male Human Monk 2
Lawful neutral Humanoid (Human)
Init: +2;
Senses: Perception +3;
Defense
AC 16 (+2 DEX, +3 WIS, +1 Dodge) (+4 dodge against AoO caused when you move out of or within a threatened area),
touch 16 (20), flat-footed 13
CMD 15 (10 + 1 BAB, +1 STR, +2 DEX, +1 Dodge) (+4 dodge against AoO from moving)
hp 20 (2d8+4, maxed)
Fort +5 (+3 Monk2, +2 CON), Ref +5 (+3 Monk2, +2 DEX), Will +6 (+3 Monk2, +3 WIS)
Offense
Spd 30ft.
Melee Unarmed Strike +2 (+1 BAB, +1STR) (1d6+1) or
Flurry of Blows +1/+1 (+2 Monk2, +1 STR, -2 TWF) (1d6+1/1d6+1)
Ranged Javelin +3 (+1 BAB, +2 DEX) (1d6+1)
Special Attacks Scorpion Style (DC14) or Stunning Fist (DC14 2/day)
CMB +2 (+1 BAB, +1 STR)
Statics
Abilities STR 12 (10, 0 pts, +2 human), DEX 15 (15, 7 pts), CON 14 (14, 5 pts), INT 10 (10, 0 pts), WIS 17 (17, 13 pts), CHA 10 (10, 0pts)
Base Atk +1 (Monk2),
Feats Human bonus: Dodge, 1st level: Mobility, Monk1 Bonus: Combat Reflexes, Monk2 Bonus: Scorpion Style
Skills
*Acrobatics +7 = +2 DEX +2 ranks +3 class
*Climb +1 = +1 STR
Diplomacy +2 = +0 CHA +2 ranks
*Escape Artist +2 = +2 DEX
Heal +3 = +3 WIS
*Knowledge (history) +4 = +0 INT +1 rank +3 class
*Knowledge (religion) +5 = +0 INT +2 ranks +3 class
Linguistics +2 = +0 INT +2 ranks
*Perception +3 = +3 WIS
*Profession (librarian) +7 = +3 WIS +1 rank +3 class
*Profession (scribe) +7 = +3 WIS +1 rank +3 class
*Ride +2 = +2 DEX
*Sense Motive +3 = +3 WIS
*Stealth +2 = +2 DEX
Survival +3 = +3 WIS
*Swim +5 = +1 STR +1 rank +3 class
Languages Common (Varisian), Elven, Old Thassilonian