A cool new way of handling XP that I think I'll try in my next game


3.5/d20/OGL

Liberty's Edge

This has to be one of the coolest ideas I've seen in some time. I found out about it while listening to a Sons of Kryos podcast.

For those that don't feel like following links blindly: it's a way of keying Xp to who the PCs are and their goals, rather than just killing stuff.

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