Zoomackulas's Curse of the Crimson Throne


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Liberty's Edge

Taking up Theruska's advice, Sarastal questions the little dragon as Yselle works the lock. The lock pops open easily enough for the young girl with a satisfied smirk on her face. The little creature quickly exits the cage and wings around the room a few times before settling down on the heap of coins in the middle of the table. A smile on its face or what looks like one, is very noticable. Well my lady I thank thee for releasing me! As to your questions fine lady I would guess what you are looking for are in his quarters through the door there where the smelly human stands. I know it leads down into the lower portion of the boat but I was never down there, only caged in this dreadful room. And below the trap door are dream spiders and worse. Not sure what it is but it is big, about the size of your holy one there I would guess. So I am in all of your debts so I will help you where and when I can! The tiny dragon waits atop the pile seeing what the group is going to do next...


"All right, let's tie up these sleeping guards and take a look at Devargo's private quarters. I think we can leave the dream spiders alone for the moment. Majenko, you're welcome to follow us or go free -- whichever you like, as far as I'm concerned."


"Mjenko, you can watch over my while I tie up these big louts," says Yselle. She begins binding the guardsmen none too gently.

Liberty's Edge

At Sarastal's suggestion Yselle begins to tie up the thugs none to gently while Majenko watches on to her work. He says to Saratal first, Thanks for the offer, I am in all of your debts so I will stay and help where I can! And lady Yselle the one on the left there his bonds are still a little loose. Well lets see, I know who you ladies are and Master Thelix there but I have not been introduce to the others as of yet? I also think some of the men tied up there will not be needing some of their clothing anytime soon and the man by the door there could use some. Something more suitable for such an important mission as you all are on I would think. We can deal with the smell later I guess...........And I am ready when you all are to proceed down to Devargo's room.......


Dwarf Fighter 3

"Baern." The dwarf leans against the wall and rubs his head. "Oh, I'm either too drunk for this or not drunk enough."


Male Human (Chelaxian) Urban Ranger 3

"Inros. My family are merchants in Highbridge"


Yselle puts her hands on her hips and frowns.

"Um, can we save the pleasantries for later? We've got a door to kick down."


Male Human Cleric 2 / Fighter 1

Thelix smiles at their new friend, as he approaches the now unlocked door to enter.


male Human Monk 2

Finally told directly that he stinks Theruska looks himself down, realising once more that he isn't in his best of days, clothings torn, smelly and outright dirty he looks a bit ashamed.
Nothing I can help now, fast. Back to work. he thinks, then looks around to the others once more, to open the door when they are ready.

Liberty's Edge

Seeing that everyone is ready to proceed Theruska opens the door and heads down the steps followed by the others leaving the Eel's Aft deck. Its dark down here, no light is present except for the light from behind you spilling down the steps. At the bottom is a short hallway and you can see a door about twenty feet in front of you with a passageway that leads off to the right of the door further taht goes off into the ships lower deck.

State your actions and roll any checks you want to make. Anyone who can't see in the dark will not see anything once you get to the door.


Dwarf Fighter 3

"I'll lead." Baern puts away his shield and, holding his axe in both hands, begins to slowly move down the hallway.

Hooray for darkvision! Stealth, Perception: 1d20-5=1, 1d20+2=11


Should I light a torch?


Male Human Cleric 2 / Fighter 1

"Yes. Some light would be nice" Thelix says, as he watches the dwarf disappear alone into the darkness. He then begins to take tentative steps into the door, waiting for the light before proceeding.


As quickly as she can, Yselle lights up one of her torches.


Sarastal realises she has no light source, but says nothing.


Male Human (Chelaxian) Urban Ranger 3

perception to smell anything down the stairs:
1d20+7=13
assuming check turns up no unusual and dangerous smells

"We have not smelled anything flammable yet, so we should be safe with a torch."

Liberty's Edge

The group proceeds down the hallway until it ends at the door in front of you. To the right the hallway heads off into the ship further about fifteen feet leading to the center of the ship. The docked ship groans, creeks and sways very faintly. The dark and dankness is almost overwhelming to the group but thankful for the torch that Yselle lit. At the door quick checks reveals no harm will come to the group, Devargo not worring about persons getting this far into his home it seems. Thelix slowly opens the door, a strange and bitter smell hits Inros immediately who was still checking for possible dangerous smells from moments ago, but now he is not to sure about the safety of the lit torch. Once inside he will see its safe as Baern moves into the room first with axe in hand followed by the rest. The room is about twenty five feet by 15 feet and you are standing in the southwest corner of the room, the left wall is actually the ships hull. Two large fireplaces are built into the curving wall of the ship's hull here, each fitted with an iron bar on which dangle several cauldrons Firewood is stacked to the north in a haphazard mound. Dozens of empty glass vials sit atop the mantles of each fireplace. The fireplaces stand cold but you can tell they have been used recently. Sarastal eyes the vials with interest having an idea what this room is used for. The group can tell this is not Devargo's quarters....

