Land of 1000 Ziggurats Discussion


Play-by-Post Discussion

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Sovereign Court

Male Mostly Human
Bedu the Barber wrote:

Do you want me to convert what I can now? Skills, racial abilities, and the like.

I have a fairly free weekend and it wouldn't take too long.

Yeah, go ahead and do that. If we can get everybody on the same page as far as skills go, it will be better. Then it will just be a matter of fixing your updated class abilities when the Alpha bard is finally released.

Also, scroll back up a bit to see some specific notes I made about some feats.


I'll do the same - I think Bard and Ranger are both to be in the third release, but I'll see what I can do in the meantime.

Sovereign Court

Male Mostly Human
Billzabub wrote:
I'll do the same - I think Bard and Ranger are both to be in the third release, but I'll see what I can do in the meantime.

Yeah, you can at least do race and skills and feats. Also look back on the previous page for specific notes I made about converting Iskandrian forest gnomes and Iskandrian feats to PF Alpha.

Scarab Sages RPG Superstar 2013

HA! I am up against a deadline, and I didn't realize we had decided to go forward with the conversion. I'll catch up the thread and be converted before Monday.

As a human, Alpha is awesome for me. It will be like levelling!

One thing I appreciate immediately: there's a reason to play a half-elf. Before, you had to be pretty devoted to concept to play that lesser race. Now they rock.

Conversion coming soon.


Male Human - dash of elf Miniature painter/ Heroic

Well, they did rock, but now they've headed back to suck, thanks to the 1.1. revision.

The Exchange

I agree Fabesmini. Never played one, now looks like I still will not. That extra weapon proficiency was the dogs...

Cheers


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Done Bedu's skills, hits and racial bonuses.

Cheers

Dark Archive

Hello, friends. An ongoing runelords PBP is looking for two more players. If you are interested, please drop by here.

Sorry for the threadjack. We now return you to your regularly scheduled program. :D


Changes made for Skittle, let me know if anything doesn't look right.

Scarab Sages RPG Superstar 2013

I think Indo is done. I will review the feats and skill changes again later. For now, PIZZA!!

Sovereign Court

Male Mostly Human
Bedu the Barber wrote:

Done Bedu's skills, hits and racial bonuses.

Cheers

Ok, just finished looking over Bedu.

  • First, did you re-do your point buy? I thought you needed to raise your Wisdom, but it looks like you changed the point buy to raise Charisma, is this right?
  • We're not using racial hp (sorry), but you do get the new d8 HD, so hit points should be 8.
  • Since the prerequisites for Relic Hunter changed, you must be trained in Appraise to get the feat, so you'll need to change one of your skill choices. (But look on the bright side, you can add that skill back in at next level!)
  • Grapple is now CMB (but the number should stay the same. :)

The Exchange

I deal with it this evening.

Cheers

Sovereign Court

Male Mostly Human
Liet Kynes wrote:

Updated.

N.B. I've replaced Negotiator with Persuasive. HD is still d6.

Radavel/Liet: I finally got a chance to look over Liet.

  • Did you take your +2 bonus to one ability score? Not sure if you did or not.
  • Pick a favored class. If you pick cleric, you get +1 hit point!
  • You also get one free weapon proficiency as a human.
  • You no longer get domain spells, so remove bless from your prepared spells list.
  • As a Neutral cleric, you can choose whether to spontaneously cast cure or inflict spells. I'm assuming cure, but I wanted to make sure.
  • Turn Undead works differently now, so you can remove your old turn check bonus and turn damage and replace it with the new: 1d6 damage or healing, Save DC 12.

That should do it!

Sovereign Court

Male Mostly Human
FabesMinis wrote:
Well, they did rock, but now they've headed back to suck, thanks to the 1.1. revision.

FabesMinis/Pindara: Speaking of the 1.1 revision, Pindara gets a free weapon proficiency. Pick one and add it to your character sheet.

Also, since Unregistered Spellcaster changed, you lose the bonus to Disguise, making it +5.

Sovereign Court

Male Mostly Human
Jaku Budhanaskar wrote:

Profile Updated

Feat changes were a mistake. I had considered turning him into a fighter at 1, and had altered his stuff to look at the CMB skills, then changed back, and just hadn't completed the refit.
He's done now, I think.

Stunty the Dwarf/Jaku: One last thing: with the 1.1 revision, humans get a free weapon proficiency, so pick one and add it to your character sheet.

