
![]() |

The Sitting Duck is a tavern in Falcon’s Hollow with a reputation for being an “adventurer’s tavern.” This is a discussion thread for Wicht’s PbP using the Falcon Hollow setting.
Players Thus far:
Potential Player:
Possible Campaign Name: The Desperate and the Brave
The Premise: The PCs, surrounded by wickedness and despair, must bring a measure of hope and light to the small town of Falcon’s Hollow. PCs need to be self motivated though events around them will follow the events detailed in the D0 and D1 modules.
I would really like to stick with only four players. I need a while to sort out my thoughts on the two modules as a whole so there is some time to work out character concepts.
Thread/House Rules:
- No Evil Characters.
- Clerics must be of the same alignment as their deity
- Criticals will be resolved with the use of the Game Mastery Critical Deck. Players will roll to confirm criticals and the initial damage. DM will draw a random card for additional effects.
- Each PC will get one bonus feat chosen from the Pathfinder’s player’s guide.
- For skills, I am going to try something new. In addition to skill points gained from class and Intelligence Bonuses, each player gets an additional number of skill points equal to those gained from intelligence. These bonus skill points must be spent on Craft, Knowledge and Profession skills.
- The following skills are considered class skills for all classes: Craft (all), Profession (all), Knowledge (nature), Knowledge (religion), Knowledge (local), Knowledge (Geography)
- Dice rolls should use Invisible Castle
- Characters are either 4d6 (drop lowest) or 32 point buy.
- Postwise, I have a general 24 hour rule. After 24 hours I will move the story along. In combat this means that the PC is considered to be delaying their action until the player actually posts.

![]() |

If there is room I would also like to participate in this campaign.
There are a couple of others who might have a prior claim to a fifth spot and/or alternate list.
I would prefer only four but five is my limit.
So not a no. But not a yes either. Check back after a bit.

Terry Dyer |

I'd like to offer up the idea of a human ranger with either warrior or rogue like skills. and I can either go Melee or ranged depending upon the rest of the players.
I have no preference on points or dice rolling
All though I will drop out if you only want four because Newbie is the one who started it all any way. Wouldn't be fair.

![]() |

DitheringFool wrote:I would love to play a gnome wizard with a mechanics question - but it might be better suited to a Discussion thread...
...moved to the discussion thread.
What is the question?
This is great!
I would like to make a gnome magic missle specialist wizard and in light of their "alien" intelligence take Spell Focus([Force]) instead of for a specific school. Does that sound feasible?
Is this a SRD-only gig? I have eyes for the Argent Savant (CAr 24) and Force Missle Mage (Dragon Compendium) - starting at 7th level, so it probably won't matter.

![]() |

I would like to make a gnome magic missle specialist wizard and in light of their "alien" intelligence take Spell Focus([Force]) instead of for a specific school. Does that sound feasible?
It sounds feasible but I wonder if it isn't too limiting? Are there many force spells that are not Evocation?
Is this a SRD-only gig? I have eyes for the Argent Savant (CAr 24) and Force Missle Mage (Dragon Compendium) - starting at 7th level, so it probably won't matter.
I am open to non-SRD material on a case by case basis. I would prefer core races though again, I am open to discussion. I could see a hobgoblin for instance fitting into Falcon's Hollow if he/she behaved himself.

![]() |

Hi,
Just got back from impressing my students with my deep masculine voice and disarmingly self-deprecating sense of humour. I'll get to character generation tonight. I'm looking forward to this.
Tarren
Oh, man! What are you going to be?
Wicht: I would like to take the Staff option instead of a familiar if you are comfortable with that...here is some discussion - I was thinking of using it as my reason to be in the Vale (looking for that special wood which calls to me).

![]() |

Tarren Dei wrote:Hi,
Just got back from impressing my students with my deep masculine voice and disarmingly self-deprecating sense of humour. I'll get to character generation tonight. I'm looking forward to this.
Tarren
Oh, man! What are you going to be?
Wicht: I would like to take the Staff option instead of a familiar if you are comfortable with that...here is some discussion - I was thinking of using it as my reason to be in the Vale (looking for that special wood which calls to me).
I'm not sure yet. I've got a couple of ideas kicking around but none has gelled yet. I'm considering a town guard type character who is more of an investigator than a warrior or a con man who has spent years convincing people of his sorcerous powers and only recently began to actually manifest them taking him quite by surprise. But it could be something completely different. I'll know in the next 5 hours.
:-)

![]() |

I'm not sure yet. I've got a couple of ideas kicking around but none has gelled yet. I'm considering a town guard type character who is more of an investigator than a warrior or a con man who has spent years convincing people of his sorcerous powers and only recently began to actually manifest them taking him quite by surprise. But it could be something completely different. I'll know in the next 5 hours.
:-)
This might make an interesting variant - LINK. You loose a feat and a lot of proficiencies in exchange for more skills.

