
Sykala |

Meh. Hopefully it's not to hard to notice. Perception: 1d20+12=17
Rolling for Keliwyn since he said he might be gone for a few days.
Keliwyn follows the rest of the group.
Perception: 1d20+8=23

Tarren the Dungeon Master |

Gorse opens the door. Beside him stands a thin, young man with rapidly greying long hair. "What? Oh. It's you. Come in. Welcome."
Gorse seems to recover his composure rather quickly. "Petrune, these are the mercenaries that Esteban brought back from Bloodcove to help us with our little Ekujae problem. I don't believe you met them yesterday."
Turning to you again, Gorse adds, "Petrune is my secretary."

Fippin |

Fippin eyes up Petrune closely. Looking for signs/clues that he might be a spell caster (ie belt with components, holy symbol, overly long fingers, fingers stained from working with weird components, dead soulless eyes, pointy slippers, the stink of necromancy etc...)
Perception 1d20+8=24

Tarren the Dungeon Master |

Fippin eyes up Petrune closely. Looking for signs/clues that he might be a spell caster (ie belt with components, holy symbol, overly long fingers, fingers stained from working with weird components, dead soulless eyes, pointy slippers, the stink of necromancy etc...)
Perception 1d20+8=24
Fippin:
While there is nothing about Petrune that dissuades you from the belief he might be a spellcaster, there is nothing apparent that proves he is. You do notice two things though: he smells a bit foul and he has dirt on both of his sleeves. The smell is subtle, but there is something not right about it. The dirt is in the form of two solid streaks that run up the back of his arms from his elbows to his armpits. The streaks are the width of his arms.

Tarren the Dungeon Master |

Ixius nods at Petrune. "Gorse, you know those Eukajae heads on poles where the trails go into the jungle? Well, they have some kind of spell on them. I think they might be spying on the station."
Gorse looks surprised. "Those heads ... we put them there. There's no magic about them. The Ekujae won't move past them, that's all -- some primitive fear of death. As I understand it, they believe that there kinsfolks spirits will be angry with them and will not approach. We'd probably be overrun with the savages if we didn't protect ourselves like that. I know it's barbaric but it has saved lives."

Fippin |

Fippin has little to offer to the conversation, and like Sykala he will continue to observe for now. He contemplates on formulating a plan to do some more investigation of the place when things are a little quieter.
He whispers to Sykala "I think we should keep a close eye on Grose and his friend."

Sykala |

Fippin has little to offer to the conversation, and like Sykala he will continue to observe for now. He contemplates on formulating a plan to do some more investigation of the place when things are a little quieter.
He whispers to Sykala "I think we should keep a close eye on Grose and his friend."
Sykala nods ever so slightly to Fippin and sensing she is being dismissed leaves the room. She tugs on Ixius' arm on the way out.

Fippin |

"Fine I'll try to rest even though I'm not tired"
Fippin suddenly grabs his neck.
"Owwww, something just stung me. Owwww! Owwwww!"
He starts hopping up and down in pain, shrieking and clutching his neck. He lurches forward and stumbles right into Petrune.
"Owwww. Damn that hurt."
After crashing into him he tries to hop off down the hall a little ways, but he keeps his eye on Petrune to see his reaction.

Tarren the Dungeon Master |

"Fine I'll try to rest even though I'm not tired"
Fippin suddenly grabs his neck.
"Owwww, something just stung me. Owwww! Owwwww!"
He starts hopping up and down in pain, shrieking and clutching his neck. He lurches forward and stumbles right into Petrune.
"Owwww. Damn that hurt."
After crashing into him he tries to hop off down the hall a little ways, but he keeps his eye on Petrune to see his reaction.
Petrune seems more disgusted than afraid, which is strange because he smells worse than Hurg after a hot day in the engine room. He does not seem to like being bumped into.
A bluff check if you wish to avoid arousing suspicion with that stunt and a perception check for more info.