Sovereign Court

Male Mostly Human
Billzabub wrote:
Changes made for Skittle, let me know if anything doesn't look right.

Billzabub/Skittle: Looked at Skittle finally, here are some changes:

  • First, can you give me Skittle's age and location, for the purpose of his identity papers (it needs to be more specific than just "Viridian Jungle" - feel free to come up with a village name or just tell me he's from some village or somewhere and I can give you a name).
  • Hit points should be 12 (max hp d10 +2 Con)
  • CMB should be +1 (BA+1, +1 Str, -1 size). Remove Grapple bonus.
  • Racial abilities: remove attack bonus vs. orcs
  • Acrobatics is a cross-class skill for rangers, so bonus should be +7 (cross-class base 2, +3 Dex, +2 feat)
  • Swim is still a Strength skill (misprint in the Alpha release), so bonus should be +1
  • Remove Disable Device, Fly, Handle Animal, Theft, and Use Magic Device, as these skills can't be used untrained.
  • Languages: remove communicate w/ forest animals (replaced by speak with animals racial ability

BTW, where in NoVa do you live? I used to live in Fairfax County (Fairfax & Herndon) & Loudoun County (Ashburn) before I moved to Europe. :)
EDIT: Oops, just saw Arlington!


Male Human - dash of elf Miniature painter/ Heroic
SargonX wrote:
FabesMinis wrote:
Well, they did rock, but now they've headed back to suck, thanks to the 1.1. revision.
FabesMinis/Pindara: Speaking of the 1.1 revision, Pindara gets a free weapon proficiency. Pick one and add it to your character sheet.

Kukri added. :D

Sovereign Court

Male Mostly Human
FabesMinis wrote:
SargonX wrote:
FabesMinis wrote:
Well, they did rock, but now they've headed back to suck, thanks to the 1.1. revision.
FabesMinis/Pindara: Speaking of the 1.1 revision, Pindara gets a free weapon proficiency. Pick one and add it to your character sheet.
Kukri added. :D

Found one more change: since Unregistered Spellcaster changed, you lose the bonus to Disguise, making it +5.

Sovereign Court

Male Mostly Human
ancientsensei wrote:
I think Indo is done. I will review the feats and skill changes again later. For now, PIZZA!!

ancientsensei/Indo: Here's what I see so far.

  • Pick a favored class. If it's ranger, you get +1 hp now; if it's wizard, you'll get +1 hp next level.
  • Humans get a free weapon proficiency. Pick one and add it to your character sheet.
  • Languages: Iskandrian is the "Common" language in Iskandria. Common would be the "common" language in the rest of the world. Just double-checking that's what you want to do.
  • Skills: Knowledge (arcana) is a prerequisite for Arcane Hunter, so you need to be Trained in it at L1. So you'll need to replace one of your other skill choices.
  • Your bonus human skill is a class skill. So you can choose to make Acrobatics, Deception, or Lingustics as class skill instead. (Or drop a skill and make Knowledge (arcana) a class skill.)
  • Since your Strength went up, so did your Climb skill, to +5.
  • Since Unregistered Spellcaster changed, you lose the bonus to Disguise, making it +0. It also now gives you a +2 bonus on Knowledge (local).
  • You get the abjuration specialist bonus. (You have to wait for next level to get the school ability.)
  • Please list your prepare spells. As a 0-level caster, you can prepare 2 cantrips and cast up to 4 cantrips per day (no at will casting until L1).
  • Did you decide about Immediate Magic/Arcane Bond? Don't know know if you saw my earlier post, so here it is:

SargonX wrote:

With the new Abjuration school power, I don’t know that Immediate Magic is useful anymore. But of course the familiar is now replaced with Arcane Bond (your sword maybe?). What do you think of that?

For your wizard class, we’ll break down class abilities like this.
Level 0: You can prepare 2 cantrips and cast up to 4 cantrips per day (no at will casting until L1); School Power: you get the specialist bonus only.
Level 1: Arcane bond, full Cantrips at will, School Power: you get the 1st level ability, bonus feat.

Scarab Sages RPG Superstar 2013

Sorry: my favored class is wizard. I plan to just do all of his wizard xatching up when the time comes.

Already proficient in all martial weapons. Can I take an exotic weapon proficiency? That helps free up feat later. Otherwise, I'll have to research some esoteric weapon to hook up with.

Yeah, the languages are as I intended. Indo will want to find allies for his people among those with no loyalty to the rani. Complete foreigners are a great resource there.

