Iskandria: Land of a Thousand Ziggurats


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Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Did Bedu's search of the statue reveal anything?

"I find it hard to believe that the people we seek would have left this armour alone without a good reason. Especially if Lotus' eyes are anything to go by. We could carry this out afterwards, rather burden someone with an extra suit of armour."

"Keep searching inside the sarcophagi for anything we can use now."

Sovereign Court

Male Mostly Human

Bedu, the statue seemed completely normal.

Bedu & Lotus:

Spoiler:
The ancient armor and weapon would obviously be of interest to a museum. If you were to find a dealer in antiquities, however, you could probably sell them for full price (as opposed to the normal half price you would get selling them to a fence or normal weapons dealer): 600 gp for the armor, 50 gp for the sword.

To keep things moving, here's what's in the second sarcophagus:

The second sarcophagus holds a skeleton identical to the first, though its hands clasp the haft of a large warhammer. The metal of the hammer's head has a strange, lustrous purple sheen.

Knowledge (dungeoneering) DC 15, (history) DC 20, or (geography) DC 25:

Spoiler:
The warhammer looks to be made of Ahj-iron, a rare metal of exceptional hardness and density found only in scattered veins deep below Mt. Ahj in the Erm Hyar mountains.

Knowledge (dungeoneering) or Craft (weaponsmithing) DC 17:

Spoiler:
Ahj-iron bludgeoning weapons have a +1 enhancement bonus on on damage rolls, and can bypass the damage reduction of certain aberrations.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Knowledge (Dungeoneering)=11, Knowledge (History)=27 and Knowledge (Dungeoneering)=25

Bedu spends a while twisting the warhammer and its strange iron alloy, "ahj-iron I believe."


Female Human Rogue 2

Lotus is amazed by the find in both sarcophagi and confirms Bedu's estimate of the hammer. Ahj-iron indeed Bedu. It can only be found in the veins deep below Mt. Ahj in the Erm Hyar mountains. We should really find good use for this hammer.

Knowledge (dungeoneering) DC 15 Knowledge (dungeoneering) DC 17 (1d20+5=15, 1d20+5=13)

Sorry for the delay. I went away for the weekend with my wife to find a spot for some bad news we got.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

"The iron hammer will swing well and its added weight means a greater wound. I though am happy with my trusty scimitar, does anyone else want to use this."

Bedu passes the weighty hobgoblin mattock about the rest.

Tio - give us a shout if you need a chat (preferably in the discussion thread). The community can sometimes help.

"We should be moving on, by now they may be beginning to expect news from the ones we have slain."


Female Human Rogue 2

Alright, let's get going then. Lotus says in reply to Bedu. And after one last glance at the riches they are temporarily leaving behind she is ready to go.


Male Gnome Ranger 2

"Good - if you're all done grave robbing, maybe we can move on and remember why we're down here," Skittle scowls. "The sooner were above ground, the better."

Sovereign Court

Male Mostly Human

Is anyone taking the warhammer? (I'll assume you'll come back for the sword and the armor later.)

The group prepares to head south through the short passageway to the next room, Skittle leading the way as usual. As he steps into the passage, there is the grating sound of metal on stone, and a curved blade lashes out from the wall, slicing deeply into the gnome, before disappearing back into the wall again. (Skittle takes 7 points of damage.) The gnome crumples to the floor.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Bedu will stash it in his backpack if no one wants to use it.

"Skittle!" calls the dwarf as he moves up to the gnome. Frantically he tries to see how bad the wound truly is. The blood is everywhere.

Heal check (1d20+4=5)

He picks up the wounded warrior.


Male Gnome Ranger 2

"Gaah!" screams Skittle as he crumples to the ground.

I'm gonna have to go back and check, but I believe that takes Skittle down to 1 hp.


Male Human Ranger 1 Abjurer 1

Indo walks a few paces away while the companions tend to the gnome. He listens for approaching enemies brought on by his friend's cry of pain.

Perception (Listen) (1d20+5=19)

Sovereign Court

Male Mostly Human

By my records, Skittle is down to 0 hp, making him disabled. Still conscsious, but he'll start dying if he takes any more damage or takes any strenuous action.

Unfortunately, Bedu's Heal check doesn't do anything to help Skittle.

Indo, are you heading north or south to listen?


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

"Liet! get yourself over here and heal Skittle." Bedu puts one arm around the gnome's shoulders. "They will know we are coming now."

The dwarf takes a breath and looks about to see if the trap has stopped working or just reset.

He then looks and listens further on, straining to hear what may be going on round the corners.

Perception check 17+6=23.


Female Human Rogue 2

Sword and dagger out and ready for action when they start moving, Lotus is at her regular place at the back of the party. When Skittle goes down in a flash she is surprised indeed. What the ... More alert now she turns to make sure noone ambushes them from the back.


