I swallowed a bug -- W2 PbP


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Perception checks, anyone?


Male Human (Taldan/Osirioni) Rogue 3/Sorcerer 4

Perception: 1d20+5=10


Meh. Hopefully it's not to hard to notice. Perception: 1d20+12=17

Rolling for Keliwyn since he said he might be gone for a few days.

Keliwyn follows the rest of the group.
Perception: 1d20+8=23


Male Halfling Ranger 1/Cleric 4

Fippin follows as well

Perception:1d20+8=17


"... talking ... Carlus ..."
"... worry ... much ..."
"... think Esteban f&&#ed up again ..."
"... what ... new?"

You hear some voices as you approach Gorse's room.
The voices trail off before you reach the door.


Male Human (Taldan/Osirioni) Rogue 3/Sorcerer 4

Ixius knocks on the door.


RPG Superstar plug:

Spoiler:

When you're checking out RPG Superstar, give a good look at Neil's entries. He's turned out good stuff throughout. If anybody deserves to be considered for their body of work, it's him.


Gorse opens the door. Beside him stands a thin, young man with rapidly greying long hair. "What? Oh. It's you. Come in. Welcome."

Gorse seems to recover his composure rather quickly. "Petrune, these are the mercenaries that Esteban brought back from Bloodcove to help us with our little Ekujae problem. I don't believe you met them yesterday."

Turning to you again, Gorse adds, "Petrune is my secretary."


Male Human (Taldan/Osirioni) Rogue 3/Sorcerer 4

Ixius nods at Petrune. "Gorse, you know those Eukajae heads on poles where the trails go into the jungle? Well, they have some kind of spell on them. I think they might be spying on the station."


Male Halfling Ranger 1/Cleric 4

Fippin eyes up Petrune closely. Looking for signs/clues that he might be a spell caster (ie belt with components, holy symbol, overly long fingers, fingers stained from working with weird components, dead soulless eyes, pointy slippers, the stink of necromancy etc...)

Perception 1d20+8=24


Fippin wrote:

Fippin eyes up Petrune closely. Looking for signs/clues that he might be a spell caster (ie belt with components, holy symbol, overly long fingers, fingers stained from working with weird components, dead soulless eyes, pointy slippers, the stink of necromancy etc...)

Perception 1d20+8=24

Fippin:

Spoiler:

While there is nothing about Petrune that dissuades you from the belief he might be a spellcaster, there is nothing apparent that proves he is. You do notice two things though: he smells a bit foul and he has dirt on both of his sleeves. The smell is subtle, but there is something not right about it. The dirt is in the form of two solid streaks that run up the back of his arms from his elbows to his armpits. The streaks are the width of his arms.


Ixius wrote:
Ixius nods at Petrune. "Gorse, you know those Eukajae heads on poles where the trails go into the jungle? Well, they have some kind of spell on them. I think they might be spying on the station."

Gorse looks surprised. "Those heads ... we put them there. There's no magic about them. The Ekujae won't move past them, that's all -- some primitive fear of death. As I understand it, they believe that there kinsfolks spirits will be angry with them and will not approach. We'd probably be overrun with the savages if we didn't protect ourselves like that. I know it's barbaric but it has saved lives."


Male Human (Taldan/Osirioni) Rogue 3/Sorcerer 4

"There is necromantic magic about them, I know that for a fact. I saw them move. We think we should burn them."


Ixius wrote:
"There is necromantic magic about them, I know that for a fact. I saw them move. We think we should burn them."

"We will not be burning them! As I've said, they have kept us alive. Deal with the Ekujae threat and we will no longer need them."


Male Half-Orc Fighter 1/Rogue 1
Ixius wrote:
"There is necromantic magic about them, I know that for a fact. I saw them move. We think we should burn them."

"Though I've trusted my companion deeply in the past, I must admit that I, myself, did not see the heads move."


Sykala listens quietly from the corner to the exchange not saying anything.


Male Halfling Ranger 1/Cleric 4

Fippin has little to offer to the conversation, and like Sykala he will continue to observe for now. He contemplates on formulating a plan to do some more investigation of the place when things are a little quieter.

He whispers to Sykala "I think we should keep a close eye on Grose and his friend."


Gorse looks around at the assembled 'mercenaries' and says with a concilatory smile, "Well, if that's all ...".


Male Human (Taldan/Osirioni) Rogue 3/Sorcerer 4

"I'm just telling you what I saw. Do with it what you will." Ixius tells Gorse, irritated.


Fippin wrote:

Fippin has little to offer to the conversation, and like Sykala he will continue to observe for now. He contemplates on formulating a plan to do some more investigation of the place when things are a little quieter.