Blew the skill thing a bit. changesa after church.

Missed the ealrypost, so I will investigate immediate magi/arcane bond. The immediate action is what attracts me, so maybe.

The Exchange

SargonX wrote:
Bedu the Barber wrote:

Done Bedu's skills, hits and racial bonuses.

Cheers

Ok, just finished looking over Bedu.

  • First, did you re-do your point buy? I thought you needed to raise your Wisdom, but it looks like you changed the point buy to raise Charisma, is this right? Yep. Hope you don't mind?
  • We're not using racial hp (sorry), but you do get the new d8 HD, so hit points should be 8. Done
  • Since the prerequisites for Relic Hunter changed, you must be trained in Appraise to get the feat, so you'll need to change one of your skill choices. (But look on the bright side, you can add that skill back in at next level!)Replaced Knowledge(local) with Appraise.
  • Grapple is now CMB (but the number should stay the same. :) Done, but will be shocked if I ever need this. Something will be seriously wrong!.

Sovereign Court

Male Mostly Human
ancientsensei wrote:


Sorry: my favored class is wizard. I plan to just do all of his wizard xatching up when the time comes. Duly noted.

Already proficient in all martial weapons. Can I take an exotic weapon proficiency? That helps free up feat later. Otherwise, I'll have to research some esoteric weapon to hook up with. Yes you can. I think that's what makes it quite a useful racial ability. Bastard sword perhaps, so you can use it one-handed?

Yeah, the languages are as I intended. Indo will want to find allies for his people among those with no loyalty to the rani. Complete foreigners are a great resource there. Got it.

Blew the skill thing a bit. changesa after church.

Missed the ealrypost, so I will investigate immediate magi/arcane bond. The immediate action is what attracts me, so maybe.

Regarding immediate magic, yeah, it's an immediate action, but it's always +2 and usable a limited number of times per day. The 1st-level Abjuration school power, Protective Ward, takes a standard action to activate, but it gives a +1 deflection bonus to all allies, and that +1 scales with levels. Also, it can be used any number of times day.

Also, Immediate Magic replaces summon familiar, but with Alpha you can replace your familiar with a bonded item, such as your bastard sword. Seems to fit more with your character concept.

Obviously, the choice is up to you, I'm just pushing for Alpha abilities to give them a good playtest! :)

Sovereign Court

Male Mostly Human
French Wolf wrote:
SargonX wrote:
Bedu the Barber wrote:

Done Bedu's skills, hits and racial bonuses.

Cheers

Ok, just finished looking over Bedu.

  • First, did you re-do your point buy? I thought you needed to raise your Wisdom, but it looks like you changed the point buy to raise Charisma, is this right? Yep. Hope you don't mind? Nope, he is a bard, after all. Just wanted to make sure I was reading it right.
  • We're not using racial hp (sorry), but you do get the new d8 HD, so hit points should be 8. Done Thanks
  • Since the prerequisites for Relic Hunter changed, you must be trained in Appraise to get the feat, so you'll need to change one of your skill choices. (But look on the bright side, you can add that skill back in at next level!)Replaced Knowledge(local) with Appraise. That's fine, but as one of the few Muiu Thral locals, that might be a useful skill to keep. Then again, you can always pick it up next level. The choice is yours.
  • Grapple is now CMB (but the number should stay the same. :) Done, but will be shocked if I ever need this. Something will be seriously wrong!. That's just me being obsessive-compulsive. Then again, with a statement like that, I may just have to throw some people who like dwarf-rasslin'! }:)


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

I'll take Knowledge local next level and just imagine that Bedu only set up his barber shop recently in Muiu Thrall.

Sovereign Court

Male Mostly Human

Hey folks,

I'd like to speed up the game a bit, but I'm not sure how to proceed (this is my first time DMing a pbp game). It seems the game has slowed down a bit, but I don't know why. Are people losing interest? Do they just not have time to post? Am I giving too many options?

I'd like to think it will speed up on its own once you get fully "involved" in the adventure, but it still requires frequent postings form everyone. Jaku, Pindara, and Liet haven't posted since Tuesday, and Indo not since last Saturday.

So any ideas on how to keep this thing running strong?

Dark Archive

Nothing spices-up a PBP than a random encounter.

The Exchange

These are just my opinions, I don't want you to think of these as critcisms because like you I believe the adventure will grow.

But here goes;

1)We have been to the pub and had a chat with a guy. Chased after another guy and missed him. Perhaps not enough action?

