
GregH |

No idea when the next freebie level will be written and released, offhand, but I'm sure if fans keep after Rob about it, he'll still produce the levels as long as folks show interest (and time is available, of course!).
Allan.
The problem is, as a fan, I feel pretty lousy bugging Rob about a free product when I know he has a full slate of work that will put food on his table.
Unfortunately, I think I have all of MC I will ever use. If he comes out with more, great, but I'm not going to expect more.
Greg

Pat Payne |

grodog wrote:No idea when the next freebie level will be written and released, offhand, but I'm sure if fans keep after Rob about it, he'll still produce the levels as long as folks show interest (and time is available, of course!).
Allan.
The problem is, as a fan, I feel pretty lousy bugging Rob about a free product when I know he has a full slate of work that will put food on his table.
Unfortunately, I think I have all of MC I will ever use. If he comes out with more, great, but I'm not going to expect more.
Greg
I'm partly with Greg H, in that I don't think it's right to go badgering Rob directly for more free levels when his first priority is growing PPP with paying work.
OTOH, if he finds the time to do it, I'd love to see more Maure levels published -- here, I respectfully disagree with Greg -- I wanna see just what Uncle's up to... ;)

GregH |

OTOH, if he finds the time to do it, I'd love to see more Maure levels published -- here, I respectfully disagree with Greg -- I wanna see just what Uncle's up to... ;)
Oh, don't get me wrong. I'd love to see the whole shebang. I just know that the likelihood of it happening is pretty low, and don't plan on bugging Rob about it.
Greg

GregH |

Has Rob released other free levels? And if so where can I get them?
Just Warlock's Walk. Go here to download it.
It's pretty stand-a-lone (it's a few levels below the Greater Halls with no "official" direct route) but you can shoehorn it into an ongoing campaign if you make your own connections.
Greg

Pat Payne |

Pat Payne wrote:OTOH, if he finds the time to do it, I'd love to see more Maure levels published -- here, I respectfully disagree with Greg -- I wanna see just what Uncle's up to... ;)Oh, don't get me wrong. I'd love to see the whole shebang. I just know that the likelihood of it happening is pretty low, and don't plan on bugging Rob about it.
Greg
Sorry 'bout that, Greg -- I completely misread your last sentence then. :)

GregH |

Sorry 'bout that, Greg -- I completely misread your last sentence then. :)
'Sawright. What I meant was that I'm content with what I've got. My PC's are in the middle of the Statuary now, and I don't think Rob will put out anything in time for me to use it in this campaign.
After that there is Age of Worms, Expedition to Ruins of Greyhawk, Savage Tide, Rise of the Runelords...
Don't think I'll ever get back to MC. But that's alright. This run is turning out to be pretty fun. (Eli is out for revenge right now! ;-} )
Greg

grodog |
The 3.5 version of Warlock's Walk will debut in issue 23 of Oerth Journal, very soon. That issue will also include an old MC article originally slated for publication by the Living Greyhawk Journal.
If folks are interested in a poll on which levels to have Rob detail next, I think that's pretty legit and doesn't impede his ability to produce PPP content: that just gives him guidance on what fans are most interested in seeing (and doesn't imply any timelines either, of course!).
If folks think that's a good idea, feel free to build out a poll based on the levels listed in the Dungeon 112 handouts on pages 88-89:
Additional LevelsAs detailed in fragments Afelbain's Diary (in Dungeon #112, pages 88-89), the following additional levels exist below Maure Castle: 2nd The Retreat, 3rd Old Laboratories and Testing Chambers, 4th Dark Tunnels, 5th Old Dungeon, 6th Chambers of Antiquities, 7th The Statuary, 8th The Greater Halls, 9th The Family Crypts, 10th The Reliquary, 11th The Outer Sanctum, 12th The Treasury, 13th The Old Caves (?), 14th Elluvia's Pit, 15th Warlock's Walk, 16th The Cells, 17th The Furnaces, 18th Olde Master's Level (?). The titles for levels 13 and 18 are somewhat difficult to read due to the layout of the magazine.
Additional information about the Maure Castle dungeon levels is also revealed in James Jacobs' "Demonomicon of Iggwilv" article on Malcanthet in Dragon #353 (Elluvia's Pit is specifically mentioned).
Thoughts?
Allan.

