Change Request: Two-Weapon Defense feat


Skills & Feats

Scarab Sages RPG Superstar 2009 Top 4

Feel free to comment, I have offered my suggested change below.

TWO-WEAPON DEFENSE (GENERAL)
Prerequisites: Two-Weapon Fighting.

Benefit: When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC. If you have the Improved Two-Weapon Fighting feat, this shield bonus increases to +2. If you have the Greater Two-Weapon Fighting feat, this shield bonus increases to +3.

When you are fighting defensively or using the total defense action, this shield bonus increases to +2. (+4 if you have the Improved Two-Weapon Fighting feat, or +6 of you have the Greater Two-Weapon Fighting feat).

Special: A fighter may select Two-Weapon Defense as one of his fighter bonus feats.

Changes From the Original:
Prerequisites: minimum DEX removed. If you can TWFight, you can TWDef. Opens this feat to Rangers who may not meet the ability Prereq.

Benefit: Combines the Improved/Greater versions of Two-Weapon Defense (Complete Warrior) into one feat. Makes this feat a worthwhile addition to a two-weapon fighter's arsenal, as opposed having to spend three feats to get a tiny benefit.


I do like this a lot. I think this would be nice, but it might be a little overpowered. I am not sure though, that is for the calculators to determine. Also,

raidou wrote:
Opens this feat to Rangers who may not meet the ability Prereq.

Rangers need not meet the prereqs for any Weapon-Style Feat.


Seconded. It helps with one of the Achilles' Heels of the TWF ranger: low AC.

Scarab Sages RPG Superstar 2009 Top 4

Rangers do not need to meet the prerequisites for:

- Two-Weapon Fighting
- Improved Two-Weapon Fighting
- Greater Two-Weapon Fighting

However, the Two-Weapon Defense feat is not called out in either the feat description or the ranger class writeup as having a similar exception. Basically the class that needs it most may not qualify for it because of multi-ability-dependency.


raidou wrote:

Rangers do not need to meet the prerequisites for:

- Two-Weapon Fighting
- Improved Two-Weapon Fighting
- Greater Two-Weapon Fighting

However, the Two-Weapon Defense feat is not called out in either the feat description or the ranger class writeup as having a similar exception. Basically the class that needs it most may not qualify for it because of multi-ability-dependency.

Nope, they need not meet them, see below.

Alpha 3 wrote:

Combat Style Feat (Ex): At 2nd level, a ranger must select

one of two combat styles to pursue: archery or two-weapon
combat. This choice affects the character’s class features
but does not restrict his selection of feats gained through
normal advancement. He can choose these feats, even if he
does not have the normal prerequisites.

...
If the ranger selects two-weapon combat, he can choose
from the following list whenever he gains a combat style feat:
Deft Shield, Double Slice, Two-Weapon Defense, and Two-
Weapon Fighting. At 6th level, he adds the following feats to
his list: Improved Two-Weapon Fighting and Weapon Swap.
At 11th level, he adds the following feats to his list: Greater
Two-Weapon Fighting and Two-Weapon Rend.

Scarab Sages RPG Superstar 2009 Top 4

D'oh!

I was looking at the PH. Pay me no mind.


This is an excellent idea. It also helps everyone meet halfway in regards to needing the improved and greater TWF feats. You still need these feats for additional attacks at higher levels, but they have more value if two weapon defense is selected.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm not a fan of feats that get progressively better. That said, you can always take Twin Sword Style from the Forgotten Realms Campaign Setting. ;)


Does that also apply to feats taken normally? I had assumed that only applied to feats chosen with the combat style class feature.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Gnome Ninja wrote:


[Rangers need not meet the prereqs for any Weapon-Style Feat.

As long as that feat is in thier chosen arms tree. i.e. archery for those who chose archery. etc.


Why shouldn't combat feats get better as you go up in level?

Spells get better as you level: magic missiles do more damage and you get more of them, spells last longer, they're hard to dispel, and they have a greater range. The higher level you get, the better meta-magic feats get, as you can apply them to more and more spells.

Combat feats getting better as you go up in level is critical to allowing melee characters to fall less behind as they go up in level.


I guess, I third this. Great idea! Two Weapon Fighting is woefully weighted down with too many feats and this helps out a lot in a minor way.

SirUrza wrote:
I'm not a fan of feats that get progressively better. That said, you can always take Twin Sword Style from the Forgotten Realms Campaign Setting. ;)

Sorry but I disagree with you. Fighting feats like this are about the only feats that don't get more powerful as one levels, with the exception of power attack feats. A caster get meta-magic feats that as they get access to better, higher level spells they can do more powerful things. While the mechanic is never spoken out loud to improved as they level, it already exists.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Sir Hexen Ineptus wrote:
Sorry but I disagree with you. Fighting feats like this are about the only feats that don't get more powerful as one levels, with the exception of power attack feats. A caster get meta-magic feats that as they get access to better, higher level spells they can do more powerful things. While the mechanic is never spoken out loud to improved as they level, it already exists.

Terrible example. Why? Because a Wizard has to give up a higher level spell slot to use meta magic feats. And even then, no matter how much meta magic you use, a monster is more likely to resist a Fireball at level 18 then he is a level 8 or 9 spell.

What does a fighter give up for a for a feat that just keeps getting better? Nothing. If you want Two Weapon Defense to get better, campaign for Improved, Greater, Superior versions of it.


Sir Hexen Ineptus wrote:
Fighting feats like this are about the only feats that don't get more powerful as one levels, with the exception of power attack feats. A caster get meta-magic feats that as they get access to better, higher level spells they can do more powerful things. While the mechanic is never spoken out loud to improved as they level, it already exists.

Agreed. Empower Spell (for example) is vastly more useful to a wizard/sorcerer when he's 12 level than when he's 6 level...


SirUrza wrote:
Sir Hexen Ineptus wrote:
Sorry but I disagree with you. Fighting feats like this are about the only feats that don't get more powerful as one levels, with the exception of power attack feats. A caster get meta-magic feats that as they get access to better, higher level spells they can do more powerful things. While the mechanic is never spoken out loud to improved as they level, it already exists.

Terrible example. Why? Because a Wizard has to give up a higher level spell slot to use meta magic feats. And even then, no matter how much meta magic you use, a monster is more likely to resist a Fireball at level 18 then he is a level 8 or 9 spell.

What does a fighter give up for a for a feat that just keeps getting better? Nothing. If you want Two Weapon Defense to get better, campaign for Improved, Greater, Superior versions of it.

Your missing the fact that as a wizard get access to higher level spells that they get more use out of the meta magic feats because they get to use them on higher level spells. Yeah they have to spend a higher level spell, but they get a vastly better use.

A maximized magic missile vs. maximized chain missile makes a world's difference.

P.S. Lets not also forget things like improved toughness, there is an example of improving effects of feats, but you would rather, sense it is a fighter feat have them just take the original toughness feat over and over again? Please.

P.P.S. To apply this dislike to caster feats would be like making having: lesser meta magic empower, 1-3rd level spells, meta magic empower, 1-6th level spells, and then greater meta magic empower spells, levels 1-9.

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