
Tarren the Dungeon Master |

Exactly how far are we from shore? By the map, it doesn't look far at all.
You are really not very far from shore at all. A successful DC12 swim check would put you on shore. A failed one would carry you downstream 10'. A couple of failed swim checks would put you far enough downstream that the boat offers no protection from the arrows. More than a couple and we have a 'PC overboard' situation.

Tarren the Dungeon Master |

Tarren:
** spoiler omitted **
Sykala:
Below the decks is the room where you fought Faruq, the engine room (that Hurg keeps locked from the inside, especially since the Faruq incident) and weapons locker, which is now unlocked. There are several crossbows and hundreds of bolts, even moreso since you all raided the armouries at Whitebridge station.

Fippin |

I think I'm a little confused about where the elves are. Are they on the same side of the map as Nighfall station. If they are then they must be well back from the bank of the river if they are about a 100' away because the boat is pretty close to the bank (according to the map).

Tarren the Dungeon Master |

I think I'm a little confused about where the elves are. Are they on the same side of the map as Nighfall station. If they are then they must be well back from the bank of the river if they are about a 100' away because the boat is pretty close to the bank (according to the map).
1 square = 30' as per the legend. The elves are on the opposite side from the station. Just in from the bottom right hand corner of the map is a little patch of land. They are there.

Keliwyn of Korvosa |

Sykala |

Tarren:

Fippin |

If the elves are on the opposite side of Nightfall station, then our boat is pretty much as far across the river from them as we can get. It seems like the best thing to do is jump ship and head for the nearby shore, then make our way through the woods to the fort.
Fippin has already declared his round 2 action, which was to ready his bow and cast true strike. However, he will try to call out to Esteban and the party members if he can still do that in the same round.
"ESTEBAN STOP TRYING TO PILOT THE F@~%ING SHIP. THE BLOCKADE GOES ACROSS THE ENTIRE RIVER. YOU NEED TO TAKE COVER , AND WE NEED TO GET OFF THE SHIP AND SEE IF WE CAN GET TO SAFETY. EITHER THAT OR KEEP FIRING AT THESE F%%~ERS FROM COVER. WE SHOULD ALSO TRY AND GET THE ATTENTION OF THE GARRISON. IF THERE IS ONE LEFT.

Tarren the Dungeon Master |

Tarren:
** spoiler omitted **
Sykala:
Holy s%&+. I wasn't expecting that. Gargantuan seems about right (as long as a Kraken).
The wood near the bow has already taken a beating. As soon as you cast your spell, the wood groans and tears open to let a rush of water in. It roars at you as it fills the magazine, knocking the weapons and goods about in all direction. DC 15 reflex save or 3 points of damage. If you fail your save, make a successful DC 15 strength check to get up the ladder despite the torrent of water. You will take damage every round you remain in that room.

Sykala |

Tarren:
A humorless smile crosses her face as the torrent of water knocks her against the stairs. As the water swirls around her, scales and ridges begin to form along the length of her body as she shifts her form to one more adapted to such an environment - that of a crocodile. The reptilian forn disappears underneath the surging current.

Tarren the Dungeon Master |

"Okay, well, that one hurt!" Esteban roars from the pilothouse as the torrent of Ekujae arrows is now being concentrated on the only visible crewmember of The River Queen.
Whatever the Ekujae are doing seems to be working. The creaking of wood and that a cracking sound rattles the ship before The River Queen lurches forward and to port.
Anyone making for shore, a DC 12 swim check should suffice. Anyone staying on The River Queen, a DC 12 swim check should suffice until the drowning sets in. ;-)
ROUND 3:
INITIATIVE:
Fippin
Ixius
Sykala
Keliwyn
Baas
Ekujae

Fippin |

Ixius |

Ixius peeks around the other corner and shoots another thistle arrow.
attack: 1d20+6=24
damage: 1d8+2=6
BTW, what are the properties of the thistle arrows?

