Brother Ra |
I had an interesting development in our last session. The PCs entered the Catacombs of Wrath for the third time and encountered the Vargouille. It surprised them and managed to Kiss one of the PCs, who failed his save. Now his head is transforming into a new Vargouille, and there seems to be nobody in Sandpoint at a sufficient level to remove the disease. Poor bugger - what a way to die.
They have about 11 hours to prevent his head from flying off (he's already lost his hair and is starting to grow tentacles and wings on his head). Father Zantus has told them about a certain ointment which was buried with Father Tobyn. Unfortunately, his casket has been stolen. I reckon Magnimar is about 10 hours ride away - which would be a close call.
But I wonder, can they raid Thistletop in a single run (5 characters level 2-3)...
F. Wesley Schneider Contributor |
Fake Healer |
I would let him find the cure in the Goblin's lair, but rule that the disease has progressed too far. The cure works but he still retains some of the qualities. Maybe a negative to Charisma or something but he gains a poisonous bite attack as a vargouille, or maybe he gets the ability to speak Infernal and Darkvision of 60'. Could make for an interesting and memorable PC.
Brother Ra |
I would let him find the cure in the Goblin's lair, but rule that the disease has progressed too far. The cure works but he still retains some of the qualities. Maybe a negative to Charisma or something but he gains a poisonous bite attack as a vargouille, or maybe he gets the ability to speak Infernal and Darkvision of 60'. Could make for an interesting and memorable PC.
I like that idea! thanks :) But I think I'll have to let him lose the wings and tentacles though :p
Heathansson |
I would let him find the cure in the Goblin's lair, but rule that the disease has progressed too far. The cure works but he still retains some of the qualities. Maybe a negative to Charisma or something but he gains a poisonous bite attack as a vargouille, or maybe he gets the ability to speak Infernal and Darkvision of 60'. Could make for an interesting and memorable PC.
DM G'mork is rubbing off on somebody... ;)
Heathansson |
Fake Healer wrote:I like that idea! thanks :) But I think I'll have to let him lose the wings and tentacles though :pI would let him find the cure in the Goblin's lair, but rule that the disease has progressed too far. The cure works but he still retains some of the qualities. Maybe a negative to Charisma or something but he gains a poisonous bite attack as a vargouille, or maybe he gets the ability to speak Infernal and Darkvision of 60'. Could make for an interesting and memorable PC.
IDK---flappy earwing thingies--not enough to fly or nothing, just flap around some--could be cool.
Fake Healer |
Brother Ra wrote:IDK---flappy earwing thingies--not enough to fly or nothing, just flap around some--could be cool.Fake Healer wrote:I like that idea! thanks :) But I think I'll have to let him lose the wings and tentacles though :pI would let him find the cure in the Goblin's lair, but rule that the disease has progressed too far. The cure works but he still retains some of the qualities. Maybe a negative to Charisma or something but he gains a poisonous bite attack as a vargouille, or maybe he gets the ability to speak Infernal and Darkvision of 60'. Could make for an interesting and memorable PC.
"Yeah, they just keep my head cool when it's hot...no really."
PandaGaki |
SRD:
This transformation is interrupted by sunlight, and even a daylight spell can delay death, but to reverse the transformation requires remove disease. The save DC is Constitution-based and includes a +4 racial bonus.
Keep him in the sun! or have a daylight spell on something he's holding. This will of course hammer them on the dungeon crawl of thistletop but might buy him enough time to raid that lair!