Dex and speed


New Rules Suggestions


Since I met D&D I wondered why a high Dex score didn't add to your speed. I think it makes sense. Isn't there a way to include a rule for this? Just a tiny bonus. For example: with a Dex score of 10-19 you keep your natural speed, with 20-29 you get +5 feet, and so on. Same for scores below 10: -5 ft if you're too clumsy to put one leg after the other. This rule would reward fast characters, and would spare you the pain of wasting a feat in Dash.

RPG Superstar 2008 Top 32

I don't think it's really workable. The obvious mechanic would be your DEX Mod in squares, or +/- 5' per DEX Mod, but that could quickly become too powerful. A more realistic method might be +/- 1' per DEX Mod, with the stipulation that it only comes into play if you have at least 3' give or take (ie you can round off). Hustling, Running & Sprinting (ie x2, x3, x4 movement) counts for this purpose. If you had a 12 DEX, your base move & x2 wouldn't change, but at x3 & x4 you'd get an extra 5' of movement. Regardless, I don't think anything involving increased movement because of high DEX scores are worth the math, and DEX is already a really good stat, anyway. It doesn't need to be improved as much as, oh say CON does.

;^)


Since we've got a Fly skill now, why not add a Speed ability score. It would modify Initiative and the SPD modifier would indicate the number of squares to modify Your base land speed. ;D

/me ducks, tumbles and runs for the hills


I use an Endurance skill that does all these things (except initiative, obviously). At one point I even had a conversion for your skill bonus to feet per round, but it got really fiddly, most people ignored it, and I don't have my notes handy right now.

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