Feedback: Acrobat Skill pg 39


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Is the bonus on Acrobat:Jumping bonus for higher (or penalty for lower) than 30 ft base movement left out on purpose? Or was it missed?

ie., -4 for 20 ft movement
+4 for 40 ft movement
+8 for 50 ft movement
etc

-Rick

Sovereign Court

I personally think (and I think someone else said this a while ago) that jumping should be taken out of acrobatics all together and rolled into some single skill called "athletics" or some such with climb and swim. It seems strange to me that a fighter can no longer jump well (despite being able to do other physical feats like swimming and climbing) because jump now is associated with two other actions with which a fighter should not be proficient (tumbling and balancing).

I can back this up with some limited playtesting, the two guys I've had play fighters were a bit confused that they could no longer jump near as well as they could with previous fighter builds without becoming proficient in tumbling and balancing also.

It was a minor point, of course, just something one guy mentioned in character creation and another mentioned when everyone was trying to jump across a pit. Still, I think it would be a better refinement of the skill system to differentiate between these skills of physical strength of skills of physical dexterity.

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