![]() |

Tarren Dei wrote:This might make an interesting variant - LINK. You loose a feat and a lot of proficiencies in exchange for more skills.I'm not sure yet. I've got a couple of ideas kicking around but none has gelled yet. I'm considering a town guard type character who is more of an investigator than a warrior or a con man who has spent years convincing people of his sorcerous powers and only recently began to actually manifest them taking him quite by surprise. But it could be something completely different. I'll know in the next 5 hours.
:-)
Nice variant. I'd play that before a fighter any day. I'm thinking of a rogue though ... :-)

![]() |

Tarren Dei wrote:Hi,
Just got back from impressing my students with my deep masculine voice and disarmingly self-deprecating sense of humour. I'll get to character generation tonight. I'm looking forward to this.
Tarren
Oh, man! What are you going to be?
Wicht: I would like to take the Staff option instead of a familiar if you are comfortable with that...here is some discussion - I was thinking of using it as my reason to be in the Vale (looking for that special wood which calls to me).
I would likely be more than happy to allow it. Can you summarize the option for me. I don't have that copy of Dragon and won't be able to afford new books for at least two weeks.

Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |

Nice variant. I'd play that before a fighter any day. I'm thinking of a rogue though ... :-)
Then you might be interested in the Wilderness Rogue or this combat-oriented variant. I'm kind of partial to the latter. Lose the sneak attack, but pick up all of the Fighter bonus feats (including, Weapon Specialization, I think)...and you still get to keep all the rogue skills. Not quite as many hit points as the fighter-variant Thug, though.

![]() |

Tarren Dei wrote:Nice variant. I'd play that before a fighter any day. I'm thinking of a rogue though ... :-)Then you might be interested in the Wilderness Rogue or this combat-oriented variant. I'm kind of partial to the latter. Lose the sneak attack, but pick up all of the Fighter bonus feats (including, Weapon Specialization, I think)...and you still get to keep all the rogue skills. Not quite as many hit points as the fighter-variant Thug, though.
Ooooh! That is nice and it will work for the character I'm coming up with.
"Rogue -- The rogue who favors martial training over stealth and cunning can profit if she chooses her fights carefully.
Gain
Bonus feats (as fighter).
Lose
Sneak attack."

LongreachJones |

If Newbie does not make an appearance, I would like to make this small offering.
A portly man sits alone at a table, rubbing what appears to be a large coin with an eye engraved on it with a small rag. He looks around the room every now and then with a bored look in his eye. He grins for a moment as he looks at one young man by the bar before he carries on his examination of the room, his face blank one again.
Feldren Ossifiles, Seer of Boccob (Cleric 1 [Boccob, Mind/Knowledge domains])
A cleric mostly focused on predictive and information interpretation abilities. The major skills I would like to cover are Diplomacy, Knowledges (history, Arcana and Religion) and Sense Motive.
A prolific reader, Feldren has read out all of the library of his home temple. Looking for new knowledge, and maybe a mystery novel he can't predict the ending to, he has set out to find his way in the world.

![]() |

I would likely be more than happy to allow it. Can you summarize the option for me. I don't have that copy of Dragon and won't be able to afford new books for at least two weeks.
A sorcerer or wizard may opt to forego a normal familiar in order to imbue his traveling staff with that portion of his power. To do this, he selects a quarterstaff-length of wood that resonates with his mystical signature and personality. It cannot have been previously enchanted (although it may subsequently be) and must be of masterwork quality. It must be prepared using materials costing at least 500 gp. The imbuing ritual takes 24 hours and ties a portion of the spellcaster’s power into the staff, a separate piece of his soul that grows in power as he does. Upon its imbuing, the staff becomes magically linked to its creator and is treated as a magic item.
Here is a breakdown of the abilities:
Level Hardness Hit Points Special
1st–2nd 5 15 Cantrips, deliver touch spells
3rd–4th 5 15 Enhanced weapon +1
5th–6th 5 15 Remote viewing
7th–8th 10 20 —
9th–10th 10 20 Vital transfer
11th–12th 10 20 Enhanced weapon +2
13th–14th 15 25 Perfect location
15th–16th 15 25 Mighty weapon
17th–18th 15 25 Return
19th–20th 20 30 Enhanced weapon +3
Cantrips (Sp): Three times per day, as a standard action, the wielder of the staff can make it shed a flickering light as per the spell. Once activated, this light remains until the wielder dismisses it (a free action). In addition, the staff can hold a single cantrip available to the wielder, decided upon when it is first imbued. Once per day, as a standard action, the master can cast this cantrip from the staff. The caster level for these effects is equal to that of the master. The save DC for any cantrip cast by the staff is 10.
Deliver Touch Spells (Su): The master may deliver touch spells with the staff. When using the staff in this way, the wielder may attempt to deal the staff’s damage by hitting the target’s standard AC (as opposed to the target’s touch AC). A successful critical hit with the staff does not double the spell’s effect when delivered in this way.
Sounds pretty good - but I have to find the wood and come up with 500gp! There is a lot more to the article - I strongly recomend it.

