Caught Off Guard -- WhoWhatNow?


Skills & Feats

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Would a rogue with Caught Off Guard deal Sneak Attack damage on every hit with an improvised weapon?

Edit: changed "attack" to "hit"


delabarre wrote:

Would a rogue with Caught Off Guard deal Sneak Attack damage on every hit with an improvised weapon?

Edit: changed "attack" to "hit"

In Alpha 1 & 2, it only worked against an unarmed opponent. Did they remove the word "unarmed" from the feat description?

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
hogarth wrote:
In Alpha 1 & 2, it only worked against an unarmed opponent. Did they remove the word "unarmed" from the feat description?

I missed the word "unarmed"...it still makes a spanner a higher-value weapon for a sneaky rogue than a dagger...


hogarth wrote:
delabarre wrote:

Would a rogue with Caught Off Guard deal Sneak Attack damage on every hit with an improvised weapon?

Edit: changed "attack" to "hit"

In Alpha 1 & 2, it only worked against an unarmed opponent. Did they remove the word "unarmed" from the feat description?

No, the feat is unchanged.

(Of course, that's why its useless - how many 'unarmed' opponents do players fight? Any natural attack means the creature is armed).


Squirrelloid wrote:
hogarth wrote:
delabarre wrote:

Would a rogue with Caught Off Guard deal Sneak Attack damage on every hit with an improvised weapon?

Edit: changed "attack" to "hit"

In Alpha 1 & 2, it only worked against an unarmed opponent. Did they remove the word "unarmed" from the feat description?

No, the feat is unchanged.

(Of course, that's why its useless - how many 'unarmed' opponents do players fight? Any natural attack means the creature is armed).

enter the Monk/Rogue.

Hmmm...
Monk Unarmed damaged do not match between charts.

20th Lvl Monk does 5 attacks @ 2d10 (or 4d8)
20th Lvl Rogue does 3 attacks @ + 10d6
20th Lvl (10/10) Monk/Rogue does 4 attacks @ 2d8 + 5d6


delabarre wrote:
hogarth wrote:
In Alpha 1 & 2, it only worked against an unarmed opponent. Did they remove the word "unarmed" from the feat description?
I missed the word "unarmed"...it still makes a spanner a higher-value weapon for a sneaky rogue than a dagger...

Not really; any schlub can pick up a rock or a stick and be "armed".

Note that natural weapons count as "armed" too, so you can't even use Caught Off Guard on your dog.

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
hogarth wrote:
Note that natural weapons count as "armed" too, so you can't even use Caught Off Guard on your dog.

Would a wizard holding a wand be counted as "unarmed"?

Shadow Lodge

Squirrelloid wrote:
(Of course, that's why its useless - how many 'unarmed' opponents do players fight? Any natural attack means the creature is armed).

Wizard/ Sorcerer casting spells is about all I can think of. Hmm


0gre wrote:
Squirrelloid wrote:
(Of course, that's why its useless - how many 'unarmed' opponents do players fight? Any natural attack means the creature is armed).
Wizard/ Sorcerer casting spells is about all I can think of. Hmm

Except Paizo rules give a disturbing number of those natural attacks of one sort or another.

At least two sorceror bloodlines hand out claws.

The Necromancy wizard specialist track hands out a damaging touch attack at first level - which would make the character count as armed.

And that's without looking - just what I remember.

The ability to do lethal (ie, not non-lethal) damage (without needing to cast a spell between now and then to do so) means you're armed.


0gre wrote:


Wizard/ Sorcerer casting spells is about all I can think of. Hmm

Do you require a wizard/sorcerer to use two hands while spellcasting? 'Cause otherwise he could be holding something pointy in his non-casting hand.


The Necromancy wizard specialist track hands out a damaging touch attack at first level - which would make the character count as armed.

That is actually not correct, as it specifically requires a standard action to use. Which means you don't threaten with it, which means you aren'y considered armed.


I have a suggestion for the feat that would solve at least some of this issue, and make more logical sense (to me at least) at the same time.

What if the feat's wording were changed to provide the "flat-footed" bonus ONLY to the first attack made with the improvised weapon, or even the first attack with ANY improvised weapon in the encounter, regardless of whether the opponent is armed or not.

Logically, I see this as a WhoWhatNow? moment on behalf of the opponent as they get attacked with an item that would not normally be a weapon, but it seems silly to me to think you would continue to be able to bamboozle your opponent in subsequent attacks.

Merisiel attacks the City Guardsman with a sharpened piece of wood pried from the table edge, twisting it deep into his gut before he even realizes what she's up to !

The City Guardsman howls in pain and whirls to counter the wily rogue !

Merisiel jabs him again, this time burying the wood into the soft part of his neck just above his gorget.

The city Guard desperately tries to figure out how Merisiel is causing these grevious wounds, but can't seem to dodge the hidden weapon. Something seems to be dripping down the half-elf's hand, maybe blood, but how is she DOING THIS !

Merisiel pokes out the Guardman's left eye and drops the splinter, casually sauntering out of the bar past the disbelieving eyes of the Guardsman's companions ....

the feat is still incredibly useful, as you almost always have a weapon at hand and no improvised penalty, but this limits the insta-sneak-attack moment to once per encounter.

Liberty's Edge

hogarth wrote:
0gre wrote:


Wizard/ Sorcerer casting spells is about all I can think of. Hmm
Do you require a wizard/sorcerer to use two hands while spellcasting? 'Cause otherwise he could be holding something pointy in his non-casting hand.

Not to mention any wizard/sorcerer with a staff as a bonded item would be considered armed, too.

Robert

Sovereign Court

This feat really needs to be changed, maybe to include only the first attack in an encounter while using an improvised weapon, or change it to a bonus to Feint checks when using an improvised weapon, or something. As it stands, a rogue with TWF and a hamhock in each hand can Disarm with his first attack and then sneak attack his opponent into mulch. (Then pick up his former foe's leg and do it again!)


Twowlves wrote:


This feat really needs to be changed, maybe to include only the first attack in an encounter while using an improvised weapon, or change it to a bonus to Feint checks when using an improvised weapon, or something. As it stands, a rogue with TWF and a hamhock in each hand can Disarm with his first attack and then sneak attack his opponent into mulch. (Then pick up his former foe's leg and do it again!)

Did you read the posts in this thread?

How come I can never find a campaign where all of my enemies walk around unarmed?

:)

Sovereign Court

hogarth wrote:
Twowlves wrote:


This feat really needs to be changed, maybe to include only the first attack in an encounter while using an improvised weapon, or change it to a bonus to Feint checks when using an improvised weapon, or something. As it stands, a rogue with TWF and a hamhock in each hand can Disarm with his first attack and then sneak attack his opponent into mulch. (Then pick up his former foe's leg and do it again!)

Did you read the posts in this thread?

How come I can never find a campaign where all of my enemies walk around unarmed?

:)

Or did you miss the part in my post where I said the rogue's first attack would be a DISARM?


Twowlves wrote:


Or did you miss the part in my post where I said the rogue's first attack would be a DISARM?

Oops. Just more confirmation that I'm unable to read...

Sorry about that.

It's a nice trick, but it still only works until your foe picks up another weapon.


Hmmm. Combine this feat with Improved Disarm. Smells like spiked chain breakage...

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