2)Read the Age of Darkness, it is the best game I play in. Mothman knows how to get people posting. He tends to keep the party moving and not wait for everyone to say yes or no to everything, like going to bed.

3)Pbp play is heavily dependent on the frequency of players posting and I too have noticed that we aren't all doing that. It's kind of what I thought would happen with Torillan in the playtest. It may not be down to you or your style of DM'ing - not that that helps much.

Cheers

Sovereign Court

Male Mostly Human

Hey, we got some posts and decisions there now! :)

French Wolf wrote:
These are just my opinions, I don't want you to think of these as critcisms because like you I believe the adventure will grow.

I'm gonna cry now. ;)

French Wolf wrote:
1)We have been to the pub and had a chat with a guy. Chased after another guy and missed him. Perhaps not enough action?

True. But I'm trying to get you to the action!

French Wolf wrote:
2)Read the Age of Darkness, it is the best game I play in. Mothman knows how to get people posting. He tends to keep the party moving and not wait for everyone to say yes or no to everything, like going to bed.

Thanks, I'll take a look. I've heard great things about his games. That's what I tried to do after the pub, but I didn't want to move ahead when there was a choice between two very different ways to go without some modicum of agreement.

French Wolf wrote:
3)Pbp play is heavily dependent on the frequency of players posting and I too have noticed that we aren't all doing that. It's kind of what I thought would happen with Torillan in the playtest. It may not be down to you or your style of DM'ing - not that that helps much.

Yeah, and there's no way to know who will be regular posters when you're starting up. Hopefully as we move along people will get more invested and be inspired to post more.

Thanks for the comments! :)

Sovereign Court

Male Mostly Human
Radavel wrote:
Nothing spices-up a PBP than a random encounter.

Good idea. Something along the lines of a passing Crimson Legionnaire beheads Liet as he walks by? ;)

Dark Archive

Haven't read on any new recipes requiring Liet's head. :D

Have this character who is a cleric of asmodeus/iron chef LOL

The Exchange

Can we keep the cleric alive?

Do the gnome or the dwarf. No - not the dwarf!

And don't cry, you'll mess up the make up. One further thought, the good games I'm involved in often have thriving discussion threads too.

Sovereign Court

Male Mostly Human

BTW, Rad, we're not using racial hit points in this playtest, so Liet's hp should be 8 (1d6, +1 Con, +1 favored class). Sorry. :(

Also, did you pick a free human weapon proficiency?

Sovereign Court

Male Mostly Human
French Wolf wrote:
One further thought, the good games I'm involved in often have thriving discussion threads too.

Good idea. Let's make this party central! Woo-hoo! Who's bringing the hookers and beer?

Dark Archive

SargonX wrote:

BTW, Rad, we're not using racial hit points in this playtest, so Liet's hp should be 8 (1d6, +1 Con, +1 favored class). Sorry. :(

Also, did you pick a free human weapon proficiency?

K. will fix the hp. I am thinking of taking firearms as the free weapon proficiency.

Sovereign Court

Male Mostly Human

There's no firearms in Iskandria! Unless you're talking about lighting someone's arm on fire and using it as a weapon, then that's ok.

Dark Archive

SargonX wrote:
There's no firearms in Iskandria! Unless you're talking about lighting someone's arm on fire and using it as a weapon, then that's ok.

Hehehe... I was thinking that a foreigner showed Liet how to use one and offered to sell Liet one in the future.

The Exchange

Or a spaceship landed and a freindly alien handed Bedu a laser rifle with full instructions and extra battery packs.

Do you mean hookahs by the way?

Sovereign Court

Male Mostly Human
Radavel wrote:
SargonX wrote:
There's no firearms in Iskandria! Unless you're talking about lighting someone's arm on fire and using it as a weapon, then that's ok.
Hehehe... I was thinking that a foreigner showed Liet how to use one and offered to sell Liet one in the future.

Hmmm, I'd prefer not to open that can of worms. No firearms. But a hand crossbow or other exotic is ok. And the kukri seems to be a popular choice among the other humans in the group.


Male Human - dash of elf Miniature painter/ Heroic

Kukris rock, had a bunch of NPC cultists armed with them in Freeport campaign. Crits a-go-go. Falchions are sweet for that too "4d4!"