Newbie McNewsome |

If Newbie does not make an appearance, I would like to make this small offering.
A portly man sits alone at a table, rubbing what appears to be a large coin with an eye engraved on it with a small rag. He looks around the room every now and then with a bored look in his eye. He grins for a moment as he looks at one young man by the bar before he carries on his examination of the room, his face blank one again.
** spoiler omitted **
Wow, well, I just sort of assumed I was in since I was the one begging to play, but I'm not sure I can compete with that so quickly. I was leaning toward a halfling cleric of Cayden Cailean with the Travel and Strength domain. I'm still working on all the details.

LongreachJones |

Wow, well, I just sort of assumed I was in since I was the one begging to play, but I'm not sure I can compete with that so quickly. I was leaning toward a halfling cleric of Cayden Cailean with the Travel and Strength domain. I'm still working on all the details.
Sorry if I offended by making any assumptions there, if the game does end up filling up there without me playing that is fine. I only mentioned your name there newbie as you were only listed as a 'potential player'.
As for competing with the character there, that particular character has been rolling around inside my head for the last month and a half or so, so it has had quite a bit of time to mature flavor wise.

Terry Dyer |

I was wondering if I could get a few of the major monster races around the area see if I can find a favored enemy.
Also from the players do we have anyone who is doing melee based? I see we have a cleric, wizard and rogue.
Tarren Dei were you going the more combat oriented rogue?

![]() |

I was wondering if I could get a few of the major monster races around the area see if I can find a favored enemy.
There are bugbears, wolves and of course Kobolds.
There are also fey, monster plants, giant insects, undead, and maybe even a few scattered orcs and goblins.

Newbie McNewsome |

Sorry if I offended by making any assumptions there, if the game does end up filling up there without me playing that is fine. I only mentioned your name there newbie as you were only listed as a 'potential player'.
As for competing with the character there, that particular character has been rolling around inside my head for the last month and a half or so, so it has had quite a bit of time to mature flavor wise.
No, you didn't - I was just saying that you raised the bar pretty high!
Noddy hasn't posted yet...

![]() |

It also helps that I often make good use of the Hero Builder's Guidebook which has a lot of very good stuff for background generation. :D
Newbie McNewsome wrote:Noddy hasn't posted yet...Also true...
Takasi and Kobold cleaver have to be first in line for alternates/replacements. IMO these things should be first come, first serve to be fair.
But if you are certainly in line LongreachJones. :)

![]() |

- For skills, I am going to try something new. In addition to skill points gained from class and Intelligence Bonuses, each player gets an additional number of skill points equal to those gained from intelligence. These bonus skill points must be spent on Craft, Knowledge and Profession skills.
- The following skills are considered class skills for all classes: Craft (all), Profession (all), Knowledge (nature), Knowledge (religion), Knowledge (local), Knowledge (Geography)
Could you give me an example? Lets say I have an Int of 14 (+2). Are you saying that on top of the usual skill points I get 2 more to be used on only those skills you listed?
Max starting hp?
Max starting gold for class?
Thanks

![]() |

- For skills, I am going to try something new. In addition to skill points gained from class and Intelligence Bonuses, each player gets an additional number of skill points equal to those gained from intelligence. These bonus skill points must be spent on Craft, Knowledge and Profession skills.
I'm assuming these are not multiplied by four at first level?

![]() |

Wicht wrote:- For skills, I am going to try something new. In addition to skill points gained from class and Intelligence Bonuses, each player gets an additional number of skill points equal to those gained from intelligence. These bonus skill points must be spent on Craft, Knowledge and Profession skills.
- The following skills are considered class skills for all classes: Craft (all), Profession (all), Knowledge (nature), Knowledge (religion), Knowledge (local), Knowledge (Geography)
Could you give me an example? Lets say I have an Int of 14 (+2). Are you saying that on top of the usual skill points I get 2 more to be used on only those skills you listed?
Thanks
What are you doing? Looking over my shoulder while I type?

