Haunts and new turning system


Alpha Release 3 General Discussion

Silver Crusade

Does anyone have anything they have come up with to work the haunts with the new turn undead system? I am thinking about using new system for just the undead and the old system for the haunts.

The Exchange RPG Superstar 2009 Top 8

Oh! Oh! I want an answer there as well.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

It would be great to have Haunts included in the core Pathfinder rules, in the same section as Traps wind up in. Not only could this integrate them into the new channelling rules, but also clear up several of the questions that have come up regarding haunts even prior to the PRPG. Also, this would save space on future products that used Haunts, removing the need to re-print the basic rules on how to use haunts in general.

RPG Superstar 2011 Top 16

Calculate the haunt's saving throw based on the equivalent hit dice with a -- wisdom score. So an 8 HD haunt has a save of +6 (1/2HD+2). Then, give the haunt a save against the turn attempt to see if it is quieted. Easy.

Liberty's Edge

Well, undead have good Will saves, so you could just have the haunt make a save against the turning effect as though it had a Will save of (1/2 effective HD) + 2, which would be the save bonus of a...

Vigil wrote:
Calculate the haunt's saving throw based on the equivalent hit dice with a -- wisdom score. So an 8 HD haunt has a save of +6 (1/2HD+2). Then, give the haunt a save against the turn attempt to see if it is quieted. Easy.

...uh yeah. What he said.


I would just like to add my voice and say I hope Jason includes haunts in PFRPG.

I thought they were a terrific addition.

Scarab Sages

-Anvil- wrote:

I would just like to add my voice and say I hope Jason includes haunts in PFRPG.

I thought they were a terrific addition.

Adding my "yes, please" to this, however belatedly!


Haunts are soooo cool. Please add!

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