Sheyd RPG Superstar 2008 Top 32 |

Elluvia's Pit is also on the top of my list. Although ANY new information on Maure Castle is preferred.
On a side note, I have a new party of players starting on Greyhawk and thus I am going to use the Maure castle material with them when they reach high enough level. The above-ground levels have always been something that's plagued me so I'm going to use an old castle layout that appeared in an OLD issue of the Dragon called 'old Stony'. While I realize that the surface structures of Maure Castle probably looks NOTHING like it I feel it's a good basis for me to work with and I have it in digital format thanks to the purchase of the Dragon Archives.
I'm curious though what anyone else may have gone regarding the surface structure of Maure Castle. Please Share! :)

GregH |

I'm curious though what anyone else may have gone regarding the surface structure of Maure Castle. Please Share! :)
First off a disclaimer - I may have stolen this idea from someone/somewhere else. I don't remember where, though :-}. If you read this, and recognize this as your own, then many apologies, I'd properly attribute it if I had a decent memory. :-)
I assumed the above grounds were "ethereal" in the substantive sense, but not necessarily the cosmological sense (i.e. you can't planar hop to the ethereal plane to enter it). I decided that whatever caused the fall of the castle ripped the above grounds out of reality. It exists as a figment, and a shifting one at that. It doesn't exist on any plane, but rather as a permanent memory of what has gone before.
The physical ground itself is overgrown, and any access to lower levels has completely caved in.
I was thinking that if Rob ever detailed the exposed castle, then I would use Nasht to introduce a magic item (one Nasht would have recently come into the possession of) to allow the "memory" to become real. Bringing the item into the proximity of the castle would bring it back to reality, allowing the PCs to explore it.
It's a bit of a cop out, I know. But I just knew that my limited imagination would not do Rob's legacy any justice. And besides which, I just don't have the freetime to detail a whole level like that.
Greg

GregH |

I may have summarized some of that from our LGGC adventure in ERK last year, Greg, but I'm not sure offhand.
Well, Allan, if I did get it from you, then my apologies for not referencing. Thanks for the great ideas.
Too distracted to worry about it much, at the moment (WRT EGG's death).
It's a sad thing, for sure. D&D has been a big part of my life since I was a kid, his influence on a lot of us has been quite strong. My condolences to his family and friends.
Greg

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While I think there are amny cool levels that could be detailed, I also would love to have the above ground Castle level written up. I like the idea of the ethereal castle mentioned before. The way I kinda imagined it was that the castle section has been torn from the material plane and shifts from material plane to material plane. possibly at a predetermined time or when ever Uncle wills it to apear were ever he wants it to.

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I'll vote for the areas Above Ground, and the Family Crypts, if I only get two votes. However, if the Outer Sanctum or the Reliquary will shed additional information on the mysterious entity known as 'Y', then I'll swap out that one for one of the two listed above.
Yah, I think getting some info Y would also be cool.So above ground, and/or whatever level reveals "Y".

Allen Stewart |

Sheyd wrote:I'm curious though what anyone else may have gone regarding the surface structure of Maure Castle. Please Share! :)First off a disclaimer - I may have stolen this idea from someone/somewhere else. I don't remember where, though :-}. If you read this, and recognize this as your own, then many apologies, I'd properly attribute it if I had a decent memory. :-)
I assumed the above grounds were "ethereal" in the substantive sense, but not necessarily the cosmological sense (i.e. you can't planar hop to the ethereal plane to enter it). I decided that whatever caused the fall of the castle ripped the above grounds out of reality. It exists as a figment, and a shifting one at that. It doesn't exist on any plane, but rather as a permanent memory of what has gone before.
The physical ground itself is overgrown, and any access to lower levels has completely caved in.
I was thinking that if Rob ever detailed the exposed castle, then I would use Nasht to introduce a magic item (one Nasht would have recently come into the possession of) to allow the "memory" to become real. Bringing the item into the proximity of the castle would bring it back to reality, allowing the PCs to explore it.
It's a bit of a cop out, I know. But I just knew that my limited imagination would not do Rob's legacy any justice. And besides which, I just don't have the freetime to detail a whole level like that.
Greg
Greg, I don't know if you're referencing my comment some months ago which was to the effect of: locking the above ground sections of the castle "back in time" similar to the Ghost Tower of Inverness, which can be seen in present time as a ghostly image on certain nights... If not, ignore this.

GregH |

Greg, I don't know if you're referencing my comment some months ago which was to the effect of: locking the above ground sections of the castle "back in time" similar to the Ghost Tower of Inverness, which can be seen in present time as a ghostly image on certain nights... If not, ignore this.
That sounds familiar. Not sure though. I'll be happy to credit both you and Allan for this. I was pretty sure it wasn't my idea, that's for sure. :-)
Thanks,
Greg

carlanco |

Well, I checked with Gary/the Paizo webmaster, and they don't have polls enabled yet. So, I'll build a poll over on the PPP MC board once I figure out how to get the poll feature enabled on the site (since it looks like it's disabled at present...).
Allan.
Maybe you can set it up on CF!
Saludos,
Gabriel

grodog |
From what has been posted over the last few years, it seems highly unlikely that Uncle will be writing and releasing any more of the levels under Maure Castle.
That seems likely, but there is quite a bit of additional material published on MC; see info/details in the Wikipedia article at https://en.wikipedia.org/wiki/Maure_Castle
Allan.