
carturo222 |
Since I met D&D I wondered why a high Dex score didn't add to your speed. I think it makes sense. Isn't there a way to include a rule for this? Just a tiny bonus. For example: with a Dex score of 10-19 you keep your natural speed, with 20-29 you get +5 feet, and so on. Same for scores below 10: -5 ft if you're too clumsy to put one leg after the other. This rule would reward fast characters, and would spare you the pain of wasting a feat in Dash.

Forever Man RPG Superstar 2008 Top 32 |

I don't think it's really workable. The obvious mechanic would be your DEX Mod in squares, or +/- 5' per DEX Mod, but that could quickly become too powerful. A more realistic method might be +/- 1' per DEX Mod, with the stipulation that it only comes into play if you have at least 3' give or take (ie you can round off). Hustling, Running & Sprinting (ie x2, x3, x4 movement) counts for this purpose. If you had a 12 DEX, your base move & x2 wouldn't change, but at x3 & x4 you'd get an extra 5' of movement. Regardless, I don't think anything involving increased movement because of high DEX scores are worth the math, and DEX is already a really good stat, anyway. It doesn't need to be improved as much as, oh say CON does.
;^)