Dodge Feat Question


Skills & Feats


Apologies if this has been posted before--I did a quick search and couldn't find the answer.

I'm a bit confused about the Dodge feat. Does the +1 to AC apply:

(a) only in rounds where a character announces that he or she is "dodging", (in other words, is activating the feat for that combat round)?

(b) only when fighting defensively?

(c) only when moving, (nothing in the text implies this, but since its in the Dodge-->Mobility-->Spring Attack chain...)?

(d) all the time?

(e) none of the above?

Thanks in advance for the help.

MrG


"You gain a +1 dodge bonus to your AC until your next turn." Doesn't say anything about the circumstances. Looks like it's just a +1 dodge bonus to me.


Yeah, its that "...until your next turn" qualifier that confuses me.

If the feat has an end point, then it must have a start point, and I can't seem to figure what would activate it--either something the character does, or some particular situation.

MrG


MrGrenadine wrote:

Yeah, its that "...until your next turn" qualifier that confuses me.

If the feat has an end point, then it must have a start point, and I can't seem to figure what would activate it--either something the character does, or some particular situation.

MrG

That's covered under the description of Combat Feats:

"Unlike most feats, the benefits from combat feats are
not always active. Unless stated otherwise, you must
choose to use a combat feat before any attack rolls are
made and its effects last until the beginning of your
next turn."

Shadow Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
hogarth wrote:
MrGrenadine wrote:

Yeah, its that "...until your next turn" qualifier that confuses me.

If the feat has an end point, then it must have a start point, and I can't seem to figure what would activate it--either something the character does, or some particular situation.

MrG

That's covered under the description of Combat Feats:

"Unlike most feats, the benefits from combat feats are
not always active. Unless stated otherwise, you must
choose to use a combat feat before any attack rolls are
made and its effects last until the beginning of your
next turn."

*Ah, beaten to the punch

But with Combat Feats being taken out, I would think Dodge now grants you an always active +1 Dodge bonus


Ah, thanks! I missed that in the Combat Feats description.

MrG

p.s. What is that about Combat Feats being taken out?


In Beta they are removing the special rules for combat feats. (i.e. hat you can only use one a round)

They haven't yet told us however how the feats will be altered, if at all, to compensate for that.

(i.e. dodge was a 1/round ability that kept you from using any other combat feat that round. With the removal of "combat feats" will dodge go back to 1/target selected each round? or will it be +1 dodge bonus gainst all targets? or what?..)

Not to mention how it will effect some feats that they created out of whole cloth, balanced only by the fact that you could only use one a round.

-S


Selgard wrote:

In Beta they are removing the special rules for combat feats. (i.e. hat you can only use one a round)

This eases some concerns about some of the feats that were combat feats, having to choose between them really put a damper on some feat choices.

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