Half Elves, still borked.


Races & Classes


So I'm going over the newest Alpha Release and I read over the Races section, the race fixes were one of the few things in PRPG that I really liked in the first beta, all the choices were good (Though that Elf -2 CON still really hurts), and it was nice to see the Hal Orc and Elf not get boned anymore.

Then Alpha 2 and 3 came along and completely screwed over the Half Elf and I gotta ask why? They really don't gain much, sure that floating +2 to any stat is nice but the human gets that, more skill points, any bonus feat, and a free Martial weapon pro. When all the elf gets really is a few skill bonuses,some immunities, and a free skill focus feat (Which really aint that good).

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Viktor_Von_Doom wrote:

So I'm going over the newest Alpha Release and I read over the Races section, the race fixes were one of the few things in PRPG that I really liked in the first beta, all the choices were good (Though that Elf -2 CON still really hurts), and it was nice to see the Hal Orc and Elf not get boned anymore.

Then Alpha 2 and 3 came along and completely screwed over the Half Elf and I gotta ask why? They really don't gain much, sure that floating +2 to any stat is nice but the human gets that, more skill points, any bonus feat, and a free Martial weapon pro. When all the elf gets really is a few skill bonuses,some immunities, and a free skill focus feat (Which really aint that good).

What exactly are you looking for? Statwise the Half-Elf is at the exact same place any other race in Pathfinder is at, a net +2 to total scores with greater flexibility to apply it. The Half Elf also gets the same flexibility in determining it's favored class. They also get things that the humans don't get, such as low-light and resistances. You seriously can't be expecting them to get ALL the benies that Humans get. If you have some compromise point in mind, what is it?

Personally I think they're fine just the way they are, and a considerable improvement over D20.

Dark Archive

I just think it's weird that Half-Elves get skill focus.

Skill focus? Really? Why not just a bonus feat? You aren't playing a Half-Elf for the rules, just the back story (at this point) Why not have a bonus feat? A player pointed out it's to much like a human, but honestly, if you aren't going to add any sort of new ability, why not make it more like a human?

More importantly, it's a Half-ELF not Half-HUMAN for a reason, why not give it some better elf powers other than good senses?


Goblins Eighty-Five wrote:

I just think it's weird that Half-Elves get skill focus.

Skill focus? Really? Why not just a bonus feat? You aren't playing a Half-Elf for the rules, just the back story (at this point) Why not have a bonus feat? A player pointed out it's to much like a human, but honestly, if you aren't going to add any sort of new ability, why not make it more like a human?

More importantly, it's a Half-ELF not Half-HUMAN for a reason, why not give it some better elf powers other than good senses?

Because we're still looking to be backwards compatible and transparently the same game as what we've been playing all along. The design goal (it seems to me) is to enhance not replace the existing rules.

Improve rather than change.


As the player of a half-elf ranger character made in 2E, ported to 3.0, 3.5 and now Pathfinder, I must say that now in Pathfinder my half-elf finally is himself again... The 3.0/3.5 version was close, but not quite there... The Pathfinder version gives him back everything he used to have, and then some!

So all I have to say is I like to have half-elves back... I think no one I know has made one in all the 3.x years, and now people is talking about rolling a half-elf this or half-orc that... and that's a nice change.


im pretty happy with the half-elf now, in version 2 the human was the one "borked" by the half elf. the elven senses and the skill feat makes them a pretty powerful rogue. I have one in my game now and I NEVER have half elves. (the human martial weapon prof is not that great, especially for the people who get ALL martial profs)

Dark Archive

Gurubabaramalamaswami wrote:

Because we're still looking to be backwards compatible and transparently the same game as what we've been playing all along. The design goal (it seems to me) is to enhance not replace the existing rules.

Improve rather than change.

If we discuss backwards compatibility lets discuss bonuses to gather info and diplomacy. Where did THAT go? My super diplomatic half-elf player went ape-s**t!

I say smack that back in there.


In my game I narrowed the human's ability to two abilities based on sub-races (+2 Int or Cha for race X) so they players are forced to think a little more about which sub-race of human they want to be.

