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GameMastery Module D1: Crown of the Kobold King (OGL)
Paizo Publishing, LLC
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$8.99
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An adventure for 2nd-level characters.
The crown of the kobold king
will be anointed in blood.
Five children from the town of Falcon’s Hollow
have gone missing, dragged off into ruins
underneath a cursed dwarven monastery. Soon
they will be sacrificed to the crown, all to the
glory of the twisted King of the Kobolds. If they
are to be saved from this gruesome fate, brave
heroes must follow their trail to the monastery and
plumb the depths of its trap-laden and monster-infested
halls.
This dungeon adventure, compatible
with the world’s most popular fantasy
roleplaying game, includes
details on the town of Falcon’s Hollow
and the deadly dungeons underneath
a nearby ruined monastery. There are
terrible dangers waiting for your players
in the halls of the king, but they must be
overcome if the player characters are to save
the children.
This adventure can also be run as a sequel
to GameMastery Module D0: Hollow’s Last
Hope.
Written by fan-favorite author Nicolas Logue, Module D1 will be the backdrop for a huge, three-dimensional "delve" event premiering at Origins 2007.
GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps and handouts to enhance play.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
(4.7)
based on
15
reviews
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review.
My group just finished this one, and man was it close! There are 2 or 3 really tough encounters that very nearly resulted in a TPK. One hinderance; if no one in the party speaks Draconic, they'll miss out on a bit of the story and a couple chances to avoid fights. Otherwise, I positively loved the adventure.
This was good fun, my group included a dwarf who found the forge spirit especially concerning. I found this module rather nostalgic since the plot was very, very similar to an adventure run by my English teacher six or seven years ago, almost to the point where I was wondering if he landed a job writing modules under a pen name.
I ran my players through this one after Hollow's Last Hope. We had a great time returning to the Dwarven Monastery and delving into the dungeon beneath it.
The only reason I don't give it 5 stars is due to some typos in the stat blocks. One in particular to watch out for is the Forge Spurned's damage. IIRC, it is listed as 2d4+10 with its chain. It should read 2d4+1. That particular typo TPK'd my group and brought the adventure to an unceremonious end.
Still, we loved the adventure up to that point and I'm sure we would have had a great time beyond it as well. And even when the players had been slaughtered they still said they had a good time.
One thing that may bug people is the children in the dungeon. If your group takes a long time getting to them, their survival becomes a bit suspect and you may need to address that. Some of the rooms come off too obvious as moments suspended in time that only activate when player characters enter the area.
That's a necessary evil in most RPG design, but be aware that it's there and you may need to tweak it just a tad so you don't have to push your players' suspension of disbelief too far.
Overall, great module and one I'd recommend to any group starting off. The kind of stuff I've come to expect from the Young Master. :)
This module goes a long way to establishing elements of the setting. The kobolds are covered in great depth, and details for the town and wilderness are welcome.
The concerns I have are what hurts it.
Firstly, it has the 'bugbear next to the trolls next to the liche' syndrome to the dungeon encounters. Totally unrelated monsters less than 50' from each other always rubs me the wrong way, no matter how much a trope of the dungeon setting it is.
Secondly, there are some utterly evil encounters... Far too tough for beginning heroes, unless there's maybe 7-8 of them and they're okay with casualties. I do suggest to anyone planning on being DM for this module that you carefully weigh up what your players can and can't deal with.
Otherwise, it is a strong product, as pretty as all the Paizo ones and far better laid out than the WotC ones that use the tactical encounter set-up.
This pink-skin thinks the kobold king is pretty scary, his servants pretty ruthless, and the encounters... sadly somewhat overpowered. Don't get me wrong, it's an excellent module and Logue delivers his usual fantastic storytelling along with it. The villians are imaginative, and the treasure something more interesting than a +1 sword - things that matter to me immensely in the cookie cutter world of 3.5 adventures. I love the idea of having to wander a dungeon with kids in tow... the added element of having to keep some overly brave children safe would make me panic as a player, and I rather expect the same of my players when I DM the adventure. But I also feel that too many of the encounters are, frankly, TPKs waiting to happen. That said, I'm still going to give this adventure five stars - the back matter, including descriptions of the town and what if scenarios of the surviving kids, is just too good. I may have to "adjust" an encounter or two, but this adventure will find a welcome home at my table.
I liked this module the best so far (I got Conquest of Bloodsworn Vale and Sevens Swords of Sin as well as Burnt Offerings).
Good artwork, excellent layout, cool monsters, gripping story... yeah it's good stuff! Keep it coming.