Keliwyn of Korvosa |

After everyone is out of earshot of Gorse and Petrune, Keliwyn says "I think we should find a quiet spot and put our heads together. We need to decide what our involvement here should be, other than as hired swords."
Tarren/Trevor:

Tarren the Dungeon Master |

Bluff: 1d20+1=2
Perception:1d20+8=20
Could have done without a natural 1 on the bluff check...
Petrune glares at Fippin obviously suspicious but says nothing.
Fippin notices mud on his boots--the same colour as the mud on the back of each arm. Not so unusual in the jungle perhaps, but he doesn't strike you as the kind to muck about.

Sykala |

Shaking her head, "Ai ter vaer shaelari Ai cali iaraer talia os Kyjaen'm kos sydae. Shia thylyrn cos? Car ci pyli mystaerol? Sor shyli vali baer sai shi sharaer eil systysyrn Ai shor jhyl eir syri caer shor tandros eil sael paerai saes."
Elven translation:

Fippin |

Once the party gets back to their quarters Fippin whispers to them.
"I'm a little suspicious of that Petrune fellow. He had a real foul stink to him, and I noticed that he had mud stains on backs of his upper arms and feet. He doesn't seem like the kind of fellow who would want to be tromping around in the mud. Someone had to work magic on the heads. Perhaps he's some sort of necromancer."
Is there a general map of the main building. I don't have a good sense of the layout, and I think Fippin might want to do some poking about

Tarren the Dungeon Master |

Once the party gets back to their quarters Fippin whispers to them.
"I'm a little suspicious of that Petrune fellow. He had a real foul stink to him, and I noticed that he had mud stains on backs of his upper arms and feet. He doesn't seem like the kind of fellow who would want to be tromping around in the mud. Someone had to work magic on the heads. Perhaps he's some sort of necromancer."
Is there a general map of the main building. I don't have a good sense of the layout, and I think Fippin might want to do some poking about
I haven't made a map of the main building and probably won't have time to do it any time soon. I'll describe what you know of it.
The Station House has a wide dock at the front. Normally, The River Queen would have tied up right in front of the Station House but the trap was sent down river of it.
Two guards remain on the dock at all times.
There is a lobby off of the front of the first floor. Off of the lobby is the dining hall where most of the guards eat.
Your quarters are on this floor at the back. You've passed many closed doors on your way down the winding hall to your 'Guest Quarters'.
Gorse's office is up a flight of stairs on the second floor, through his secretary's (Petrune's) office.
You haven't seen much of this floor but you understand many of the officer's have quarters up here.
If Fippin tells me roughly which part of the house and which floor he wants to poke around in, I can tell him what he finds.

Fippin |

Fippin takes up position on the roof with his bow. He brings sack full of pebbles up as well. He will regularly cast light spells on pebbles and throw them out around the edges of the station, in an effort to illuminate any intruders who might try to sneak up on the station. I assume the roof is peaked, so he'd be staying up on the peak of the roof.

Tarren the Dungeon Master |

Fippin takes up position on the roof with his bow. He brings sack full of pebbles up as well. He will regularly cast light spells on pebbles and throw them out around the edges of the station, in an effort to illuminate any intruders who might try to sneak up on the station. I assume the roof is peaked, so he'd be staying up on the peak of the roof.
The roof of the station house is peaked. That's the roof you meant, right? There are other buildings in the clearing as shown on the map.

Sykala |

I assume you have a relaxing afternoon, rouse yourself for a late dinner. Where and how are you going to position yourself for the night watch?
Sykala will wander around the grounds from building to building watching to see what kind of activities are happening throughout the night. She will do so in a counter-clockwise direction (sorta following the numbers). She asks Ixius an if he wishes to keep her company.

Keliwyn of Korvosa |

During the rest of the day and the afternoon, Keliwyn will, as inconspicuously as possible, keep an eye out for Petrune. He'll be looking to see where his quarters are, where he may go, and what his routine is, if any.
Stealth, Perception, Diplomacy (1d20=8+8=16, 1d20=17+8=25, 1d20=13+8=21)
I don't know what rolls you need, so I made a couple, as you can see. On the stealth, if it's even needed, I'll take a 20, now that I think about it. This isn't any sort of actual hide-in-shadows type stuff, it's just Keliwyn being careful not to arouse suspicions.
What he learns may affect what he does that night, but so far:
As night falls at Nightfall, Keliwyn will take up a position right about where the number seven is on the map, will tuck himself into the shadows, and keep an eye on the doors to the main hall, among other things. He will not use any light source; relying on his vision instead.