Tarren the Dungeon Master |

Ixius peeks around the other corner and shoots another thistle arrow.
attack: 1d20+6=24
damage: 1d8+2=6BTW, what are the properties of the thistle arrows?
The heads are made from a toxic plant and have one chance in four of becoming embedded under the flesh causing 1 pt extra damage each round.

Tarren the Dungeon Master |

So, how are we doing with our hits? That's gotta be a couple down, no?
You did catch this part, right?
While Baas peers over the side, you hear a indecipherable roar as over a dozen Ekujae appear on the opposite river bank.
A couple of your arrows have hit the Ekujae but they vastly outnumber you.
Unless you guys are aiming at the same ones, none are down.

Baas. |

Sykala |

Sykala?
Tarren:
Glad to have surprised you :) I hope that it is something that now that you know about it, it sheds some light on some of her actions up to this point, like a good book (I am sure there is more craziness to come down the road too). I know you said not to start round three yet but I will be on the road all day today so as not to hold things up....Reflex roll: 1d20+3=9
A humorless smile crosses her face as the torrent of water knocks her against the stairs. As the water swirls around her, scales and ridges begin to form along the length of her body as she shifts her form to one more adapted to such an environment - that of a crocodile. The reptilian forn disappears underneath the surging current.
Sykala's fourth round action She uses her Natural spell ability and cast another Warp Wood on the boat just to make sure and remains in the magazine. She intends to go down with the boat and swim out afterwards.

Tarren the Dungeon Master |

Tarren the Dungeon Master wrote:Sykala?Tarren:
** spoiler omitted **
Okay, I got confused about which round that was.
Sykala:
If you have yet to exit the magazine than you can probably hear Hurg's screams as water begins to flood the engine room. The pressure of water from the break in the bow makes it impossible to open the door.
The Ekujae, seeing The River Queen is sinking, let out a cheer that is almost drowned out by Esteban's roar in response to the same awareness. The guards in the stationhouse up ahead have, by now, realized something is wrong and are cautiously heading towards The River Queen. A group of ten guards, crossbows at the ready, walk slowly towards the boat as if expecting an ambush while an equal number remain at the stationhouse.
When you glance back, the Ekujae have slipped into the jungle soundlessly. Their work is done.
Welcome to Nightfall Station.
With the Ekujae no longer posing a threat, the swim check is not so important. Unless you have a major penalty to swim (say -5 or so) we'll just ignore it. If you do have a penalty, you're going to need to roll.
Once the guards arrive, Esteban is going to start barking orders at them to pull The River Queen to the bank of the river. Two of the guards will volunteer to escort you back to the stationhouse saying that someone needs to 'alert Gorse' but by the way they eye the opposite river bank, alerting Gorse--whoever that is--is not their main concern, nor is your safety.
Do you go with the guards, stay and help with the Queen, or do something else?

Sykala |

Tarren:

Tarren the Dungeon Master |

How deep is the water here? Is the boat going to completely sink? Or will we be able to take our time & salvage stuff from it?
The boat will be submerged but visible from the surface of the water. Anything that is not tied down will eventually float away. Esteban keeps most of the cargo in heavy rope nets so that, in case of storm or floods, it can be hauled up in one go. It's a lot of work but not much danger of stuff getting lost.

Fippin |

Fippin will stay for now and help salvage as much gear as possible, particularly the canoes, paddles, and extra arrows.
As he's working he talks to his companions.
"I don't understand it. What happened to our boat? The barricade wouldn't have caused this, and neither would the arrows that the elves fired."

Keliwyn of Korvosa |

Keliwyn will load as much as he can in a canoe, and then ferry it ashore, swimming alongside. He'll also stay and help with the rest of the cargo as best he can. However, before he leaves the ship the first time, he suddenly remembers . . .
"Hurg! Anyone seen Hurg? Is he still below?"
Imagining the effect of the spells warping the wood, I'm guessing the ship will go down pretty quick.