Male Human Ranger 1 Abjurer 1

Indo creeps northeast, I think. A change to image shack has them wanting me to register and I'm not up to it right now. North unless that's been explored already.

Sovereign Court

Male Mostly Human

Bedu studies the entrance to the corridor, but can find no sign of the trap that laid Skittle low, the blade having disappeared back into the wall. (Note that only a rogue can find traps with high DCs.)

Everyone else takes a look around, but Skittle's cries don't seem to have drawn any attention so far.

Indo, you've been up both northern corridors. The only place you haven't been from here is through the short corridor where Skittle fell to a room to the south.

Here is an updated map. Imageshack is working fine for me; if you have to register to see it, let me know and I'll find somewhere else to post it.


Female Human Rogue 2

Getting the impression that Bedu can't find the trap that Skittle walked into Lotus volunteers to have a look. She moves up to the front of the party and takes her time to search for the trigger of the trap.
Once she finds the trap she figures this will be easy and nonchalantly attempts to disable the trigger.

Disable Device (1d20+10=11)

Taking 20 on that perception roll for a result of 23. Then arg... Invisible Castle strikes again. Let me know what roll I can make to get out of the way: Reflex: +6 (Base +2, Dex +4) or Acrobatics +8
(+4 (1 rank), +4 (dex)?

Sovereign Court

Male Mostly Human

Taking several minutes of unbearable tension for the rest of the group, Lotus searches the corridor's entrance for the trap, finally declaring it found, and noting that anyone entering the corridor will set it off. Confident that she can disable it, she is taken by surprise as she accidentally triggers the trap again, the wickedly curved blade scything out to slice into her just as it did Skittle.

The trap uses an attack roll, so no Reflex save needed. Lotus takes 7 points of damage.

Scarab Sages RPG Superstar 2013

Indo looks at his wounded companions. We may have to mend her so she can try again. I have no skill with such things. Pindara?

Could I try to hold an action to sunder it, if I observe and learn what to expect from the trap to prepare the blow?


Female Human Rogue 2

The stubborn woman exclaims in pain as she sets off the trap. Oh now they'll never think I'm any good. I'll simply have to try again. She ignores the enormous bleeding gash and immediately goes back to work on the trap, confident that she now knows it intimately. Yeah, a little too close for comfort Quickly she declares it safe to pass forward.

Disable Device (1d20+10=30)

Invisible Castle is weird... a nat 1 and then a nat 20.

Sovereign Court

Male Mostly Human

Studying the walls again, Lotus is able to discern the workings of the trap this time, and confidently states that it is disabled and the corridor is now safe.

Lotus, you have two choices based on your Disable Device roll: you can disarm it completely, or bypass it by means of a hidden switch for 1 round, allowing everyone to safely pass through the corridor while leaving the trap armed.

Sovereign Court

Male Mostly Human

Please check the discussion thread for an important announcement.


Female Human Rogue 2

Lotus disables the trap completely and tells the others that they can continue. Quite happy with herself to have beaten the trap so convincingly, even though it was in two tries, she takes up her place at the back of the group.

I'm going with the option of completely disabling the trap. Hopefully that will mean we are "open" at the back. It will also mean that we can flee very quickly if needed.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Can we have a roll call of who is wounded and whether it is a scratch or a bit more serious. Bedu now has 1 spell left and it could be a cure light wounds now. Liet - I have no idea how many spells or channelling heals he can do.

Bedu looks around to see what state everyone is in. He wipes his bloody fingers against one stone wall as he assesses the group.

General Heal check (1d20=13)

"Liet can you see what you can do for the wounds? Like I said before I am no expert in this."


Male Human Ranger 1 Abjurer 1

I have some wounding from the ghouls. Do we still have one of those healing potions the goblin gave us? Not for me, but perhaps for Lotus.


Female Human Rogue 2

I feel reasonably alright, but I could do with some tending of my wounds. That swinging sword trap slashed me pretty good. Lotus replies at Indo's suggestion of healing receipients.

Max Hit Points: 16; Current Hit Points: 7

Sovereign Court

Male Mostly Human

Haven't heard from Liet, Skittle, or Pindara in a while. Do you guys want to continue on to the next room? For those ready to go, I guess I'll DMPC as needed.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Bedu attends to Lotus' wounds.

He mutters a few words and a halo of light forms around the largest cut. Slowly the blood and flesh starts to mesh.

Cure Light Wounds (1d8+2=3) Oh dear!

He stares at the girl and shakes his head. "I am bereft of all healing abilities on this day." He looks across at Liet..


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Can't really go on until I know what state everyone is in. I think Skittle needs healing and Liet is the only one that has spells left. One could scout ahead? Lotus?


Female Human Rogue 2

Lotus could scout ahead, but only if she takes a light source with her.

