrior foolish enough to get in its face, but one of its tendrils is trapped beneath its own bulk. The other leaves a nasty rope burn around the shoanti's neck.
12 points of damage.
* I rolled for Keliwyn this round. Perception check with your next attacks please Fippin and Keliwyn.
New Round.

Sykala |

Augmented Dire wolf attack with flank round 2 (1d20+15=19, 1d8+12=17) Didn't add anything for it being prone in here.
Lightning Arc Touch attack (1d20+5=25, 1d6+2=8)
Lightning Arc Touch attack critical confirmation (1d20+5=11, 1d6+2=8) Ohhhh, the irony! Think I just negated the damage the wolf did this round (figures I roll max damage on this too)
As the giant wolf continues to savage the plant creature Sykala releases lightning into the heart of it.....

Ixius |

Ixius continues to claw at the plant.

Baas. |

Ripping free from the tendril's attempt to choke him, Baas then continues his assault.
Crazy Attack and Damage (1d20 6=11, 2d6 23=30)
It'd be nice to roll over 10 again one day. *shakes fist at Invisible Castle*

Tarren the Dungeon Master |

The dire wolf tears vine from moldy limb and, despite Sykala's efforts to revive it with lightning (It's alive!) it slumps to the ground and seems diminished. Ixius and Baas hack at it to be sure.
Fippin & Keliwyn:
The crocfolk are trying to sneak up on you but they do not succeed. Their initiative is 13. Beat that.

Keliwyn of Korvosa |

Tarren the Dungeon Master |

Tarren the Dungeon Master |

Fippin takes a javelin in the shoulder before he can pull his bow. 2 points of damage.
Another javelin flies harmlessly past Keliwyn.
Fippin's arrow is deflected by the crocfolk's shield.
Keliwyn's attack and then round 1. The entrance to the cave is only 10' wide so only two crocfolk and two party members can stand abreast.

Ixius |

Fippin |

Ixius |

Do we have an initiative order for round 1?
If Ixius acts before the croc-folk and after Fippin, he moves into the space occupied by Fippin and casts burinig hands, trying to catch as many of them in it as he can.
If not he stays where he is and casts scorching ray at the easiest one to hit.

Tarren the Dungeon Master |

I've run out of initiative pre-rolls. I've been thinking of something. What if we give all the PCs a static initiative just for the PbP. Initiative = 11+DEX+bonuses. Monsters roll for initiative. Or do you guys prefer to keep the normal system. If the normal system, then I will need 4 more pre-rolls.
ROUND 1
Ixius 18 -- ACTED
Crocfolk 13 -- ACTED
Fippin 10 -- ACTED
Keliwyn 7
Sykala ? -- ACTED
ROLL AND INSERT YOUR ACTION WHERE APPROPRIATE.
I'm going to give Ixius the move that is to his greatest advantage as I'm a little confused.
The crocfolk's attack are futile. They throw their second to last remaining javelins but, despite the short distance, have no success.
Keliwyn's attack finishes off one of the crocfolk wounded earlier. Ixius' scorching ray slays another. The shaman and the last remaining crocfolk step up too replace those slain.