Male Human Rogue 1

Sadly, Jaku is really "action man." Once we get to the action, he'll be all over it, but this running around trying to find stuff out really isn't his gig. I look in on the game every day, at least once, but I only post when I feel that Jaku has something to add.
When the catacombs were brought up, he said he could get folks in. The group decided to go to the other place, so he's back in "support" mode until something happens.
I've built more talkative characters, but Jaku's just not one. Besides, Bedu easily uses up enough air for himself and Jaku.

I guess, partly, I'm having trouble getting committed to this adventure. I can't put my finger on why. Maybe it's just the "you're all hanging out (for whatever reason) and get sucked into the adventure."
Jaku doesn't really have a connection to anyone in the group. which is party my fault - I should have made sure to write connectivity into my character.
I dunno... I'm hoping that things improve.

Sovereign Court

Male Mostly Human
Jaku Budhanaskar wrote:

Sadly, Jaku is really "action man." Once we get to the action, he'll be all over it, but this running around trying to find stuff out really isn't his gig. I look in on the game every day, at least once, but I only post when I feel that Jaku has something to add.

When the catacombs were brought up, he said he could get folks in. The group decided to go to the other place, so he's back in "support" mode until something happens.
I've built more talkative characters, but Jaku's just not one. Besides, Bedu easily uses up enough air for himself and Jaku.

I guess, partly, I'm having trouble getting committed to this adventure. I can't put my finger on why. Maybe it's just the "you're all hanging out (for whatever reason) and get sucked into the adventure."
Jaku doesn't really have a connection to anyone in the group. which is party my fault - I should have made sure to write connectivity into my character.
I dunno... I'm hoping that things improve.

Thanks for the honesty. And I'll keep that in mind regarding Jaku. That being said, I made up a "non-talkative" character for a pbp, and realized I had to be a bit more talkative than I had planned, just because of the nature of a pbp. At a table, you can still contribute even if your character's not saying anything, but that doesn't come across as well in a pbp. Even if you don't say anything, even posting things about Jaku's thoughts or actions or whatever else he is doing goes a long way. Please don't feel I'm criticizing your play style - he's your character, and you can play him how you want. I'm just saying what's worked well for me in a similar situation. And you're right, there hasn't been much action so far. I'll try to remedy that. :)

Regarding in-character connections, I agree with you. I thought long and hard about how to do that, but it's more difficult to link people together when you don't really know the players. In th end, I just replaced the "you all meet in a tavern" with "you all meet in Bedu's barber shop."

Oh well, I hope you stick around and give it a chance. Thanks again for the comments. And now, on to some action! :)


Male Human - dash of elf Miniature painter/ Heroic

I tried making Pindara contribute more after the bar chat; she seems to work better when there's a clear task for her. Also building relationships is working. Bedu seems to be able to sweet talk her, and she thinks Liet is a foreign fool. The others, she doesn't really have much for or against them.

Scarab Sages RPG Superstar 2013

I agree that faster movement is a good goal for the campaign, but I am pretty happy with my experience so far. If I seem to drop out of posting for a couple of days, it is either deadlines and work combining to rob me of funtime, or that I feel I have talked a lot laely and need to let someone else take a few lines.

But I'm having fun with Indo, and I'm impressed by the in-character roleplay by the other players so far. This is fun.

Rob - I think for a guy who hasn't done this before, you're running a fun game and doing a fine job.

My thinking on action is that the game should move faster, which will sometimes fall on our heads (like last week), and that rewards should come faster also. It's not just that I like high-powered campaigns, but also that Iskandria seems perfectly suited for fast growth and huge challenges.

That's my two cents, but if nothing changed about the game at all, I would still be tuned in once or twice a day to keep involved.

Scarab Sages RPG Superstar 2013

Specifically regarding Indo, I am intrigued by the focus item, but then the abjurer specialist ability is so weak. A standard action that lasts for one round?

And since Indo may never have more than three levels of wizard, it isn't going to get better. I think if it's going to take a standard action, it should last a round per level of wizard. It's balanced in that defelction bonuses don't stack, so at higher levels a ring of protection might be replaced with another item, but ACs don't change much. And if it's only going to last one round, it ought to be a swift or immediate action, which steals one action every round if I want to keep it up.

Now, I am not begging you to change the rules. In a playtest, I think reactions matter just as much as the rules you use. This is my reaction to this rule. It might be that a more standard wizard concept is just fine with this mechanic, but I doubt it. Instead of casting spells, I give the party an unstackable deflection bonus? Within 10 feet? I think the ability costs the wizard a chance to shine in combat, costs him mobility, and provides a benefit most other characters are gonna have anyway.

