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The combat feats are intriguing. Only one use of a combat feat per round, sounds alright.
Since a Fighter receives the most of the feats, and a fighter as itself is practically rather boring and weak against wizards and such at later levels, some superheroic ones would be good for it. I'm throwing ideas wildly around, and hopefully you catch what I'm trying to say.
For example wouldn't it be awesome if your fighter would be able, for just one round, run through a monster mob without provoking AoOs, making an extra long charge, striking an enemy without the fear of 1 being an automatic miss, and scoring an automatic critical hit on a successful attack? It sounds brutal, somewhat unbalancing maybe, but it'd would make a fighter closer to a wizard in power.
And as a friend said to me one minute ago; Fighters should be able to be portrayed as Chuck Norris at 20th level. I find this image appealing, since it is, how should I say it ... awesome? Some might find this a level towards super hero adventure instead of traditional D&D. Let me tell you ... druids shape weather and earth as they wish, clerics open gates to divinity, wizards and sorcerer shape time and space. As if a fighter shouldn't be able to do it.
"Fighters aren't tough as nails. Nails are as tough as Fighters". Damage Resistance 10/-.
"Fighters don't believe in the gods. The gods believe in Fighters." Immunity to divine magic.
"Fighters donate blood every day... but not their own." All critical hits result in instant death.
"There is no face behind a Fighter's beard. Just another weapon."
Truthfully I say it should be just about fighting. Multiple resistances, i.e. "Pain Doesn't Hurt!" would give the fighter an option to delay damage by 1 round. "Desperate Action" could give an extra standard action for some price, etc. Remember, that these are mere suggestions, thus don't judge them as ready feats.