Sykala |

Ixius is quite happy to keep Sykala company and walks with her. He takes her to the heads and points out the ones that moved.
"One moved its mouth like it was trying to talk, and the other one was, like looking around."
Perception: 1d20+12=15
Sykala peers up at the heads but notices nothing unusual, "Look with Gozreh's eyes when morning."
Ixius:

Tarren the Dungeon Master |

During the rest of the day and the afternoon, Keliwyn will, as inconspicuously as possible, keep an eye out for Petrune. He'll be looking to see where his quarters are, where he may go, and what his routine is, if any.
Stealth, Perception, Diplomacy (1d20=8+8=16, 1d20=17+8=25, 1d20=13+8=21)
I don't know what rolls you need, so I made a couple, as you can see. On the stealth, if it's even needed, I'll take a 20, now that I think about it. This isn't any sort of actual hide-in-shadows type stuff, it's just Keliwyn being careful not to arouse suspicions.
What he learns may affect what he does that night, but so far:
As night falls at Nightfall, Keliwyn will take up a position right about where the number seven is on the map, will tuck himself into the shadows, and keep an eye on the doors to the main hall, among other things. He will not use any light source; relying on his vision instead.
Petrune stays indoors for much of the day but goes out at one time and heads over to the building you've heard referred to as 'Cold Storage'. Building 6. He's in there for a very long time and when he comes out, he is empty handed.

Tarren the Dungeon Master |

The jungle is quieter than usual. You'd grown used to the night being noisier than the day but this night seems different. Several hours go by with even the animals being quieter.
And then, three streaks of flame fly from the jungle to the east and onto the barn. Building 3.
How do you respond? I understand where everyone is now. Please be clear about where you go.

Sykala |

The jungle is quieter than usual. You'd grown used to the night being noisier than the day but this night seems different. Several hours go by with even the animals being quieter.
And then, three streaks of flame fly from the jungle to the east and onto the barn. Building 3.
How do you respond? I understand where everyone is now. Please be clear about where you go.
Ixius and Tarren:

Ixius |

Keliwyn of Korvosa |

Petrune stays indoors for much of the day but goes out at one time and heads over to the building you've heard referred to as 'Cold Storage'. Building 6. He's in there for a very long time and when he comes out, he is empty handed.
TarrenDM:
If the door is locked and it proves problematic, he'll hunker down and take 20+8=28.
What Keliwyn does during the attack may well be affected by how the above pans out, but, for now:
When the flaming arrows light up the sky, Keliwyn nocks an arrow and quickly shifts his position about 90' north to get better sight lines to see what comes next. He's moving from the square just to the right of the 7 on the map, to the one three squares up, just south of the tree and the path. He keeps his eyes moving, and shifts back and forth from the spaces west of the barracks and east of the barn. Once settled at his new location, he tries to merge into the shadows again.
Perception; Perception (1d20=5+8=13, 1d20=15+8=23)
Tarren, just so you know, I'm enjoying this like a good book. I'm anxiously awaiting what happens next, both in the cold house and with the attack. Curses to you, because my productivity at the office today will suffer.

Tarren the Dungeon Master |

Fippin (with a DC 15 perception check):
Many men are running out of the Station House towards the barn or running to the river with buckets in hand -- this is obviously not the first time the Ekujae tried this.
Fippin (with a DC 15 perception check):
While any men are running out of the Station House towards the barn or running to the river with buckets in hand -- this is obviously not the first time the Ekujae tried this -- you see one lone figure slip out of the Station House and head towards the 'cold storage' building.
Ixius and Sykala:
Keliwyn:
Glad you're enjoying it. We're at a very cool part in the adventure.
You see men running out of the Station House towards the barn or running to the river with buckets in hand -- this is obviously not the first time the Ekujae tried this. More arrows fly from the house to the barn. Seven flaming arrows have hit or entered the barn.