
Fippin |

Fippin who was starting to get pretty riled up stops, and seems to remember where he is.
"Sorry Ix," he says rather sheepishly.
"Sorry Hurgh, that last comment was a bit out of line. I was just mad because if you had mentioned the plant thing before we canoed here we could have saved ourselves a lot of time and trouble by being properly prepared. Esteban could of damn well told us too. I guess my vote is to canoe back to the boat."

Tarren the Dungeon Master |

Hurg doesn't say much on the way back. He heads up to talk to Esteban alone. There is a lot of yelling. Esteban doesn't say anything to any of you for the rest of the evening.
Other than a few ghostly sounds and the familiar light of the Will-o'-wisp in the distance, nothing threatens you this night.
The next day Faruq comes out and says, "Hurg won't be going with you. He says Fippin knows what the worm looks like." He passes you a clay pot with a lid that can be tied down. "Have fun."
Faruq walks away without waiting for an response.

Tarren the Dungeon Master |

Keliwyn nocks an arrow as well and takes up a point position. "Four armed apes, wild elves, Will o' Wisps, undead slime, walking plants and possible two legged crocs - fantastic. Let's get this done, and get on our way."
Does Keliwyn need to be worried about heat exhaustion?
At this stage in the journey, things have cooled off a little. There has been more shade or breeze.

Tarren the Dungeon Master |

Spells updated. Only I and Ixius are covered by endure elements today. She mentioned she was going to not memorize as many too Fippin so maybe he'll want to cover Keliwyn today.
Upon reaching the waterfall Sykala will cast Detect Animals or Plants and try and locate the Shambling Mound.
Sykala

Tarren the Dungeon Master |

"Well I guess we'd best hike our way up the trail and find these damn worms."
Fippin knocks an arrow to his bow and examines the trail for any sign of fresh tracks.
Survival: 1d20 8=28
Fippin:

Sykala |

Peering through the mist given off by the falling water as the canoe comes to the landing beneath the cliff face, Sykala points at a cave above them, "Shambler there. I talk. Try help. If attack we kill. Is dead anyway because worm if not allow remove. You stay back so not anger." Beads of water forming on and running down her body from the condensation collecting on her.
Tarren:

Tarren the Dungeon Master |

Peering through the mist given off by the falling water as the canoe comes to the landing beneath the cliff face, Sykala points at a cave above them, "Shambler there. I talk. Try help. If attack we kill. Is dead anyway because worm if not allow remove. You stay back so not anger." Beads of water forming on and running down her body from the condensation collecting on her.
Tarren:
** spoiler omitted **
Sykala:
It is not in the rules, other than to suggest that Natural Spell is limited to the somatic components of the spell not an ability to speak. Speak with Plants says you can 'talk with plants' but doesn't mention that this is more of a telepathic form of communication or not. I'm going to say that you can use the normal sounds of that animal to communicate with plants but will not be able to share that information with your colleagues.

Sykala |

She hikes up the path making sure the rest of the group gives her about 60' of space.
Tarren:

Keliwyn of Korvosa |

Keliwyn watches as Sykala moves up the path, then turns to the others. "If you keep an eye on her," he says, nodding toward the druid, "I'll keep an eye on our backs." With that he moves a bit down the trail in the other direction, just far enough to hide, but not quite out of earshot.

Tarren the Dungeon Master |

When Sykala reaches the cave, she peers in and sees it is dominated by a strange statue of a creature that may be monkey or man or something older than either. Around it are four creatures Sykala recognizes as a type of lizardfolk, but with more crocodilian features.
Three javelins miss Sykala while a fourth lizardfolk mumbles something and gestures with its claws while blowing dust in Sykala's direction.
He just wasted a sleep spell on a PC with more than 4 HD.
Round 1:
Lizardfolk (acted)
Sykala
Sykala notices that the cave continues further back behind the lizardfolk.