He whispers to Sykala "I think we should keep a close eye on Grose and his friend."

Sykala nods ever so slightly to Fippin and sensing she is being dismissed leaves the room. She tugs on Ixius' arm on the way out.


As you turn to go, Gorse calls after you. "Say, ... Why don't you get some more rest. The Ekujae usually attack at night anyhow and I'd prefer you to be on the nightwatch."

Perception Check DC 14:
[spoiler]Petrune does not seem at all pleased about Gorse's suggestion.[/spoilier]


Male Halfling Ranger 1/Cleric 4

"Fine I'll try to rest even though I'm not tired"

Fippin suddenly grabs his neck.

"Owwww, something just stung me. Owwww! Owwwww!"

He starts hopping up and down in pain, shrieking and clutching his neck. He lurches forward and stumbles right into Petrune.

"Owwww. Damn that hurt."

After crashing into him he tries to hop off down the hall a little ways, but he keeps his eye on Petrune to see his reaction.


Fippin wrote:

"Fine I'll try to rest even though I'm not tired"

Fippin suddenly grabs his neck.

"Owwww, something just stung me. Owwww! Owwwww!"

He starts hopping up and down in pain, shrieking and clutching his neck. He lurches forward and stumbles right into Petrune.

"Owwww. Damn that hurt."

After crashing into him he tries to hop off down the hall a little ways, but he keeps his eye on Petrune to see his reaction.

Petrune seems more disgusted than afraid, which is strange because he smells worse than Hurg after a hot day in the engine room. He does not seem to like being bumped into.

A bluff check if you wish to avoid arousing suspicion with that stunt and a perception check for more info.


Male Elf Rogue 5

After everyone is out of earshot of Gorse and Petrune, Keliwyn says "I think we should find a quiet spot and put our heads together. We need to decide what our involvement here should be, other than as hired swords."

Tarren/Trevor:

Spoiler:
Thanks, and yes, I'd be willing to play another module after this, although perhaps with another character. I like Keliwyn a lot, but I also play him a CotCT PbP.


Male Halfling Ranger 1/Cleric 4

Bluff: 1d20+1=2

Perception:1d20+8=20

Could have done without a natural 1 on the bluff check...


Fippin wrote:

Bluff: 1d20+1=2

Perception:1d20+8=20

Could have done without a natural 1 on the bluff check...

Petrune glares at Fippin obviously suspicious but says nothing.

Spoiler:

Fippin notices mud on his boots--the same colour as the mud on the back of each arm. Not so unusual in the jungle perhaps, but he doesn't strike you as the kind to muck about.


Male Elf Rogue 5

Keliwyn turns his back on the scene, and walks away with the others, making sure he's next to Sykala, and says, "Tal o thylyrn cos? Mi shar ci'm iar sai?*"

* Elvish translation:

Spoiler:
"Can you follow him? See what he's up to?"


Shaking her head, "Ai ter vaer shaelari Ai cali iaraer talia os Kyjaen'm kos sydae. Shia thylyrn cos? Car ci pyli mystaerol? Sor shyli vali baer sai shi sharaer eil systysyrn Ai shor jhyl eir syri caer shor tandros eil sael paerai saes."

Elven translation:

Spoiler:
I must rest because I have used many of Gozreh's gifts today. Why follow him? Has he done something? This whole place needs to be watched and tomorrow I will look at those heads with magic and then destroy them."


Male Halfling Ranger 1/Cleric 4

Once the party gets back to their quarters Fippin whispers to them.

"I'm a little suspicious of that Petrune fellow. He had a real foul stink to him, and I noticed that he had mud stains on backs of his upper arms and feet. He doesn't seem like the kind of fellow who would want to be tromping around in the mud. Someone had to work magic on the heads. Perhaps he's some sort of necromancer."

Is there a general map of the main building. I don't have a good sense of the layout, and I think Fippin might want to do some poking about


Fippin wrote:

Once the party gets back to their quarters Fippin whispers to them.

"I'm a little suspicious of that Petrune fellow. He had a real foul stink to him, and I noticed that he had mud stains on backs of his upper arms and feet. He doesn't seem like the kind of fellow who would want to be tromping around in the mud. Someone had to work magic on the heads. Perhaps he's some sort of necromancer."

Is there a general map of the main building. I don't have a good sense of the layout, and I think Fippin might want to do some poking about

I haven't made a map of the main building and probably won't have time to do it any time soon. I'll describe what you know of it.

The Station House has a wide dock at the front. Normally, The River Queen would have tied up right in front of the Station House but the trap was sent down river of it.

Two guards remain on the dock at all times.

There is a lobby off of the front of the first floor. Off of the lobby is the dining hall where most of the guards eat.

