For What It's Worth...


4th Edition


I'm not by any means saying that my opinion is any more important than anyone else's, and I usually hate it when people post "here's what I thing about this" threads instead of finding some other post that deals with the same topic.

That having been said, most threads there were about "first impressions" or "gut reactions" went off on tons of different tangents, so I figured I'd go ahead and post this thread.

Anyway, here is a link to my blog where I gave my impression of 4th edition, and feel free to disregard these comments, since its just my thought on the topic:

KnightErrantJR's Gamer Blog


Thanks for sharing. Twas a fair and just review.


Thanks. I guess part of me wanted to show that you can think that the game system works pretty well and still have valid reasons for sticking with 3.5 . . . you don't have to "prove" one or the other is better.

Now, I have a whole other set of problems with the marketing campaign and the sales strategy, but that's divorced from whether the game rules work and are fun to use.

Dark Archive

Adventure Path Charter Subscriber

I have to agree. I ran Game Day and the game is very good mechanically. If it wasn't "D&D" I would probably add it to my collection of WoD, M&M, CoC, Shadowrun, and a few others. For me the breaking point was when the person playing the wizard,(who I have played with for about two years now) said I'm attacking with my magic missile. It just took away from everything. He used to actually say cast and give some description. Now it is just i attack with MM. Now I admit that is more his problem than the system. However the system seems to encourage a simple "I do this" way of doing things.

I like the actual system. I just wish it wasn't called D&D. Grognard signing off.


damnitall22 wrote:

I have to agree. I ran Game Day and the game is very good mechanically. If it wasn't "D&D" I would probably add it to my collection of WoD, M&M, CoC, Shadowrun, and a few others. For me the breaking point was when the person playing the wizard,(who I have played with for about two years now) said I'm attacking with my magic missile. It just took away from everything. He used to actually say cast and give some description. Now it is just i attack with MM. Now I admit that is more his problem than the system. However the system seems to encourage a simple "I do this" way of doing things.

I like the actual system. I just wish it wasn't called D&D. Grognard signing off.

Seriously? I think it encourages people to describe things. I mean before it was always "I hit with my mace", now it's "I smack him with my mace and leave a brand", and other such things. Maybe your friend was just having an off day.

More than that, when you run a skill challenge you have to describe how you're using a skill, so no more "I roll a 23 on Diplomacy, what happens?", it's "I tell the store owner 'Hey, there's goblins coming this way, you'll be doing yourself and everyone a favor if you give us a bigger discount' aaaand... I roll an 8 on Bluff. Drat."


Honestly, I get where everyone is coming from, but I mainly just wanted to put that out there in one place. I really don't want to start another thread that goes into the same issues that we've gone over and over in the forums before. On the other hand, I'd love to have some more traffic on my blog, so if you do care to make comments about this on there . . . feel free.

Of course, its not up to me what anyone posts, I just wanted to clarify that I wasn't originally trying to rehash some of the same comments others have made before.

Dark Archive

Adventure Path Charter Subscriber
Panda-s1 wrote:


Seriously? I think it encourages people to describe things. I mean before it was always "I hit with my mace", now it's "I smack him with my mace and leave a brand", and other such things. Maybe your friend was just having an off day.

More than that, when you run a skill challenge you have to describe how you're using a skill, so no more "I roll a 23 on Diplomacy, what happens?", it's "I tell the store owner 'Hey, there's goblins coming this way, you'll be doing yourself and everyone a favor if you give us a bigger discount' aaaand... I roll an 8 on Bluff. Drat."

Personally yeah... while some of the others did describe things I notcied that he didn't. To be honest I think the problem is that he is our resident WoW player. Most of us haven't even played WoW. He does constantly. So maybe the whole 4e is like WoW is semi valid. He just sees his "powers" the same as he does in game and doesn't feel it needs a description.

Again I could be wrong on both counts and I am willing to admit that. I am still trying to hold out on my final decision until I get to actually play the game. However as of now it may be a while. Still I will give it a full go just to see if I like it.

Dark Archive

Adventure Path Charter Subscriber
KnightErrantJR wrote:

Honestly, I get where everyone is coming from, but I mainly just wanted to put that out there in one place. I really don't want to start another thread that goes into the same issues that we've gone over and over in the forums before. On the other hand, I'd love to have some more traffic on my blog, so if you do care to make comments about this on there . . . feel free.

Of course, its not up to me what anyone posts, I just wanted to clarify that I wasn't originally trying to rehash some of the same comments others have made before.

Sorry, I will shut up now! ;)


damnitall22 wrote:
Panda-s1 wrote:


Seriously? I think it encourages people to describe things. I mean before it was always "I hit with my mace", now it's "I smack him with my mace and leave a brand", and other such things. Maybe your friend was just having an off day.

More than that, when you run a skill challenge you have to describe how you're using a skill, so no more "I roll a 23 on Diplomacy, what happens?", it's "I tell the store owner 'Hey, there's goblins coming this way, you'll be doing yourself and everyone a favor if you give us a bigger discount' aaaand... I roll an 8 on Bluff. Drat."

Personally yeah... while some of the others did describe things I notcied that he didn't. To be honest I think the problem is that he is our resident WoW player. Most of us haven't even played WoW. He does constantly. So maybe the whole 4e is like WoW is semi valid. He just sees his "powers" the same as he does in game and doesn't feel it needs a description.

Again I could be wrong on both counts and I am willing to admit that. I am still trying to hold out on my final decision until I get to actually play the game. However as of now it may be a while. Still I will give it a full go just to see if I like it.

Oh, well that might explain it. I guess people who've played WoW or know much about it seemed to be jaded to the point that they think you have to play the game like an MMO, when the opposite is true. I may not know a lot about MMORPGs, but aside from the superficial I don't see how the game is like WoW.


KnightErrantJR wrote:

I'm not by any means saying that my opinion is any more important than anyone else's, and I usually hate it when people post "here's what I thing about this" threads instead of finding some other post that deals with the same topic.

That having been said, most threads there were about "first impressions" or "gut reactions" went off on tons of different tangents, so I figured I'd go ahead and post this thread.

Anyway, here is a link to my blog where I gave my impression of 4th edition, and feel free to disregard these comments, since its just my thought on the topic:

KnightErrantJR's Gamer Blog

I'm sorry, I've been ignoring you this entire time ^^;;

I do like your review, it's honest, and you're not nitpicking the game and comparing everything to WoW like some other guy who posts on here. I mean he was doing it to the point of nitpicking something 'cause he missed something right before it, and now his blog is like the "Let's hate 4e blog!" But yeah, enough comparisons (lol).

I myself look forward to running 4e games, it does fit my style which is have everything be exciting. But that's mostly 'cause I didn't like wasting 3 hours making an NPC to fight, even the mundane NPCs took about an hour to make. But now I can just throw an important NPC in like half an hour, less if I rush it. Still it's nice to see someone who thinks both systems are nice, and won't completely shun one over the other.


Fair and balanced.

A pretty good review but I'd have liked to see more about what you liked and did not like in actual game play.


Jeremy Mac Donald wrote:

Fair and balanced.

A pretty good review but I'd have liked to see more about what you liked and did not like in actual game play.

I throw a comment in on the blog giving a few more specifics, if you care to check it out. Thanks for taking the time to read through it.


A well written review. Re: ritual casting, you do need the Ritual Casting feat, which I think is supposed to represent training to learn how. Plus, you need training in either Religion or Arcana, so Joe Schmoe on the street probably has a few hoops to jump through if he wants to start throwing around Speak with Deads.

I'm glad you're enjoying playing though. I'm having a blast. :)

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