Sykala |

Blinking in suprise at the unexpected attack she turns back for a second to the rest of the group as the spears fly past her, "Crocodile People." Realizing she has interrupted some sort of ritual Sykala walks into the cave trying to remain nonthreatening by going defensive with her shield to get past them to where she sensed the Shambler was.
In Sylvan:

Tarren the Dungeon Master |

Blinking in suprise at the unexpected attack she turns back for a second to the rest of the group as the spears fly past her, "Crocodile People." Realizing she has interrupted some sort of ritual Sykala walks into the cave trying to remain nonthreatening by going defensive with her shield to get past them to where she sensed the Shambler was.
In Sylvan:
** spoiler omitted **
The cave is no wider than 15' at its widest and usually 10' wide. They will get AoO if you try to pass them.

Sykala |

Sykala wrote:The cave is no wider than 15' at its widest and usually 10' wide. They will get AoO if you try to pass them.Blinking in suprise at the unexpected attack she turns back for a second to the rest of the group as the spears fly past her, "Crocodile People." Realizing she has interrupted some sort of ritual Sykala walks into the cave trying to remain nonthreatening by going defensive with her shield to get past them to where she sensed the Shambler was.
In Sylvan:
** spoiler omitted **
She'll move 30' in, hopefully past them trusting her shield, reflexes and speed to save her from the AOOs and then obscuring mist the cave to disorient them.

Tarren the Dungeon Master |

Tarren the Dungeon Master wrote:She'll move 30' in, hopefully past them trusting her shield, reflexes and speed to save her from the AOOs and then obscuring mist the cave to disorient them.Sykala wrote:The cave is no wider than 15' at its widest and usually 10' wide. They will get AoO if you try to pass them.Blinking in suprise at the unexpected attack she turns back for a second to the rest of the group as the spears fly past her, "Crocodile People." Realizing she has interrupted some sort of ritual Sykala walks into the cave trying to remain nonthreatening by going defensive with her shield to get past them to where she sensed the Shambler was.
In Sylvan:
** spoiler omitted **
You'd have to make a four acrobatics checks. There are no spaces that are not occupied or threatened. You must make one acrobatics check per opponent. I will assign the stronger rolls to those squares that are occupied, giving you a slight advantage but ... There is simply no way to pass four lizardfolk in a cave without trouble. Note that a failed check means you do not get to move through the square.

Sykala |

Seeing her way completely blocked she takes cover and waves the others up to assist her. "Need get crocodile people out of way."
Not really having acrobatics she will not attempt that. How high is the ceiling?
P.S. I am going to be out of town with no computer access until Sunday evening. Feel free to DMPC Sykala Tarren as you have a pretty good idea what she is attempting to do.

Tarren the Dungeon Master |

The path runs perpendicular to the cave mouth and is about 10' wide. You have room to stand two abreast. The lizardfolk are snarling to each other and obviously trying to decide what to do.
If you are standing two abreast, who is in front, next, etc? How many feet back from the cave mouth do you stand?

Tarren the Dungeon Master |

The croc-folk take their sweet time mustering up the courage to see where the crazy pink skin went. They poke their heads out of the cave and then, seeing only a few scaleless mammals, step into full view shaking their javelins at you.
INITIATIVE
Baas 19
Ixius 17
Sykala 16
Keliwyn 10
Fippin 6
Crocfolk 5

Baas. |

Baas moves in front of the group, holding his huge maul aloft with a warning look in his eyes, attempting to convey to the croc-folk that if they decide to confront him, they will be reduced to jelly.
Move 10 feet in front of the group and ready an action to attack any non-allied creature to step within 5 feet.

Ixius |

Fippin |

Tarren the Dungeon Master |

The croc-folk release their javelins just as Ixius and Fippin use fire and arrow to fend them off. Their javelins clatter down the side of the cliffs, striking no one. They do not come within range of Baas' earthbreaker.
Immediately after throwing their javelins, the scramble back in through the mouth of the cave, wondering why they ever poked their heads out.

Tarren the Dungeon Master |

As you approach, the crocfolk come bursting out of the cave mouth throwing panicked glances over their scaly shoulders squeeking and hissing as they attempt to charge past you. They do not seem as concerned about your intruding on their holy ground as they did moments before. In fact, they do not seem to notice you much at all.
You can all take an AoO as they charge past you.