John Bellando |
Having only played Rise of the Runelords (And we're only on the 2nd adventure), I will be running Crimson Throne. As DM I want to offer my player's options for races/classes, but want to limit it somewhat to what makes sense for the setting.
What are some races (from Races of... books) and classes that might fit well into the setting.
Here is a list I came up with so far:
Races:
Whisper Gnome
Raptoran
Bhuka (Sandstorm)
Aventi (Stormwrack)
Mike McArtor Contributor |
Any race that can pass itself off as human will be welcome in Korvosa. Actually, to clarify further: any race that can pass itself off as a human of mostly Chelaxian descent will be welcome in Korvosa. You need to keep in mind that Korvosans are an insular and prejudiced lot. Roughly 80% (90% of 90%) of the entire population of the city is Chelaxian human or at least appears like and descends from Chelaxian stock. Varisian humans are looked down upon but mostly tolerated (as long a they stay in their parts of town), dwarves are welcome (especially dwarves from Janderhoff), and elves are ogled at and appreciated for their beauty. All other races and human ethnicities are looked down upon if not outright hated (Shoanti).
John Bellando |
That makes sense, I've limited my 'non-core' races to the following, with a bit of 'fluff' background:
Whisper Gnome (Races of Stone): You come from the exotic Kyonin forest and are often mistaken for a regular gnome.
Raptoran (Races of the Wild): You are likely to have hatched in Korvosa from stolen eggs or young, though your people make their homes in the Chelron Peaks.
Bhuka (Sandstorm): You are a spiritual creature from the Cinderlands to the north, but your history with Korvosa started many years ago.
Aventi (Stormwrack): You are said to be a descendant of a mysterious sunken city and are sought after as ship guides.
Seacliff Dwarf (Stormwrack): You are from the Fenwall mountains.
Painted Elves (Sandstorm): You are from the wilds of the petrified forest in the Wyvern Mountains.
Wavecrest Gnomes (Stormwrack): You are from the Mushfens to the west.
Jungle Halflings (Unearthed Arcana): You are from the interior of the Mushfens.
Scablands Half-Orcs (Sandstorm): You are from the Storval Plateau to the north.
Azurin (Magic of Incarnum): You are human-blooded but with essentia infused in your essence.
Mike McArtor Contributor |
I do believe tieflings and aasimars could fit in.
In fact, there are whole paragraphs devoted to tieflings in Guide to Korvosa. I'm not sure aasimars would feel comfortable there, what with the infernal overtones, but if they look human enough they'd probably not be mistreated too much.