
Thomas Mack 727 |
School evocation [fire]; Level sorcerer/wizard 9
Casting
Casting Time 1 standard action
Components V, S
Effect
Range long (400 ft. + 40 ft./level)
Area four 40-ft.-radius spreads, see text
Duration instantaneous
Saving Throw none or Reflex half, see text; Spell Resistance yes
Description
Meteor swarm is a very powerful and spectacular spell that
is similar to fireball in many aspects. When you cast it, four
2-foot-diameter spheres spring from your outstretched
hand and streak in straight lines to the spots you select.
The meteor spheres leave a fiery trail of sparks.
If you aim a sphere at a specific creature, you may make
a ranged touch attack to strike the target with the meteor.
Any creature struck by one of these spheres takes 2d6
points of bludgeoning damage (no save) and receives no
saving throw against the sphere’s fire damage (see below).
If a targeted sphere misses its target, it simply explodes at
the nearest corner of the target’s space. You may aim more
than one meteor at the same target.
Once a sphere reaches its destination, it explodes in a
40-foot-radius spread, dealing 6d6 points of fire damage
to each creature in the area. If a creature is within the area
of more than one sphere, it must save separately against
each. Despite stemming from separate spheres, all of the
fire damage is added together after the saves have been
made, and fire resistance is applied only once.
I absolutely love it! The main issue with Meteor storm in the past was the fact that anyone with any resistance to fire at all laughed at this spell. Now that the damage is added up BEFORE resistance it is terrafying. 24d6 damage is not to be scoffed at. :)
[Especially since I have dreams of grabbing Arcane Thesis (Meteor Swarm) and then using an Epic slot to Empower it. ;)

K |

** spoiler omitted **
I absolutely love it! The main issue with Meteor storm in the past was the fact that anyone with any resistance to fire at all laughed at this spell. Now that the damage is added up BEFORE resistance it is terrafying. 24d6 damage is not to be scoffed at. :)
Yes, it is. We call it a maximized scorching ray with a 5th level slot. The damage is identical. The only upshot to this meteor swarm is the stacking fire damage, the AoE, and the extra bludgeoning damage (if its not canceled by DR).