Manjenko says from behind group as he hovers just at the doors entrance, This must be Devargo's drug lab, thats how he gets most of his coins by selling Shiver and Dream Spider Venom, nasty stuff I must say! His voice trails off in your head as the group breathes in the old fumes from the drugs....

State your actions and roll any checks you want.


male Human Monk 2

Smelling the drugs, Theruska is not so sure he wants to breath too deep in that room. The human speaks, after looking around a bit: "You think we should report that to the city-guards? Would that help? Or would that nest just get a new king?"


"Yeah, I think we should report this," says Yselle. She eyes the vials with more than just curiosity. "We don't want all this stuff falling in the wrong hands."


Sarastal says "Just a second; there might be something valuable in here..." She casts Detect Magic, takes a deep breath of fresh(er) air and scans around the room while holding her breath.


Male Human Cleric 2 / Fighter 1

"My bet is the City guards already know about this guy, and what he does, but it certainly wouldn't hurt".

Thelix then walks fully into the room, looking about for anything unusual. He assumes the smell is just a chemical smell of some sort, not that different from some of the odors used in the process of manufacturing arms and armor.

Perception (1d20+2=3)

And as usual when not in combat, knocks something over probably discoloring another part of his armor.


Male Human (Chelaxian) Urban Ranger 3

"Baern, you were with the Guard, weren't ya? Did you ever know what this guy was up to?"


Dwarf Fighter 3
Inros Har wrote:
"Baern, you were with the Guard, weren't ya? Did you ever know what this guy was up to?"

"Only rumors. If we had any actual evidence, we would of came down and arrested him already."

Liberty's Edge

As the group talks over what to do with this new found information Thelix bumps over one of the dangling cauldrons. It only drops a few feet but the noise it causes makes the group cover their ears and wince at the sound. The ship to rock a bit from the sudden shift in weight in its belly. The glass ware rattles against each other but none fall to the floor. A few not so empty vials come out of hiding as attention is drawn to the shelf holding them. As things calm a bit and Thelix turns red faced, Sarastal casts about the room with her magic trying to pick up anything that might be worth while or of interest but unfortunately nothing appears to her sharp eyes.

Majenko speaks up, Fool of a Cleric! Becareful around this dangerous stuff, who knows what Devargo left around this ship or what. His big pet will sure to know where we are now, hopefully there are no other doors to its lair other than that trap door in the throne room. Let us move on and find what you came looking for and leave this cursed rotting ship!

For when you leave the room

Spoiler:
Heading down the hallway towards the center of the ship you find yourselves in a larger hallway taking up most of the ship's belly. You can see two rotting masts that reach up through the ceiling and into the deck below. To your left the hall ends about twenty feet away at two closed double doors. Also another door is present right next to the doors on the far wall. To your right ends in an opening that drops to the bottom of the ship. A hatch leans open that would usually cover the opening. A slimy knotted rope hangs over the edge for use to climb down. It covers a ten by ten square. Before the open hatch are two more closed doors on opposite sides of the hall of each other. The length of the hallway is fifty feet including the open hatch and the hallway is only ten feet wide. It would normally be completely dark here without a light source. Faint footsteps above can be heard above you, sounds like two persons but not in a hurry and they don't seem to becoming in your direction as of yet.......

To keep things moving I posted what you are coming up to next but finish things in the drug lab first! So there are four doors coming up, to make things easy 1=double doors 2=single door by the double doors 3=single door along the wall from where you emerged and 4=single door directly across from #3. So post what you are doing in the lab and then where you are going next!


"Hmmm, I wonder how much these are worth," says Yselle, eying the vials of liquid.

Appraise 1d20+3=5


"Feh -- nothing magical," Sarastal mutters as her held breath comes whooshing out of her lungs. "Grab whatever you want, and let's get out of here."

When they enter the hallway...

Spoiler:
"Someone close that hatch! I'm pretty sure that Devargo's office isn't down there, and there may be more spider beasties crawling in the lower parts of the ship." Sarastal tugs at the hatch with her feeble arms.


Male Human Cleric 2 / Fighter 1

Thelix frowns at the small dragon..."Fool I might be...but what does that make one whom a fool had to rescue?" "I wasn't the one in a cage".

Thelix then makes his way to door number 2, and stands by waiting for someone with sharper senses to check it. "Lets try this one first". Thelix states. "Could someone see if its been booby trapped or anything?"


"Okay. Make way. Professional at work."

I check door 2 for traps. Using Perception, now that Search is no longer in PFRPG.
Perception 1d20+4=13


male Human Monk 2

Theruska keeps to the front of the group, doing his best to not be in the way of someone and keeps quiet.