Tarren the Dungeon Master |

Sykala:
It takes three attempts before crocodile-Sykala manages to smash the doors open. By this time, the engine room is completely flooded and Hurg is attempting to open the lock the escape hatch in the roof. He locked it after Faruq's yellow fever convinced him the crew was becoming insane one at a time.
When the doors burst open and a crocodile swims in, Hurg figures things have gone from really, really bad to much, much worse. He fights tooth and nail to resist all attempts at grappling him but does little damage with the small metal bar he'd been using to bust the lock. By the time Sykala gets him to the surface, he's exhausted and nearly drowned.
All:
As a crocodile bursts to the surface of the water with Hurg clamped firmly in jaws, men all around you drop whatever they were doing and reach for their crossbows. Some don't need to reach at all as they remained armed and ready to shoot the Ekujae.
They blew the initiative. Would your characters recognize this crocodile? You have one chance.

Keliwyn of Korvosa |

Sykala:
** spoiler omitted **All:
As a crocodile bursts to the surface of the water with Hurg clamped firmly in jaws, men all around you drop whatever they were doing and reach for their crossbows. Some don't need to reach at all as they remained armed and ready to shoot the Ekujae.They blew the initiative. Would your characters recognize this crocodile? You have one chance.
Do you need some sort of perception roll? Or is it okay that we've seen her do the shapeshifter bit a couple of times by now?

Tarren the Dungeon Master |

Tarren the Dungeon Master wrote:Do you need some sort of perception roll? Or is it okay that we've seen her do the shapeshifter bit a couple of times by now?Sykala:
** spoiler omitted **All:
As a crocodile bursts to the surface of the water with Hurg clamped firmly in jaws, men all around you drop whatever they were doing and reach for their crossbows. Some don't need to reach at all as they remained armed and ready to shoot the Ekujae.They blew the initiative. Would your characters recognize this crocodile? You have one chance.
I'm really not sure. I was thinking a DC 12 wisdom check since you've seen her a couple times. It's really more of a matter of recognizing her in time to stop these guys.

Sykala |

The crocodile slithers up on shore and releases the dwarf backing off a bit to give you space to approach the dwarf should you desire to do so. It then rests in the mud of the bank as if waiting to see what the people are going to do. The croc's scales shimmer a bit with a green iridesence that reminds you of her armor.

Tarren the Dungeon Master |

After they get the River Queen secured and the cargo safe on land, Ixius smiles at Esteban and says "Looks like you're stuck here with us for a while."
What are the Eukajae doing?
The men who were working lower their crossbows. The others, who were guarding even before Sykala arrived, remain cautiously alert but focus as much on the jungle as the crocodile.
Esteban ignores Ixius' taunt, spits into the sand, and stomps away. "I'm going to talk to Gorse," he mumbles over his shoulder as he heads for the stationhouse.
It is not unusual for Esteban to disappear when heavy lifting is involved but to abandon his ship is strange.

Keliwyn of Korvosa |

The image of the guards, the croc, and the sputtering, virtually hairless and mostly naked dwarf brings a smile to Keliwyn's face, and he makes a mental note to add a drawing to his notebook when he has a chance. Looking around, he sarcastically sighs, "Ahh, paradise," before sitting himself in the middle of the odd bunch, reclining against Sykala's side.

Tarren the Dungeon Master |

It takes the men more than an hour to pull The River Queen onto the bank. Ironically, the trap set by the Ekujae becomes the means to raise the boat again. Working together, they are able to fasten the partially submerged logs to the boat, and then cut through the ropes anchoring them down. As the logs float, they pull The River Queen up from the muck allowing the men to maneuver her to shore just a bit upriver from where she was sunk.
The men express surprise at the bend in the wood but put it down to some magical trap, not suspecting foul play on the part of the boats escorts.
"Let's get back. We'll be eating soon," growls one of the guards.
As you approach the stationhouse a guard you haven't met yet meets the party. He nods towards you and shoots a questioning look to the guard apparently in charge.
"They're Esteban's men. Supposed to protect the barge," he explains.
"Good work. Our problems here are over then," the newcomer laughs. This earns a frustrated chuckle from the rest of the guards. "Like we needed this."
The men lead you onto the porch of the stationhouse, past a couple of crossbow wielding guards, through the front doors, and into a sparsely furnished parlour. "Wait here," he growls before leaving through a door at the back of the room that leads to a flight of stairs.
The rest of the men leave through another door from which the smell of a meaty stew wafts.

