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![Goblin](http://cdn.paizo.com/image/avatar/Pathfinder1_02a.jpg)
It would be great to have Haunts included in the core Pathfinder rules, in the same section as Traps wind up in. Not only could this integrate them into the new channelling rules, but also clear up several of the questions that have come up regarding haunts even prior to the PRPG. Also, this would save space on future products that used Haunts, removing the need to re-print the basic rules on how to use haunts in general.
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![Samurai](http://cdn.paizo.com/image/avatar/PZO9421-Samurai_90.jpeg)
Well, undead have good Will saves, so you could just have the haunt make a save against the turning effect as though it had a Will save of (1/2 effective HD) + 2, which would be the save bonus of a...
Vigil wrote:
Calculate the haunt's saving throw based on the equivalent hit dice with a -- wisdom score. So an 8 HD haunt has a save of +6 (1/2HD+2). Then, give the haunt a save against the turn attempt to see if it is quieted. Easy.
...uh yeah. What he said.