A lot of good stuff here. A unique kobold compound that meshes well with D0, a duo of interesting and cool new monsters, and a nice smooth plot; all of which adds up to a quality dungeon adventure.
If there are any negatives, they are small. The treasure in some cases seems a bit odd or much, and the art is not as good as the other modules, but neither of these things obscure a very fun module with well-thought out encounters and tough low-level challenges. Get it!
After picking up D0 at free rpg day, I was expecting greatness with D1 and I wasn't disappointed. The main goal and its impacts on the local community really holds together and makes the setting feel more "real." The first big enounter is also very, very good. One of the best, if not the best, low level encounter I've seen. Only one negative, there is one creature/being on the first level that I thought was overpowered for a 2nd level party that was probably already a little roughed up. I haven't run it yet, but I'm expecting it will kill off half the party at least. Having to beat that encounter to complete the module will be tough. I like having an encounter that is above the party's ability to force the players to think and realize that not every encounter has to be fought, but this one has to be fought. I'll be interested in seeing more reviews after people have run the module.
Kane
I haven't run this yet, but I have read it thoroughly and love what I see. Great art, clean, magazine-like layout, and scary Kobolds.
There are a few logical flaws (unguarded orphange in a dangerous, remote wilderness?), but nothing major. An hour with this module was enough to convince me to subscribe to the modules.
If Paizo keeps up this way, I really see no reason to go anywhere else for my adventure needs. I'll say one thing for sure...it really takes the sting out of losing Dungeon. Highly recommended.
Well I wrote a long review that I guess timed out so I will make this quick.
This is my first review and I am writing it because this module was so awesome.
I loved the adventure background written in the first person for the kobold king. Creative encounters such as the forge spurned (the name needs work for this monster) and the ghost that wasn't was one of the coolest encounters ever.
BUY THIS NOW. SUBSCRIBE NOW. I can't wait for more.
Product Discussion
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posts.
See all discussion for this product.
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Just read this today after picking it up at Origins. What an excellent adventure all round. A beautiful integration of well-designed challenges and thoughtful storytelling.
I am particularly happy with the flavour of the unique magic items throughout. Lots of stuff that is so much cooler than a +1 sword.
I'll definitely tie this to D0 when I run it. Someone suggested having the kids be motivated by the heroism of the PCs in Hollow's Last Hope to set things rolling in D1. Beautiful idea that I will completely steal.
Good Job Nick!
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Rambling Scribe wrote:
Just read this today after picking it up at Origins. What an excellent adventure all round. A beautiful integration of well-designed challenges and thoughtful storytelling.
I am particularly happy with the flavour of the unique magic items throughout. Lots of stuff that is so much cooler than a +1 sword.
I'll definitely tie this to D0 when I run it. Someone suggested having the kids be motivated by the heroism of the PCs in Hollow's Last Hope to set things rolling in D1. Beautiful idea that I will completely steal.
Good Job Nick!
Yes, but does it have 'Diamond D'?
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Rambling Scribe wrote:
Just read this today after picking it up at Origins. What an excellent adventure all round. A beautiful integration of well-designed challenges and thoughtful storytelling.
I am particularly happy with the flavour of the unique magic items throughout. Lots of stuff that is so much cooler than a +1 sword.
I'll definitely tie this to D0 when I run it. Someone suggested having the kids be motivated by the heroism of the PCs in Hollow's Last Hope to set things rolling in D1. Beautiful idea that I will completely steal.
Good Job Nick!
Thanks Scribe!!! Coming from you that's high praise my man! Glad you enjoyed it! Hope it works out great for your group! Slay a man with your rapier for me Craig!
Ungoded wrote:
But does it have "Diamond D"?
Diamond D, while choice, does not make an appearance in D1. Though he could be coming to a Shadowrun gaming table near you in the future!!! :-)
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I just recieved my physical copy of D1, and may i just say that the quality is excellent. I had already perused through my pdf file of it, and thoroughly enjoyed the adventure, having it actually in my hands has made it so much more appealing. It almost made me want to throw away my printer.
Applause and congratulations to you Nicholas Logue for a great adventure, and thanks to Paizo for an excellent product.
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Rambling Scribe wrote:
I am particularly happy with the flavour of the unique magic items throughout. Lots of stuff that is so much cooler than a +1 sword.
I bought the adventure the other day at a FLGS, and while I really liked the flavorful magic items, they seemed a bit overpowered/expensive (even with their drawbacks) for an adventure that takes a characters from 2nd to 4-5th level.
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