CotCT Iconics?


Curse of the Crimson Throne

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Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
KaeYoss wrote:

In a bit less than a week, the book of experimental might will be released, and it will include the Runeblade class.

If the license mojo works out, it could be used for the 12th Iconic. Come on. Runeblade! If the class fits the name, it could be an ancient order of Thassalonian mageknights in service to the runelords (or one of them). Something obscure and little-known, but something that someone has found in old texts (or claims to have done so) in some ruins and wants to revive now. The 12th iconic could be a disciple of that person.

Other than that, I second the swashbuckler suggestion.

That sounds like it could be a cool class. Could you work up the fighter with the sword of greed as it instead of fighter? I know that's a lot of work, though.

The downside to using it as an iconic is that it might not fit in as well elsewhere in the world. The iconics should all theoretically get roughly equal billing in the gamemastery modules. Also, if it's in a new product now, it may be too late to place the art order, since something has to go on cover 12.

For the practical considerations I posted before, I'll say mystic theurge. A thaumaturgist would be cool, but the planar cohort weighs against it.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'd really prefer to see a Pazio original however if I had to choose something I'd put my money on Warlock. Warlock will be 3E and 4E compatible if Pazio is still supporting both edition via web enhancements when they have to do the last Iconic. :)

Liberty's Edge

[Random observation] I gotta tell ya, anybody willing to play Ezren at 1st level in that PC group has cojones of pure adamantine.[/random observation]


logic_poet wrote:


That sounds like it could be a cool class. Could you work up the fighter with the sword of greed as it instead of fighter? I know that's a lot of work, though.

I'll see what I can do tomorrow. Creating the occasional high-level character and just feeling the power can be fun.

logic_poet wrote:


The downside to using it as an iconic is that it might not fit in as well elsewhere in the world. The iconics should all theoretically get roughly equal billing in the gamemastery modules. Also, if it's in a new product now, it may be too late to place the art order, since something has to go on cover 12.

He's be the disciple of an old fighting philosophy in other parts of Golarion, just as he'd be in Varisia (if you go ahead and say runeblades were originally some sort of knights for the runelords, that some scriptures have been found and that there's a new school somewhere teaching the stuff).

Other than that, runes could work in many places.

And as for the art order: It all depends: If they don't know yet what the 12th iconic will be, they can't have any art for it yet.

SirUrza wrote:
I'd really prefer to see a Pazio original however if I had to choose something I'd put my money on Warlock. Warlock will be 3E and 4E compatible if Pazio is still supporting both edition via web enhancements when they have to do the last Iconic. :)

But it's not 3e OGL ocmpatible. They're not allowed to use the warlock.

On the other hand, Mystery Man wouldn't be the only iconic that isn't compatible with 4e. In fact, most of them would face problems in 4e. About half the classes aren't in 4e (at least not at first), and the other half might change to an extent that it doesn't work for the character any more (prime example: Fighter. Valeros uses two-weapon fighting, something 4e fighters aren't supposed to do, so their powers will probably not support it at all)

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
KaeYoss wrote:
SirUrza wrote:
I'd really prefer to see a Pazio original however if I had to choose something I'd put my money on Warlock. Warlock will be 3E and 4E compatible if Pazio is still supporting both edition via web enhancements when they have to do the last Iconic. :)
But it's not 3e OGL ocmpatible. They're not allowed to use the warlock.)

Unless of course Paizo is going 4E by the time they get to releasing her stats. Then they don't need to provide a 3E build of her, but atleast she'd be supported in both versions... unlike Seoni.

KaeYoss wrote:
On the other hand, Mystery Man wouldn't be the only iconic that isn't compatible with 4e. In fact, most of them would face problems in 4e. About half the classes aren't in 4e (at least not at first), and the other half might change to an extent that it doesn't work for the character any more (prime example: Fighter. Valeros uses two-weapon fighting, something 4e fighters aren't supposed to do, so their powers will probably not support it at all)

Hey, don't forget our beloved Seoni, she doesn't even have a character class in 4E. We can only hope Sorcerers make it into PHB2 and are usable by third parties.

Since Swordmages are part of the Forgotten Realms, we can write them off as part of the GSL.

Dark Archive

James Jacobs wrote:

ANYway... I've long maintained that gnomes make the best druids, because they kind of have a built-in ability to speak with some animals. A gnome who has a badger animal companion and summons badgers can talk to them and give them orders even after she's cast all her speak with animal spells.

She'd be better off with a snow leopard animal companion, though. Just sayin...

Yeah, but trade up to a Dire Badger, Wolverine and / or Dire Wolverine, and that Snow Leopard doesn't look quite so fearsome. :)

I love how all of the Pathfinder Iconics totally ignore their Favored Class. The Elf is a Rogue, the Dwarf is a Ranger, the Halfling is a Bard, the Gnome's gonna be a Druid. Awesome.

Even the Humans made some non-standard choices, like a TWF Fighter (who seems to be more intelligent than the rest of his party!).

Very cool stuff, and I like that they have backstories, unlike the Core Iconics.

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

This four pack has some whack skills. None of them have Knowledge Nobility & Royalty, Knowledge Local, or Gather Information. I expect that'd make the urban parts of this city campaign a bit of a challenge. Also, the complete lack of Search ranks could come back to haunt them.

What other spells does Ezren have in his spellbook? More generally, how much cash are wizards expected to spend on expanding the spellbooks?

Paizo Employee Creative Director

logic_poet wrote:

This four pack has some whack skills. None of them have Knowledge Nobility & Royalty, Knowledge Local, or Gather Information. I expect that'd make the urban parts of this city campaign a bit of a challenge. Also, the complete lack of Search ranks could come back to haunt them.

What other spells does Ezren have in his spellbook? More generally, how much cash are wizards expected to spend on expanding the spellbooks?

Ezren's spellbook contains whatever spells you want him to have if you run him as an NPC. If he's a PC... I suggest just letting the player pick 1d6 spells per spell level over what a wizard normally gets for gaining a level. Making wizards pay for spells is lame.

Also: we don't really design our Iconics to match a specific Adventure Path, to be honest. Once we're done creating one for each class (plus one bonus iconic for Pathfinder 12's cover) we'll have a representative for each class, and THAT'S the main goal here. When we get around to doing Pathfinder's fourth adventure path, we'll be able to pick which of the four we want to feature in the adventure... or more likely, we'll be able to pick which ones we just want to illustrate in a particular illustration. I'm not sure if there'll continue to be a demand for their stats once they're all statted up, is the thing. Maybe. Maybe not.

But yeah, they're not intended to be the recommended adventurers for any specific adventure path. It just works out that the next four we did after the first four were these guys.

(ALSO: Although Curse of the Crimson Throne is an urban campaign, it, like all our Adventure Paths, is designed so that there'll be opportunities for all 11 core classes to have moments to shine here and there. It may favor the rogues and bards, but the druids and barbarians will get their chance to do their thing as well!)

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