Wyvern |
We just finished converting our characters to PRPG. This post is about the evoker.
He has an special ability at 8th level called Elemental Wall. It pretty much says its a Wall of Fire but you can change the element type, "otherwise functions like a Wall of Fire".
A Wall of Fire can be put out (or at least sections of it) by dealing 20 cold damage to it.
So, can a Wall of Cold (as an evoker ability) be "put out" by dealing 20 cold damage to it? What about a Wall of Electricity or one of Fire again?
Another point is the Specialist Bonus itself. This is better explained with an example:
A 9th level Evoker can unleash a 9d6+2 Fireball unto his enemies.
A 9th level Necromancer can unleash a 9d6 Fireball unto his enemies, then send in 24 3HD skeletons to finish them off (72HD worth of undead).
Do you see it? I think you do ;)
Malkari Durant |
We just finished converting our characters to PRPG. This post is about the evoker.
He has an special ability at 8th level called Elemental Wall. It pretty much says its a Wall of Fire but you can change the element type, "otherwise functions like a Wall of Fire".
A Wall of Fire can be put out (or at least sections of it) by dealing 20 cold damage to it.
So, can a Wall of Cold (as an evoker ability) be "put out" by dealing 20 cold damage to it? What about a Wall of Electricity or one of Fire again?
Another point is the Specialist Bonus itself. This is better explained with an example:
A 9th level Evoker can unleash a 9d6+2 Fireball unto his enemies.
A 9th level Necromancer can unleash a 9d6 Fireball unto his enemies, then send in 24 3HD skeletons to finish them off (72HD worth of undead).Do you see it? I think you do ;)
As far as the Elemental Wall power goes, let's just assume that it's 20 points of energy damage of the opposing type, but I definitely agree with the problem about the specialist power. Maybe instead of the +1 damage per 5 levels give them this.
When casting evocation spells with an elemental energy subtype, an evoker may ignore 10 points of that energy resistance per 5 levels. Beginning at 10th level, creatures that are normally immune to that particular energy type are treated instead as having energy resistance 50. At 20th level, any creature who is considered to have a negative energy resistance to that element (e.g. -20 fire resistance) is instead considered vulnerable to that element. This ability only applies to evocation spells cast by the evoker by virtue of being an evoker.
Mind, this hasn't been playtested at all, so it might be a touch over powered. That and its really late where I am.
Rhavin |
Malkari Durant wrote:As far as the Elemental Wall power goes, let's just assume that it's 20 points of energy damage of the opposing type.What is the opposite of acid?
What is the opposite of electricity?
by traditional D&D terminology:
Electricity (Air) - Acid (Earth)
Cold (water) - Fire (Flame)
Yeah, I know acid would be more in live with water but, that's how I've seen it done in sources such as complete arcane.
Gurubabaramalamaswami |
Slight threadjack. Why not just dispense with fireball/lightning bolt/wall of fire and turn them into energy blast/energy bolt/wall of energy. Energy type to be chosen when memorized or when spontaneously cast. Set up chart of opposing energies.
2 birds 1 stone. Don't need a gazillions substitution feats and you get solution to energy balances.