![]() |

Wicht wrote:I'm assuming these are not multiplied by four at first level?- For skills, I am going to try something new. In addition to skill points gained from class and Intelligence Bonuses, each player gets an additional number of skill points equal to those gained from intelligence. These bonus skill points must be spent on Craft, Knowledge and Profession skills.
No they are. But they have to be placed in craft, knowledge or profession. My last few games I have just been giving out 1 extra skill to every PC. I wanted to see how game breaking it would be to use the intelligence bonus instead. So its sort of an experiment.

LongreachJones |

Takasi and Kobold cleaver have to be first in line for alternates/replacements. IMO these things should be first come, first serve to be fair.But if you are certainly in line LongreachJones. :)
Just wondering, would the recruiting thread count for anything in that way? On that one I was actually the 5th person to put my hand up instead of the 7th as on this one.

![]() |

Could you give me an example? Lets say I have an Int of 14 (+2). Are you saying that on top of the usual skill points I get 2 more to be used on only those skills you listed?
Human Wizard, Int. 14: 2 class skills, 1 human skill, 2 bonus skills and then 2 more bonus skills that have to be used in the listed categories.
Or, put another way, at first level - 20 skill points + 8 bonus skill points that have to be used in the listed categories.
Max starting hp?
Max starting gold for class?
yes and yes

![]() |

Wicht wrote:Just wondering, would the recruiting thread count for anything in that way? On that one I was actually the 5th person to put my hand up instead of the 7th as on this one.
Takasi and Kobold cleaver have to be first in line for alternates/replacements. IMO these things should be first come, first serve to be fair.But if you are certainly in line LongreachJones. :)
I'll take it under advisement ;)
Tell you what, if Noddy doesn't show, we'll let you in, but in exchange you will have to choose a deity native to Golarion.

LongreachJones |

I'll take it under advisement ;)
Tell you what, if Noddy doesn't show, we'll let you in, but in exchange you will have to choose a deity native to Golarion.
In which case, if I get in, you will either have a Human Cleric of Irori, or a Human Barbarian who worships Iomedae's aspect of valor (if Newbie wishes to play cleric)

Rall Kirnast |

Deputy Sheriff Rall Kirnast reporting for duty, sir!
I've taken some liberties and await your approval. I'm using the variant class so as to get the martial weapon's proficiency (longsword) needed for the backstory. I'm giving a deputy sheriff light armour and a longsword but will change it to whatever a deputy sheriff would wear in Falcon's Hollow. I've also given myself a job (but one you could take away in a minute just by having a fellow named Corrik Saern travel through Falcon's Hollow).
:-)

![]() |

Deputy Sheriff Rall Kirnast reporting for duty, sir!
The character looks good Tarren. The sheriff hired you, even though he gave your letter of introduction a funny look when he first read it. Who was he to turn down help?
Have you seen Support Your Local Sheriff? with James Garner. It's a similar sort of situation, only worse. The powers that be in Falcon's Hollow hate the sheriff and have tried to have him killed more than once.

Bowen Quaid |

Woods guide Bowen Quaid ready to show you the way.
Hopefully this will work, if not give me heads up and I'll fiddle with it a little more.

![]() |

Woods guide Bowen Quaid ready to show you the way.
Hopefully this will work, if not give me heads up and I'll fiddle with it a little more.
Wouldn't the AC be 16? 10+3+1+2=16

Mitnal |

Woods guide Bowen Quaid ready to show you the way.
Hopefully this will work, if not give me heads up and I'll fiddle with it a little more.
Yet another Shoanti who has grown disconnected from his tribe. Damn these Chelaxian colonizers! Return to the North my brother and we will drive these Chelaxians out of our land once and for all!!

![]() |

Bowen Quaid wrote:Yet another Shoanti who has grown disconnected from his tribe. Damn these Chelaxian colonizers! Return to the North my brother and we will drive these Chelaxians out of our land once and for all!!Woods guide Bowen Quaid ready to show you the way.
Hopefully this will work, if not give me heads up and I'll fiddle with it a little more.
Mitnal! You're in the wrong thread again.

![]() |

Woods guide Bowen Quaid ready to show you the way.
Hopefully this will work, if not give me heads up and I'll fiddle with it a little more.
He looks good. Though as Tarren pointed out already, I think the AC should be 16. I find the choice of dragon as favored enemy to be interesting. Acceptable, but interesting.