Your quarters are on this floor at the back. You've passed many closed doors on your way down the winding hall to your 'Guest Quarters'.

Gorse's office is up a flight of stairs on the second floor, through his secretary's (Petrune's) office.

You haven't seen much of this floor but you understand many of the officer's have quarters up here.

If Fippin tells me roughly which part of the house and which floor he wants to poke around in, I can tell him what he finds.


Male Halfling Ranger 1/Cleric 4

Fippin's going to pass on the exploration for now and return to his quarters to relax and rest until nightfall.


Night falls.


I assume you have a relaxing afternoon, rouse yourself for a late dinner. Where and how are you going to position yourself for the night watch?


Male Halfling Ranger 1/Cleric 4

Fippin takes up position on the roof with his bow. He brings sack full of pebbles up as well. He will regularly cast light spells on pebbles and throw them out around the edges of the station, in an effort to illuminate any intruders who might try to sneak up on the station. I assume the roof is peaked, so he'd be staying up on the peak of the roof.


Fippin wrote:
Fippin takes up position on the roof with his bow. He brings sack full of pebbles up as well. He will regularly cast light spells on pebbles and throw them out around the edges of the station, in an effort to illuminate any intruders who might try to sneak up on the station. I assume the roof is peaked, so he'd be staying up on the peak of the roof.

The roof of the station house is peaked. That's the roof you meant, right? There are other buildings in the clearing as shown on the map.


Oh pooh. I never gave you the key to this map. Okay, the buildings are:

  • 1. Station House;
  • 2. Laundry;
  • 3. Barn;
  • 4. Guardhouses;
  • 5. Workshop (Carlus and others) -- seems to have disappeared on my map;
  • 6. Cold Storage;
  • 7. Barracks.
    The white dots are the heads you saw.


  • Tarren the Dungeon Master wrote:
    I assume you have a relaxing afternoon, rouse yourself for a late dinner. Where and how are you going to position yourself for the night watch?

    Sykala will wander around the grounds from building to building watching to see what kind of activities are happening throughout the night. She will do so in a counter-clockwise direction (sorta following the numbers). She asks Ixius an if he wishes to keep her company.


    Male Human (Taldan/Osirioni) Rogue 3/Sorcerer 4

    Ixius is quite happy to keep Sykala company and walks with her. He takes her to the heads and points out the ones that moved.

    "One moved its mouth like it was trying to talk, and the other one was, like looking around."


    Male Elf Rogue 5

    During the rest of the day and the afternoon, Keliwyn will, as inconspicuously as possible, keep an eye out for Petrune. He'll be looking to see where his quarters are, where he may go, and what his routine is, if any.

    Stealth, Perception, Diplomacy (1d20=8+8=16, 1d20=17+8=25, 1d20=13+8=21)

    I don't know what rolls you need, so I made a couple, as you can see. On the stealth, if it's even needed, I'll take a 20, now that I think about it. This isn't any sort of actual hide-in-shadows type stuff, it's just Keliwyn being careful not to arouse suspicions.

    What he learns may affect what he does that night, but so far:

    As night falls at Nightfall, Keliwyn will take up a position right about where the number seven is on the map, will tuck himself into the shadows, and keep an eye on the doors to the main hall, among other things. He will not use any light source; relying on his vision instead.

    Stealth 1d20=6+8=14


    Ixius wrote:

    Ixius is quite happy to keep Sykala company and walks with her. He takes her to the heads and points out the ones that moved.

    "One moved its mouth like it was trying to talk, and the other one was, like looking around."

    Perception: 1d20+12=15

    Sykala peers up at the heads but notices nothing unusual, "Look with Gozreh's eyes when morning."

    Ixius:

    Spoiler:
    She looks around carefully making sure no-one else is close and then whispers, "Much tell you. You come jungle with me? Have place stay. Not now. Tomorrow, when light."


    Male Human (Taldan/Osirioni) Rogue 3/Sorcerer 4

    Sykala:

    Spoiler:
    Ixius raiseshis eyebrow then says "Of course. I am eager to see what you have found."


    Keliwyn of Korvosa wrote:

    During the rest of the day and the afternoon, Keliwyn will, as inconspicuously as possible, keep an eye out for Petrune. He'll be looking to see where his quarters are, where he may go, and what his routine is, if any.

    Stealth, Perception, Diplomacy (1d20=8+8=16, 1d20=17+8=25, 1d20=13+8=21)

    I don't know what rolls you need, so I made a couple, as you can see. On the stealth, if it's even needed, I'll take a 20, now that I think about it. This isn't any sort of actual hide-in-shadows type stuff, it's just Keliwyn being careful not to arouse suspicions.