So the problem for me is, immediate magic is better mechanically and more fun, but I kind of like the bastard sword focus idea. Should I eat the mechanical flaw and just have fun with the sword? I am meditating. If you'll give me a deadline to decide, I won't use either ability until then. But I might send the feedback to the playtest email address.

The bastard sword exotic proficiency is a no-brainer if you'll let me choose that feat. Let me know if there are any other issues with Indo and I'll fix them this weekend.

Sovereign Court

Male Mostly Human

Looks like your post was eaten, but I found it in your recent posts.

ancientsensei wrote:

Specifically regarding Indo, I am intrigued by the focus item, but then the abjurer specialist ability is so weak. A standard action that lasts for one round?

And since Indo may never have more than three levels of wizard, it isn't going to get better. I think if it's going to take a standard action, it should last a round per level of wizard. It's balanced in that defelction bonuses don't stack, so at higher levels a ring of protection might be replaced with another item, but ACs don't change much. And if it's only going to last one round, it ought to be a swift or immediate action, which steals one action every round if I want to keep it up.

Now, I am not begging you to change the rules. In a playtest, I think reactions matter just as much as the rules you use. This is my reaction to this rule. It might be that a more standard wizard concept is just fine with this mechanic, but I doubt it. Instead of casting spells, I give the party an unstackable deflection bonus? Within 10 feet? I think the ability costs the wizard a chance to shine in combat, costs him mobility, and provides a benefit most other characters are gonna have anyway.

So the problem for me is, immediate magic is better mechanically and more fun, but I kind of like the bastard sword focus idea. Should I eat the mechanical flaw and just have fun with the sword? I am meditating. If you'll give me a deadline to decide, I won't use either ability until then. But I might send the feedback to the playtest email address.

The bastard sword exotic proficiency is a no-brainer if you'll let me choose that feat. Let me know if there are any other issues with Indo and I'll fix them this weekend.

I understand your point about the specialist bonus (as discussed in the other thread). But as this is a playtest, I don't want to change any of the rules. You do get the abjuration specialist bonus regardless, since that's the ability that all abjurers get.

The question is whether you want immediate magic more than a bonded weapon. I'd say go for bonded weapon, just to playtest the rules. Is that +2 AC from immediate magic that important? Especially when you can enchant your sword without feats and cast an extra (non-prepared) spell with it. But it's your character. I'll give you a deadline until the end of the week, unless you want to make a decision sooner, since we're getting into a combat situation.

Bastard sword exotic proficiency is fine.

Other fixes still needed:

  • Since Unregistered Spellcaster changed, you lose the bonus to Disguise, making it +0. It also now gives you a +2 bonus on Knowledge (local).
  • Your bonus human skill is a class skill. So you can choose to make Acrobatics, Deception, Lingustics, or Knowledge (arcana) as class skill instead (with 4 ranks instead of 2).
  • You've got too many memorized spells. As a 0-level spellcaster, you can prepare 2 L0 cantrips, and cast up to 4 cantrips per day. You can prepare and cast 2 1st-level spells per day (1 + 1 for Int bonus). Please remove 1 prepared spell from each level on your sheet.

The Exchange

MGK?

Sovereign Court

Male Mostly Human
French Wolf wrote:
MGK?

MGK? *confused*

The Exchange

I am sure you will work it out.


Male Human Ranger 1 Abjurer 1

I apologize for the delay in taking care of those last details. ALso, some part of me still assumed specialists got an extra bonus spell from our school at first level. Memorized spells have been corrected.

This bugs me, too. I view the extra spell benefit at every level to be irreplacable. The damage causing abilities are better than first level spells, but most of the rest are not.

Hmmm. If the intent is to distance then classes from their 3.5 versions a bit, I suppose this is a decent wat to do it. Sure gonna miss my extra spells though.

I have chosen Bonded Weapon for the playtest purpose. Any second now, Indo will wish for his shield, but he'll have to get over it. : }


SargonX wrote:


BTW, where in NoVa do you live? I used to live in Fairfax County (Fairfax & Herndon) & Loudoun County (Ashburn) before I moved to Europe. :)
EDIT: Oops, just saw Arlington!

Skittle is young by gnome standards, say the equivalent of 21 for a human, and him and his family were from a very small village in the jungle. Please feel free to give me a name.

In case I didn't previously mention, I'm actually right near Falls Church & Seven Corners, although I'm familiar with all of Fairfax.

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