Scarab Sages RPG Superstar 2013

Don't we still have that one potion? There were two, and Indo only took one. Also, Indo is down 4-5 hp, but that's better than usual. : }


Female Human Rogue 2

Lotus has that "Invisibility" Potion on her that she could use, but that won't take care of the light source problem, I think. There should still be one more potion of CLW though.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Bedu muses out loud, "Lotus you could scout ahead but you have no light source and the presence of one would give you away. Could you crawl forwards carefully in the darkness listening? No that would be a mistake too. We have to move on as a group."

I have checked all the other alias' (Pindara doesn't have one) and no CLW potion I can see. DM can you take over Liet temporarily and use a channel healing please, maybe two depending on the amount of healing given, Skittle needs it?

Sovereign Court

Male Mostly Human

DMPCing Liet, Bedu can save his spell for now.
Liet calls upon the power of the god-kings, filling the room with positive energy. Everyone heals 5 hp.
By my reckoning, that heals Indo up to full, leaves Lotus with 12 out of 16 hp, and Skittle with 5 of out of 12 hp (he still hasn't updated to L2, so technically he will have more hp).

Okay, looking back through the thread, here is the available healing: There is one more cure light wounds potion (either Skittle or Pindara has it), Liet has one more healing burst, and 2 more spells he could convert to cures if needed.

Let me know if you want to use any more healing, and what you use to get it. Also, Liet can cast light for anyone who wants it.

When you're ready to go into the next room, please roll a Perception (sight) check.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

"Liet, can you give Lotus some more light? Let us move on now."

Perception (sight) (1d20 7=15)

I vote for saving the other healing for now and moving on. It may benefit more of us then. Let's say that Skittle has the healing potion just in case there are anymore slicing blade traps.

Sovereign Court

Male Mostly Human

Liet casts another light spell for Lotus. (Lotus and Liet both have light sources now.)

Perception checks for other characters:
Skittle (1d20+4=14)
Indo (1d20+5=16)
Liet (1d20+3=11)
Pindara (1d20+3=18)
Lotus (1d20+4=24)
I feel like I'm playing with myself, here... ;)

You head into the next room, fanning out as you enter. The center of the room is filled with rubble, and the walls are lined with small shelf-like alcoves. Bones are visible within some of them, dry and brown with age. Two statues face each other from opposite corners of the room, depicting leering fiends with slavering, fanged jaws and sharp claws. A large iron door stands closed on the opposite wall.

Lotus:

Spoiler:
You can make out the coiled shapes of some possibly snake-like creatures lurking in two graves near the ceiling on either side of the far door.

Map can be found here.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Bedu moves forward just into the chamber and points to the corners without a statue.

"It would be this newly healed dwarf's pleasure to get out the way of any would-be nasty traps. I have a feeling that this chamber will be guarded by magic at the very least. Can anyone see if the door is trapped magically? Before Lotus opens it and all hell breaks loose. Putting a door here is indicative of something important behind. Lotus I would check to see if there are writing on that door too."

Bedu continues walking into the northwest corner.

He murmurs to no one in particular, "I'm being to feel a little like a fly about to enter a spider's lair. The presence of a hobgoblin champion as a guardian lends weight to these flights of fancy."

Unconsciously he pulls out an old chicken leg and quickly gnaws the meat away. That helps.


Male Human Ranger 1 Abjurer 1

FW, Bedu is a classic.

Indo surveys the rooms carefully while his companion speaks. With a few ancient words, his eyes flare blue and he begins to look carefully around the room. He begins with the statues and the door.

[ooc]I cast resistance, followed by detect magic. Does anything catch my notice?


Female Human Rogue 2

Lotus immediately points out the possible presence of snake-like creatures lurking in two graves near the ceiling on either side of the far door to those standing in front of her. By the gods! More of these creatures? She grits her teets as she prepares for another battle. Her weapons at the ready (short sword and dagger) waiting for the others to make the first move after she points out the dangers of the room.

Lotus plays with herself like Rob plays with himself :-D


Male Gnome Ranger 2

Skittle, having already taken more than one beating, is showing an abundance of caution. He moves into the room behind Bedu, with steel in hand.

I do believe Skittle has the other potion, btw.

Sovereign Court

Male Mostly Human

As you slowly file into the room, Indo casts a spell, while Bedu wanders towards one of the corners. (Indo, you have time to cast resistance, but not detect magic at this point. Bedu, your move to the corner is interrupted.) Lotus cries out that something is hiding in the graves near the door that none of the rest of you noticed. Suddenly, two of the graves near the ceiling on either side of the far door burst open as something lurking within them lunges out to attack.

Combining the worst features of a rabid maniac and an oversized snake, a gray, lipless goblin head with blank white eyes, broad torn ears, and a wide maw filled with jagged yellow teeth sways atop the body of a powerful, black, greasy-scaled serpent. There are two of them here.