    What he learns may affect what he does that night, but so far:

    As night falls at Nightfall, Keliwyn will take up a position right about where the number seven is on the map, will tuck himself into the shadows, and keep an eye on the doors to the main hall, among other things. He will not use any light source; relying on his vision instead.

    Stealth 1d20=6+8=14

    Petrune stays indoors for much of the day but goes out at one time and heads over to the building you've heard referred to as 'Cold Storage'. Building 6. He's in there for a very long time and when he comes out, he is empty handed.


    The jungle is quieter than usual. You'd grown used to the night being noisier than the day but this night seems different. Several hours go by with even the animals being quieter.

    And then, three streaks of flame fly from the jungle to the east and onto the barn. Building 3.

    How do you respond? I understand where everyone is now. Please be clear about where you go.


    Tarren the Dungeon Master wrote:

    The jungle is quieter than usual. You'd grown used to the night being noisier than the day but this night seems different. Several hours go by with even the animals being quieter.

    And then, three streaks of flame fly from the jungle to the east and onto the barn. Building 3.

    How do you respond? I understand where everyone is now. Please be clear about where you go.

    Ixius and Tarren:

    Spoiler:
    Watching the arrows burn for a moment, "Is trick. We watch that way. Everyone else watch fire." She turns and watches the western edge of the jungle glancing north every once in awhile. She'll position herself at the northwestern edge of building 7 so she can watch both of those ways.


    Male Human (Taldan/Osirioni) Rogue 3/Sorcerer 4

    Tarren and Sykala:

    Spoiler:
    Ixius nods and also watches the jungle.

    Perception: 1d20+5=23

    Where is the map y'all are referring to?


    Tarren the Dungeon Master wrote:


    Nightfall station.


    Suppose I should roll one.

    Perception: 1d20+12=19


    Male Elf Rogue 5
    Tarren the Dungeon Master wrote:


    Petrune stays indoors for much of the day but goes out at one time and heads over to the building you've heard referred to as 'Cold Storage'. Building 6. He's in there for a very long time and when he comes out, he is empty handed.

    TarrenDM:

    Spoiler:
    During those hours before the sky lights up with flames, Keliwyn will poke around a bit. That is to say, when things are nice and quiet, he'll get a stone-light from Fippin and pocket it, and make his way over to the cold storage building. After watching it for a bit to make sure all is quiet, he'll try the door, and if it's locked he'll pick it. Once inside, he'll look around and will trust his eyes if possible, but will use the stone-light if needed.

    perception, stealth, disable device, perception (1d20=9+8=17, 1d20=8+8=16, 1d20=4+10=14, 1d20=6+8=14)

    If the door is locked and it proves problematic, he'll hunker down and take 20+8=28.


    What Keliwyn does during the attack may well be affected by how the above pans out, but, for now:

    When the flaming arrows light up the sky, Keliwyn nocks an arrow and quickly shifts his position about 90' north to get better sight lines to see what comes next. He's moving from the square just to the right of the 7 on the map, to the one three squares up, just south of the tree and the path. He keeps his eyes moving, and shifts back and forth from the spaces west of the barracks and east of the barn. Once settled at his new location, he tries to merge into the shadows again.

    Perception; Perception (1d20=5+8=13, 1d20=15+8=23)

    Stealth (1d20=14+8=22)

    Tarren, just so you know, I'm enjoying this like a good book. I'm anxiously awaiting what happens next, both in the cold house and with the attack. Curses to you, because my productivity at the office today will suffer.


    Male Halfling Ranger 1/Cleric 4

    Fippin watches from the roof. He blows his whistle to sound the alarm, and readies his bow.


    Fippin (with a DC 15 perception check):

    Spoiler:

    Many men are running out of the Station House towards the barn or running to the river with buckets in hand -- this is obviously not the first time the Ekujae tried this.

    Fippin (with a DC 15 perception check):

    Spoiler:

    While any men are running out of the Station House towards the barn or running to the river with buckets in hand -- this is obviously not the first time the Ekujae tried this -- you see one lone figure slip out of the Station House and head towards the 'cold storage' building.

    Ixius and Sykala:

    Spoiler:
    You see someone moving toward the jungle behind the 'cold storage' building and hear a sharp whistle. From this distance and in this light, you cannot make out clearly who it is.

    Keliwyn:

    Spoiler:

    Glad you're enjoying it. We're at a very cool part in the adventure.
    You see men running out of the Station House towards the barn or running to the river with buckets in hand -- this is obviously not the first time the Ekujae tried this. More arrows fly from the house to the barn. Seven flaming arrows have hit or entered the barn.

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