It also boosts the half-elf a little because they don't have this restriction.


Goblins Eighty-Five wrote:
If we discuss backwards compatibility lets discuss bonuses to gather info and diplomacy. Where did THAT go? My super diplomatic half-elf player went ape-s**t!

Gather Information has been rolled into Diplomacy. Skill Focus will give you +3. It's still in there, only now you have the option to apply the bonus to a different skill.

They also now receive the elf's ability to spot secret doors. All in all I'd say they're doing pretty good.


Goblins Eighty-Five wrote:
Gurubabaramalamaswami wrote:

Because we're still looking to be backwards compatible and transparently the same game as what we've been playing all along. The design goal (it seems to me) is to enhance not replace the existing rules.

Improve rather than change.

If we discuss backwards compatibility lets discuss bonuses to gather info and diplomacy. Where did THAT go? My super diplomatic half-elf player went ape-s**t!

I say smack that back in there.

I'm all about this. I loved the gather info and diplomacy bonuses on half-elves, plus it made sense for a mutt of two high-society races to get extra socialite bonuses.

Infamous Jum wrote:
Gather Information has been rolled into Diplomacy. Skill Focus will give you +3. It's still in there, only now you have the option to apply the bonus to a different skill.

He/she means as a bonus from race, not from feat. Half-elves should still get a diplomacy bonus.

(Note - anyone offended by me calling a half-race a "mutt" should note that I'm a half-race and call myself a "mutt". Intent is the same form of "term of endearment" as the word "gay" has become. I'm actually more offended by the fact that "race" is used instead of "species".)


I never got how the "outcast" and "outsider" half-elf got a bonus to gather info and diplomacy. yeah i know being outside of a problem get you an unique outlook but come on. either the outsider concept or the diplomatic concept needs to go, and im glad it did.

I mean the mechanics DID NOT support the theme, if a npc was going to talk to any one it would be the half elf (at least half-orcs fit the outsider theme by having a penalty to CHA, well they DID )

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I like skill focus. Saves half-elf rogues from having to spend a feat on it. :)

Dark Archive

SneaksyDragon wrote:

I never got how the "outcast" and "outsider" half-elf got a bonus to gather info and diplomacy. yeah i know being outside of a problem get you an unique outlook but come on. either the outsider concept or the diplomatic concept needs to go, and im glad it did.

I mean the mechanics DID NOT support the theme, if a npc was going to talk to any one it would be the half elf (at least half-orcs fit the outsider theme by having a penalty to CHA, well they DID )

I really preferred the trait from Alpha 1 Adaptable (one free class skill free weapon proficiency) going to the half-elf. That made the race playable for me. It's what I'm sticking with in my campaign.

Taking the proficiency and giving it to the human is already front-loading a powerful race that gets a bonus feat and extra skill points.


I 100% agree about giving back a racial bonus to Diplomacy. Call it "Bridge the Gap".

Shadow Lodge

Gurubabaramalamaswami wrote:
I 100% agree about giving back a racial bonus to Diplomacy. Call it "Bridge the Gap".

As someone already pointed out take the Skill Focus Half Elf racial bonus feat and apply it to Diplomacy, done deal. It's sort of like having the Racial Bonus to Diplo... only better. I don't understand how can you complain about getting a +3 bonus instead of +2 and having the option of using it elsewhere.

-- Dennis


0gre wrote:
As someone already pointed out take the Skill Focus Half Elf racial bonus feat and apply it to Diplomacy, done deal. It's sort of like having the Racial Bonus to Diplo... only better. I don't understand how can you complain about getting a +3 bonus instead of +2 and having the option of using it elsewhere.

Because the +2 bonus applied on top Skill Focus etc. It was a racial bonus. Thus, a Half-Elf with a two-to-two plus Skill Focus would have a +7 bonus plus Cha plus ranks. Plus it didn't cost a bonus Feat to do it - you got the bonus Feat on top of it.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Roleplaying Game / Alpha Playtest Feedback / Alpha Release 3 / Races & Classes / Half Elves, still borked. All Messageboards
Recent threads in Races & Classes