Male Human (Chelaxian) Urban Ranger 3

Inros takes a position behind Yselle, and figures in these tight quarters his sword is his better option.


Male Human Cleric 2 / Fighter 1

Thelix assuming if the door was trapped it would have been found, pushes open the door and looks inside.

Liberty's Edge

Seeing nothing magical in the room Sarastal leaves in a huff with the others except for Yselle who eyes the vials of liquid with interest. Looking closely at the vials trying to discern the value of each but can't come up with a figure at the moment as to their worth. Her best guess would probably twenty five gold sails, the going cost for the drug on the street she knows. But do the vials all contain the drug or maybe something more sinister......

A sharp bang floods the hall making everyone jump at the sound as the hatch door slams down being heavier than Sarastal imagined. She catches up with the group as Thelix leads everyone over to a door on the other side of the hall.

The group takes up positions around the single door at the end of the hall. Yselle catches up and takes a look at the door and finds no danger to her or the group. Everyone else is ready to go, Thelix opens the door quickly and is assulted by a smell worse than the drug lab. The rest of the group wrinkles their noses as the small hits them standing in the hallway. Three open stalls line the hull wall of this very small room and each in need of a good cleaning. The privy is very simple, just the three stalls with tiny holes leading most likely to the river. A pile of papers and booklets sit outside the stalls some very graphical in nature.....

Therusaka, Baern and Inros ease up on their grips of their weapons as they relize what the room is they face.....


"Ewww! Shut the door quick!"


"Er...wait! Let me examine those papers. Later."

Sarastal grabs the papers and stuffs them in her pack.


Male Human Cleric 2 / Fighter 1

"Well if anyone needs to go...now's the time". Thelix says with a grin. He then steps to the double doors, and stands aside waiting for those more observant to check the doors for nasty surprises.


male Human Monk 2

Theruska turns aside, then follows Thelix to the double door, taking the other side.


"Ugh! That's disgusting, Sarastal. Those papers are filthy!"


Yselle examines the double doors for traps and other suspicious signs.

Perception 1d20+4=16

Liberty's Edge

After Saratal collects some of the papers for later inspection and gets a disapproving comment from Yselle, the door to the privy is closed quickly, the group ready to move onto more important business. Thelix again takes the lead and stands ready in front of the double doors. Yselle inpects the door and lock for danger but finds none. With Theruska on one side and Thelix on the other they open the door slowly letting Yselle's light shine in the room. Crates, barrels and tables sit in this cramp hold, obviously a storage room for Devargo and his enforcers........


"Ah, good. Now what's theirs is ours."

The thief rummages through her pack and produces a crowbar, which she uses to crack open the crates.

Liberty's Edge

Cracking open many of the crates in the forward hold, Yselle finds most are filled with either food stuffs or stale water. A few have stacked firewood, damp moldy clothing and tools but nothing else of real interest to her is found.....


Male Human Cleric 2 / Fighter 1

"Hmm...just junk", Thelix states. "Let's try this door next".

Thelix approaches door number 3 and awaits the perceptive.


Yselle shrugs, disappointed at having found nothing of great value. She puts away her crow bar and goes to examine the next door.

Perception 1d20+4=11


Sarastal does a cursory scan of the storage room with Detect Magic, just in case.


Male Human (Chelaxian) Urban Ranger 3

Feeling frustrated by the new lack of action, Inros takes up position for the next door. "Third time's the charm?"


Male Human Cleric 2 / Fighter 1

Thelix swings the door open, and looks inside, Sword drawn back for attack.

Liberty's Edge

As the others head to another door in the ships bowel Sarastal takes a moment to cast about for anything magical in nature just in case but sees no auras emanating from the ships forward hold as she suspected. The rest reach the other door which Yselle goes through her inspection quickly and finds nothing nodding to Thelix to proceed. Thelix opens the door with the rest of the group ready for trouble behind him but again find yourselves facing another foul smelling room which is empty save for a mound of filthy straw seething with vermin. Obviously not Devargo's quarters or office but a room most likely used to hold prisoners.......

Closing the door to keep the smell in the group moves to the last of the doors in the hallway since you are out of other options. The door opens easily enough after a quick once over by Yselle. With a nod she allows the other to open and move into the room. Another empty room except for a single low desk against the hull of the ship. To the north and south are doors leading to more areas not seen from the hallway. On the south wooden door it is marked with a painting of a spider. The other has no markings......the group can feel they are getting closer to their goal but which door to take......


Sarastal scans for magic again.


With no one's prompting, Yselle investigates the two doors.

Perception on Spider door 1d20+4=8
Perception on unmarked door 1d20+4=16


male Human Monk 2

Theruska positions himself close to the door with no marking on it. Silently he looks around if the others think alike, then waits to have the door checked before opening it.

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