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Greetings, all!
A houserule that I've been using for a while, and that I think would work really well here, concerns rogues and traps.
As things stand now, no one without Trapfinding (only Rogues, in the core rules) can find a trap over DC 20.
I propose the following: Let anyone with enough Perception get a chance to find the trap. Rogues (and any other class with Trapfinding) get an automatic check when they get within 5 feet of a trap, the way Elves and Dwarves can spot secret doors and unusual stonework.
This makes the game run more quickly, because the Rogue doesn't have to roll to check for traps every 5 feet, and it allows parties without a Rogue to still be effective.
What do you think?

lordzack |

I don't know if allowing anyone to find traps with just Disable Device would be wise. Seems to be a bit much. Rogues would need to get something in compensation, maybe Skill Focus as a bonus feat. Alternatively others could get Trapfinding through a feat. I think Rogues could get other options as well, because I don't think all Rogues should be
all the same.