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Johnny Angel |
![American Diver](http://cdn.paizo.com/image/avatar/10_american_col_final.jpg)
If I try to do a fighter 1 / Wizard 3 character, appraise is a cross class. It is cross class regardless of whether the fighter is at level 1 or level 2.
Under those conditions, I'm showing it turn up as cross-class for the one fighter level and class for the two Wizard levels. However, if you put a rank in it in your fighter levels, then the +3 bonus kicks in when it becomes a class skill during your Wizard levels, even if you don't actually put a rank in it during those levels. That's an interpretation of how the rule is supposed to work, but the thrust of it is that if any of your classes has it as a class skill, you get the class skill bonus if there are any ranks in it at all.
Also, it does not seem to pick up the fighters armor proficiency for the "arcane armor training" feat.
It seems that I misspelled "Proficiency" three times. It should now detect it correctly as per the next update.
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![Mark Moreland Drowning Devil Avatar](http://cdn.paizo.com/image/avatar/private/Private-MarkDrowningDevil.jpg)
Thanks for the Monster HD support. I'm working on testing that out now. Some things I noticed:
So far that's it that I've run up against in terms of racial HD. I still see only the dwarf racial info on the "Back" page and the "Race & Stats" page. There's also a beige-shaded Point Buy field that shows up in the middle of the text block on "Race & Stats".
As I implement different monster races in this testing, is there a way to easily import these into future versions, or get them to you to be added as well? In most cases, the races I'm adding are ones that have been used in Pathfinder adventures, and so I figure I can't be the only one interested in seeing them included in the chargen.
Again, thanks for all your work on this. It's a great program already, and I can't wait to see where it goes!
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Johnny Angel |
![American Diver](http://cdn.paizo.com/image/avatar/10_american_col_final.jpg)
Con bonuses are not multiplied by the number of monster HD.
Fixed in the current version.
Skills that are duplicated both by class levels and racial skill make the skill name turn red. I don't know why that is, but it doesn't seem to affect the actual calculations.
Ah. That would be because the racial levels are not being counted in the maximum ranks buyable calculation. The color change is just a warning, but I've fixed the next version to add the racial hit dice to the maximum number of ranks.
I still see only the dwarf racial info on the "Back" page and the "Race & Stats" page.
I did forget to re-protect the Race & Stats sheet so that modifying the textbox wouldn't cause the formula to be overwritten, but otherwise I'm not having any trouble getting this to change when I change the character's race.
There's also a beige-shaded Point Buy field that shows up in the middle of the text block on "Race & Stats".
That is weird. Here is what it should look like:
Race & StatsIs this not what you're seeing? Are you on Mac, or Linux? Possibly using OpenOffice Calc?
As I implement different monster races in this testing, is there a way to easily import these into future versions, or get them to you to be added as well? In most cases, the races I'm adding are ones that have been used in Pathfinder adventures, and so I figure I can't be the only one interested in seeing them included in the chargen.
Things that are pure text can easily be copied over. Things that require calculation are more complicated to transfer over. What adventures are you working with?
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Johnny Angel |
![American Diver](http://cdn.paizo.com/image/avatar/10_american_col_final.jpg)
I also just noticed that racially-derived hp are not being imported into the character sheets, even if they're calculated into the total on the Class page. And the statblock generator doesn't seem to be functioning.
Whoops. The hit points should show up now in the next version. But what are you seeing with the stat block? Is it not updating at all? That is, still just showing Dwarf like the other text boxes?