Sykala |

The men express surprise at the bend in the wood but put it down to some magical trap, not suspecting foul play on the part of the boats escorts.
original plan was to wait til the night, then sneak into the river, and sink it but carpe diem as they say
The men lead you onto the porch of the stationhouse, past a couple of crossbow wielding guards, through the front doors, and into a sparsely furnished parlour. "Wait here," he growls before leaving through a door at the back of the room that leads to a flight of stairs.
Sykala transforms back into a human upon approaching the stationhouse still half covered in dripping mud and leaves muddy tracks across the floor. Smiling at Keliwyn, "O shaeraes shi vaeria mesi air'm ti shaerysi o kai jhaelol ol ei tylydoli"
Elven translation:

Keliwyn of Korvosa |

Tarren the Dungeon Master wrote:
The men express surprise at the bend in the wood but put it down to some magical trap, not suspecting foul play on the part of the boats escorts.original plan was to wait til the night, then sneak into the river, and sink it but carpe diem as they say
Tarren the Dungeon Master wrote:The men lead you onto the porch of the stationhouse, past a couple of crossbow wielding guards, through the front doors, and into a sparsely furnished parlour. "Wait here," he growls before leaving through a door at the back of the room that leads to a flight of stairs.Sykala transforms back into a human upon approaching the stationhouse still half covered in dripping mud and leaves muddy tracks across the floor. Smiling at Keliwyn, "O shaeraes shi vaeria mesi air'm ti shaerysi o kai jhaelol ol ei tylydoli"
Elven translation:
** spoiler omitted **
"On, shar sar o?*, Keliwyn says with a smile. "Everything's been so damn serious, when you didn't actually eat the dwarf, I figured it was a safe bet, and time for a little fun. Although, on second thought, I'm not sure that there is anything short of an ogre that might eat a dwarf." With that, the elf takes out his notebook and starts to sketch the image of the crocodile & the dwarf, leaving himself out.
*Elven transaltion:

Tarren the Dungeon Master |

From up the stairs you can hear voices shouting. One of them is clearly Esteban's -- you recognize his shout by now like it were your own. The other man seems to be standing up to Esteban but it is hard to make out what he is saying.
The voices grow louder as the two men make their way down the stairs.
"He can be replaced," says the new voice.
"That's not the point. How much longer will you ...?" Esteban begins to demand before being cut off.
"Nightfall Station is not going anywhere!"
"Neither is The River Queen for a few days at least!" replies Esteban angrily. "We need more capable men!!"
"Then you should have brought some...," says the unfamiliar voice.
The doors swing open and a young man barges through the door. Even though he's been yelling at Esteban his scowl becomes a smile immediately as he sees you. "And these are the mercenaries you brought? Excellent. I am Mynafee Gorse. Welcome to Nightfall Station. I understand you have braved a long and a perilous voyage to bring me these much needed supplies."
He smiles at each of you in turn and then raises his voice to shout to some unseen employee, "Why hasn't anyone brought you food?! ... No matter. The dining hall is through those doors. Eat, drink, and get paid. Our accountant will pay what is owed so far and then you should come to my office and we'll chat. A tour of the station will have to wait until tomorrow as it is getting late and rather dark. We'll have bunks prepared for you soon."
Esteban watches the conversation with an arched eyebrow and then says, "I'm going to rouse Morrich and see how long the repairs will take."

Keliwyn of Korvosa |

"Food and a bed sound fantastic," Keliwyn says as he follows everyone into the dining room, "But I do hope there is somewhere we can clean up as well?" he asks. "I'm aware that this is hardly a cosmopolitan metropolis, but after being stuck on that barge, in this heat, the bath I took in the river didn't really do the job, if you know what I mean." As the words come out of his mouth, it occurs to Keliwyn, for the first time, that the inhabitants of Nightfall Station might not be particularly fond of elves.