
Otto the Bugbear |
Recently, I've been working on ideas for feat changes in my game. One particular idea that intrigued me was to make feats dual purpose.
Previously, I had run a game where more benefits of feats were unlocked as the characters leveled up. This worked ok, but was a bit much. I toyed around with a few ideas, then decided to write up a few feats that gave a normal, always-on benefit, plus one special benefit limited in some way. The easiest limiter was once per encounter, of course influenced by Tome of Battle.
As I began writing them, the idea really started to gain momentum. Now, I find myself with 100+ feats. So, I thought to myself, 'why not share them on the Paizo board.' Even if it's too radical for Pathfinder, feedback is always appreciated.
I'm only going to post a few of them, and the link to the website I put them on for all the feats.
I also really disliked the phenomenon of needing multiple feats/minimum BAB/minimum ranks required on so many feats. I feel that for most cases, if a minimum character level is desired before taking the feat, just plain say it: Prerequisites: ECL 6+, or whatever. That's not to say I don't have feats with more prerequisites than just ECL, but the vast majority are either ECL minimum or ECL plus one feat.
What this does is still allow a lot of backward compatibility, while bringing the power level of feats up so they're closer to level-appropriate, instead of the vast majority of them being stuck as appropriate for low levels.
Anyway, here are the examples:
Weapon Focus
Benefit: Choose one weapon group you are proficient with. You gain a +1 attack bonus to hit with weapons from one chosen weapon group.
Special: Once per encounter, when you make an attack of opportunity with a weapon from the chosen weapon group, you may roll twice to hit and take the better of the two rolls.
Iron Will
Benefit: You gain a +2 save bonus to Will saving throws.
Special: Once per encounter, as a free action, you may re-roll any saving throw against an enchantment spell or effect which you failed the previous round.
Greater Two-Weapon Fighting
Prerequisites: ECL 12+, Dex 13+, Two-Weapon Fighting
Benefit: Whenever you make an attack of opportunity, you use both weapons to do so. Each attack is rolled separately, as is damage. Even though you attack with both weapons, it only counts as expending one of your attacks of opportunity when you do this.
Special: Once per encounter, when you make a full attack, you may make a 5 ft. step each time you hit with either your primary or secondary weapon.
Acrobatic Recovery
Prerequisites: ECL 9+
Benefit: If an effect causes you to fall prone, you may make a DC 20 Acrobatics check to remain standing.
Special: Once per encounter, when you use the normal benefit of this feat, you may also shift to any adjacent space.
Anyway, that's four examples. The remainder can be found by following the links found here.
Anyway, let me know the what you think. Especially problems with implementing this, even if it wouldn't work for Pathfinder.
(Note: There are references to some other changes which I haven't yet finalized. Skills and Hit Points are the two main areas referenced, but that doesn't really affect the overall scheme of these feats.)
This material uses the Open Game License.
All material in the above post is Open Game Content. Open Game Content on this page is copyright 2008 by Donald Senchuk

Squirrelloid |
I agree entirely.
The Paizo combat feats seem especially weak in that you can't combo them, and they often have very limited effects. Seriously, even if you could use all of them simultaneously its just attack options. I can't imagine any combination of feats that would actually be broken in any sense that involve swinging a weapon at something.
Feats definitely need to be better, and freely combinable. Anything else is just another kick in the poor melee class crotch.

Otto the Bugbear |
I agree entirely.
The Paizo combat feats seem especially weak in that you can't combo them, and they often have very limited effects. Seriously, even if you could use all of them simultaneously its just attack options. I can't imagine any combination of feats that would actually be broken in any sense that involve swinging a weapon at something.
Feats definitely need to be better, and freely combinable. Anything else is just another kick in the poor melee class crotch.
Yeah. For the most part, the feats in Alpha 2 don't really do it for me. Some are nice, and can certainly be kept, but there needs to be more beef, and less crap like the +2/+2 feats (talk about a waste of space).
I didn't actually write them with using them in combination, but if that's something that actually works out, that's fine. Much better that for the 'pointy end goes in the other guy' crowd than just yet another feat that grants a +1 or +2 to something.

Duncan & Dragons |

I wanted to bump this thread and add to it. I was in another thread talking about making special fighter feats and I mentioned this thread.
You could expand your idea and make special feat powers that are usable once per day. I presume these would be more powerful and would be after prerequisite feats /feat trees.

Otto the Bugbear |
Honestly, I don't want to do too many 'once per day' feats. I dislike those in v3.5, so adding more just doesn't appeal to me. If anything, those 'once per day' items might be more okay as class abilities where the player chooses one every so many levels. Even then, I'm not sure.
And thanks for pointing out this thread elsewhere. I'd love to get even more feedback.