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Duncan & Dragons |
![Green Dragon](http://cdn.paizo.com/image/avatar/304.jpg)
I think the Over Hand Chop and Double Strike are meant to simulate this. One is for single weapon users the other is for two weapon combatants. I may have the feat names wrong. This also allows a DM to create a simple house rule to remove iterative attacks by requiring people to use Over Hand Chop or the other one.
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Kaisoku |
![Dragon](http://cdn.paizo.com/image/avatar/Epitaphrum_FHR_071011.jpg)
Devastating Blow would also be a Standard action. Autocrit a standard attack (but don't set off burst or vorpal effects unless it's a true crit).
Grab a x4 weapon and it's basically like getting all 4 normal attacks at your highest BAB. Granted, you won't do as much damage as if you had done 4 crit attacks with a weapon that has burst effects, etc. However, the average damage would be much, much higher, and much more consistent.
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WalkerInShadows |
One thing I'm thinking of doing is changing the way they work - instead of getting a new attack when you hit +6, +11, etc., you gain a second attack at +10, and a third at +20*. The new attack is always at BAB -5, so it would be +10/+5, and then +20/+15/+10. This accomplishes several things:
Eliminates the lowest attack, which has a very small chance of hitting anything anyway (trust me, I've done an analysis to prove it);
Cuts down on dice rolling (and thus makes combat move faster);
Eliminates the need for Perfect TWF (admittedly minor, but still).
*I've also instituted a rule whereby everyone's BAB increases to +20 - the epic attack bonus doesn't kick in until you get +20. This eliminates the Ftr 20/Wiz 20 vs. Wiz 20/Ftr 20 problem, as well as fiddling around with PC/NPC class levels to get the most out of BAB before they hit 20th level and everything is standardized.