Brent Evanger
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I think it might be a good addition to the game to make all of the special manuvers covered by the CMB rule more like the way spellcasting while in combat is done.
Specifically, with respect to the Attack of Opportunity.
For instance, if you attempt to close in and grapple with someone, you could suffer an AoO. You could get hit and damaged. If you aren't killed outright, then you simply go ahead with your grapple as normal.
A spellcaster, however, has to make a Concentration check (DC = damage dealt) when casting a spell, if he's hit with an AoO. The penalty for failure of this check = lose the spell (pretty harsh).
I'd say an AoO which hits should, in general, do damage AND (possibly) disrupt an enemy's plans. This disruption is variable (requires an opposed roll of some kind versus damage dealt).
This also has a nice effect on people using reach weapons... if they get a successful AoO followed by a failed opposed roll on the part of their target, then the target's advance toward them is halted.
| Majuba |
I think it might be a good addition to the game to make all of the special manuvers covered by the CMB rule more like the way spellcasting while in combat is done.
Specifically, with respect to the Attack of Opportunity.
For instance, if you attempt to close in and grapple with someone, you could suffer an AoO. You could get hit and damaged. If you aren't killed outright, then you simply go ahead with your grapple as normal.
This has basically been done:
Unless otherwise stated, performing a combat maneuver provokes an attack of opportunity from the target of the maneuver. If you are hit by the target, add the damage to the DC to
perform the maneuver.
It's a bit harsh at higher levels when damage is greater, but more opportunity to have the AOO negating feats then too.