Knowledge (dungeoneering) DC 11:

Spoiler:
These are goblin snakes, cruel and predatorial goblinkin.

The snakes lash out, stretching surprisingly far from their alcoves. One of them bites Bedu (1 point of damage), while the other sinks it fangs into Indo. (1 point of damage). The snakes recoil back to their alcoves.

This is a surprise round. Only Lotus can act. Lotus, roll initiative and please state your action for this round and the next action as well.

Everyone else, roll initiative and and state your actions for next round.

Map can be found here.


Female Human Rogue 2

Goblin Snakes! Lotus cries out as she steps forward to slash at the eastern goblin snake. Her desperate lunge lacks direction and misses the creature completely. After her first miss Lotus moves so she can set up a flanking position against one of the goblin snakes with Indo. From that position she has a much better angle to attempt to penetrate to snake armor.

Knowledge (dungeoneering) DC 11; Initiative; Melee Attack +5; Damage 1d6+2 (1d20+6=16, 1d20+4=7, 1d20+5=7, 1d6+2=6)
Melee Attack +7 (including flank); Damage 1d6+2; Sneak Damage 1d6 (1d20+7=23, 1d6+2=6, 1d6=3)

Surprise round: 5 foot step forward and attack goblin snake on the left. Round 1: move to setup flank (please roll if you require Acrobatics) and attack.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Knowledge (Dungeoneering)=24

As the fanged goblin strikes, Bedu drops his leg in horror.
The dwarf draws his scimitar and attacks the goblin snake before him.

Initiative roll=20

DM

Spoiler:
Draw scimitar, five foot step forwards and miss attack, I guess.

Attack=6

Scarab Sages RPG Superstar 2013

Know (Dungeoneering)Just a 4 is all... (1d20+7=13)

Initiative (1d20+1=17)

Indo steps (just five feet) to his right and toward the goblin snake, placing himself almost between them, and Lotus immediately on his left. He strikes without a word, but nods his understanding to Lotus. Next turn they flank.

Why'd it have to be snakes? (1d20+5=12, 1d8+3=10)


Init (1d20+6=13)

Liet moves back cautious out of the striking distance of the snake. He however distracts it so that the others could have an easier time of it.

Aid Another (1d20=19)

Scarab Sages RPG Superstar 2013

Just checking in. I dig this game and I hope it resumes soon. Good luck, Rob!


Male Gnome Ranger 2

Skittle quickly moves to flank the other goblin snake opposite Bedu.

initiative, attack, damage (1d20=6+7=13, 1d20=9+3=12, 1d6=1+1=2)

Sovereign Court

Male Mostly Human

Initiative order:
goblin snakes
Bedu
Indo
Skittle
Liet
Lotus
Pindara

Taken by surprise, only Lotus reacts to the appearance of the snakes. "Goblin snakes!" she cries and steps forward, but her attack misses the recoiling snake.

Round 1:
The western snake coils itself back in its alcove, shrieking with a horrible noise. The eastern snake opens its mouth and releases a disgusting sounding belch. The stench is worse, however, enveloping Lotus, who doubles over coughing and retching. (Fort save 11; Lotus is sickened, -2 on attacks, damage, saves, etc.)

Bedu steps forward, followed by Skittle, but both miss the snake as it recoils back. Indo also steps forward to assist Lotus, but he misses as well. (The two middle squares are difficult terrain. I'll give you the 5-ft. step this round, but next round, add 5 ft. to your movement to exit the square.)
Liet hangs back, trying to distract the beasts, but is unsuccessful. (You must be able to attack the creature to use aid another to distract it.)
Lotus slips behind the eastern snake. Unable to flank, she is still able to strike the foul creature.
Pindara tentatively steps forward, looking for an opportunity to aid her friends while keeping herself out of danger.

Round 2:
The western goblin snake, coiled into its alcove, lets loose with its own belch.
Bedu & Skittle: Fort save, DC 13

Spoiler:
If you fail the save, you are sickened (-2 to attacks, damage, saves, skills, etc.)

The eastern snake starts shrieking now, and strikes at Lotus, its fangs sinking deep into her leg. (Lotus takes 5 points of damage.)

Post your actions for round 2. Updated map is here.


Female Human Rogue 2

Should I be rolling this? Or have you rolled that already? (Fort save 11; Lotus is sickened, -2 on attacks, damage, saves, etc.)

Sovereign Court

Male Mostly Human
Lotus wrote:
Should I be rolling this? Or have you rolled that already? (Fort save 11; Lotus is sickened, -2 on attacks, damage, saves, etc.)

I rolled for you to move things to the next round. The DC was 13, you rolled 11. If you want to roll it yourself instead, go ahead - it's not a big deal.

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