Thousand Bones

Theruska Thull's page

43 posts. Alias of Franz Lunzer.


Full Name

Theruska Thull

Race

Human

Classes/Levels

Monk 2

Gender

male

Special Abilities

Stunning Fist, Flurry of Blows, Unarmed Strike, Combat Reflexes, Evasion,

Alignment

Lawful neutral

Languages

Common

Strength 10
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 17
Charisma 10

About Theruska Thull

PC for Zoomackulas's Curse of the Crimson Throne

Appearance
Theruska has long, dark brown hair. He looks a bit savage, his clothes a bit ragged. He has not really much but some javelins and a worn backpack that looks halfway filled. Apart from the savage look he seems like the average guy down the road.

Background

Spoiler:
Theruska came down from Crystal Rock, bit somehow took one wrong turn on the road and ended in the middle of nowhere. So he went off roads down south towards Korvosa. That's why he isn't in the his best wear.
Now he is in desperate need of some new cloths and a bath, to be allowed in the libraries of Korvosa. He is in search of a Manuskript for his Temple, up north near Sirathu.

Character Sheet
Male Human Monk 2
LN medium Humanoid (Human)

Init: +2;
Senses: Listen +3, Spot +3;

Defense
AC 15, touch 15, flat-footed 15 (+2 DEX, +3 WIS)
hp 20 (2d8+4)
Fort +5, Ref +5, Will +6,

Offense
Speed 30ft.
Melee Unarmed +1 (1d6) or
Flurry of Blows -1/-1 (1d6)
Ranged Javelins +3 (1d6)
Space 5ft.; Reach5ft.
Special Attacks Stunning fist (DC 14) (2/day)

Statistics
Str 10 (0 pts.), Dex 15 (7 pts.), Con 14 (5 pts.), Int 10 (0 pts.), Wis 17 (13 pts.), Cha 10 (0 pts.)
Base Atk +1; Grp +1

Feats:
Human bonus feat: Dodge
1st level feat: Mobility
Monk1 bonus feat: Stunning fist
Monk2 bonus feat: Combat Reflexes

Skills Bonus = Ranks + Ability bonus + Misc.
Balance (Dex)* 7 = 5 + 2
Climb (Str)* 0
Concentration (Con)* 2 = 0 + 2
Decipher Script (Int) 2 = 2 + 0
Diplomacy (Cha)* 3 = 3 + 0
Escape Artist (Dex)* 2 = 0 + 2
Hide (Dex)* 2 = 0 + 2
Jump (Str)* 3 = 3 + 0
Knowledge (arcana)* (Int) 3 = 3 + 0
Knowledge (religion)* (Int) 5 = 5 + 0
Listen (Wis)* 3 = 0 + 3
Move Silently (Dex)* 2 = 0 + 2
Sense Motive (Wis)* 3 = 0 + 3
Spot (Wis)* 3 = 0 + 3
Swim (Str)* 2 = 2 + 0
Tumble (Dex) 7 = 5 + 2

Language
Common

Possesion
Backpack, Travel Clothes, Waterskin, 5 Javelins, hempen rope.

Pathfinder Charakter Sheet:

Spoiler:

male Human Monk 2
Lawful neutral Humanoid (Human)

Init: +2;
Senses: Perception +3;

Defense
AC 16 (+2 DEX, +3 WIS, +1 Dodge) (+4 dodge against AoO caused when you move out of or within a threatened area),
touch 16 (20), flat-footed 13
CMD 15 (10 + 1 BAB, +1 STR, +2 DEX, +1 Dodge) (+4 dodge against AoO from moving)
hp 20 (2d8+4, maxed)
Fort +5 (+3 Monk2, +2 CON), Ref +5 (+3 Monk2, +2 DEX), Will +6 (+3 Monk2, +3 WIS)

Offense
Spd 30ft.
Melee Unarmed Strike +2 (+1 BAB, +1STR) (1d6+1) or
Flurry of Blows +1/+1 (+2 Monk2, +1 STR, -2 TWF) (1d6+1/1d6+1)
Ranged Javelin +3 (+1 BAB, +2 DEX) (1d6+1)
Special Attacks Scorpion Style (DC14) or Stunning Fist (DC14 2/day)
CMB +2 (+1 BAB, +1 STR)

Statics
Abilities STR 12 (10, 0 pts, +2 human), DEX 15 (15, 7 pts), CON 14 (14, 5 pts), INT 10 (10, 0 pts), WIS 17 (17, 13 pts), CHA 10 (10, 0pts)
Base Atk +1 (Monk2),
Feats Human bonus: Dodge, 1st level: Mobility, Monk1 Bonus: Combat Reflexes, Monk2 Bonus: Scorpion Style
Skills
*Acrobatics +7 = +2 DEX +2 ranks +3 class
*Climb +1 = +1 STR
Diplomacy +2 = +0 CHA +2 ranks
*Escape Artist +2 = +2 DEX
Heal +3 = +3 WIS
*Knowledge (history) +4 = +0 INT +1 rank +3 class
*Knowledge (religion) +5 = +0 INT +2 ranks +3 class
Linguistics +2 = +0 INT +2 ranks
*Perception +3 = +3 WIS
*Profession (librarian) +7 = +3 WIS +1 rank +3 class
*Profession (scribe) +7 = +3 WIS +1 rank +3 class
*Ride +2 = +2 DEX
*Sense Motive +3 = +3 WIS
*Stealth +2 = +2 DEX
Survival +3 = +3 WIS
*Swim +5 = +1 STR +1 rank +3 class

Languages Common (Varisian), Elven, Old Thassilonian