Rise of the Runelords

Game Master Kevin O'Rourke 440

Loot Doc

Current Map


851 to 900 of 6,042 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

@Ferocia

Before Thistletop:

That could work. Basically, whatever characters are confident that they can pull off. Breaking and entering isn't Miron's speciality, so I don't think he would have big plans himself on this.


Male Human Level 3 Investigator

Azalia scouts ahead and reports back what she has found. A little peaking ahead lets you see the goblins have begun rebuilding the rope bridge. The sides made out of rope haven't been made yet, on the far side some goblins can be seen making rope.

Two more goblins on goblin dogs patrol the area while two goblin dogs gnaw on some bones nearby and are currently having a little tug of war making a bit of noise.

Two guard towers survey the scene... one appears vacant.... but the other has a crude effigy of a goblin made out of straw and painted canvas?

One of the goblins making rope opened the doors to go back inside and gather materials, it seems it is unlocked and unbarred now there is no alarm raised.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

"In that case, we might be better off sneaking down to the beach, and climbing the old bridge up. As long as we are stealthy about it, we can get a foot hold. The two goblins making the rope portion of the bridge will be unable to do more than shoot arrows. Our stealthier group should go first in that case, with our least stealthy bringing up the rear. Unfortunately, that means myself and Azalia should go first, and Ferocia and Drazh last."


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

"I approve of a stealthy approach here."


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Ferocia glances at the far side to see if the old rope bridge is still dangling there for them to climb, or if the goblins have reeled it in to reuse it...

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

”I can sneak when needed, don’t let the armor fool ye.”

+5 Stealth isn’t amazing, but it isn’t bad either. I can push it up to +8 with adaptation if needed


Male Human Level 3 Investigator

There's no obvious sign of the old bridge whether cut loose or scavenged for parts. The climb on the far side would be similar to scaling a cliff.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Drazh pulled out his rope. "Let's back up, get out of the gobbo sight, and climb down this cliff. Going up will be harder, but we can cut that bridge when we get to it."

Climb: 1d20 + 5 ⇒ (20) + 5 = 25

Well...I'd assume that he gets down the cliff after setting the rope easily enough...


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Can we get a map that includes the island with the fort? It's hard to make plans when we can't see the island and it's surroundings.


Male Human Level 3 Investigator

Yellow and Orange are mounted on Goblin Dogs.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

I.. i have no idea what that means in regards to my question...


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron affixes a buckler to his right arm and straightens his armoured coat. He will be ready when it is his turn to sneak in.


Male Human Level 3 Investigator

Look at the slides for Thistletop


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

So where is Drazh's rope in relation to that map?


Male Human Level 3 Investigator

Looks at Drazh then back at Miron. I have no clue he can mark it himself.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Luckily I am at my computer so I can mark it. Have to say though...next week I'll be gone for national guard training. Will still have my iphone so I can post, but won't be able to use maps.

As Drazh walked off, indicating for the party to follow him, he said "So here's the plan. We go down this way. Far enough away so the goblins can't see us. We swim across, climb up, and then take them out."


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron nods in agreement.

"Let us see how well the goblin mind can cope with attacks that are not frontal assaults."


Male Human Level 3 Investigator

Screw the climb and swim checks... I don't want to spend two weeks on this approach.

Your group is able to get over to the other side with some effort. There are no windows that ye can spot but an areas nearby appears to lack a roof and ye could climb over it.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Odd, I thought I did check after your post and didn't see anything added. I think I expected it to appear at the top instead of the bottom, sorry

Once they swim out to the island, and sneak onto the small beach, Milgen whispers. "Ok, I think it might be good if Azalia and I sneak around the island and see if there's any unguarded entrances and ways up, hitting them from behind would be most effective, since they'll be expeting an assault from the direction of town. Agreed?"

Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Stealth: 1d20 + 14 ⇒ (18) + 14 = 32


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron nods, and signs while whispering:

"Yes. We will be ready to move if we hear combat or you give a signal."

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

But with that nat 20, Drazh climbed down with style. Also, thank you for skipping two weeks of us rolling skill checks

Drazh sat by Miron, wringing the water from his beard. As he did so, his familiar crawled out of his backpack, completely dry. Wherever it walked, the water-logged dwarf dried up. Prestidigitation from familiar Letting it go to work, Drazh said "Aye, go ahead. I could use the time to dry up as it is."

Drazh Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Familiar Perception: 1d20 + 7 ⇒ (10) + 7 = 17


Male Human Level 3 Investigator

As Azalia and Milgen move around the building they find no other true entrances bar the front one it seems the only ways onto the island to assail the fortress are climbing or across that bridge.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Do we find a place where it looks climbable on the back side, with no sentries?


Male Human Level 3 Investigator

To be clear you are on the island at the fort level. The only ways in ye can spot are the front door, climbing the wall into that unroofed area... or climbing up into the watch towers I suppose.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Once the scouts were back with the information, Drazh said "The door were open and unlocked. We could charge them, and they won't expect us to come from here. Take the doors, and we'll have them trapped inside. If we are caught climbing...well...they could shoot us full of arrows, and lock the gates."

Drazh will activate his adaptation right before we charge, or right before we climb.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

"The front door, being currently open and unbarred, paradoxically appears the safest option. Can anyone create illusions, darkness, or other distractions for when we hit, so the goblins are thrown into further confusion?"

As he speaks and signs, Miron wonders whom will reply. And how.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

"I could stealthfully climb up where there's no roof, and then fire off a bolt or two of lightning at someone inside. That would distract them at the front gate for the rest to charge. Then I drop down and race around to join you." Milgen speaks and signs as well.

I'm just unclear where the 'unroofed section' actually is GM. That's why I was trying to get a clearer idea...


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

"That would certainly accomplish that goal, with the benefit of damaging enemies."


Male Human Level 3 Investigator

The bit with the red border


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Thanks

Milgen nods at everyone. "Ok, you start to sneak around the corner toward the front gate. I'll sneak through the bushes here. When I see someone move around the corner, I should be able to see someone since I'm looking, I'll start climbing up the wall as sneakily as I can. When you hear yelling and scorching sounds, that means charge." He signs and whispers, then sneaks through the bushes toward the wall, stopping at the edge of the bushes.

Stealth: 1d20 + 14 ⇒ (10) + 14 = 24


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron soon begins to make his way quietly into position.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27

Stealth: 1d20 + 6 ⇒ (7) + 6 = 13


Male Human Level 3 Investigator

Milgen
This large courtyard is open to the sky. Tenacious clumps of partially trampled grass grow fitfully here and there in the hard-packed earth, in places stained with blood or scratched with furrows. To the north, what appear to be two dead goblins lie slumped at the entrance to an outbuilding.
Perception: 1d20 + 1 ⇒ (18) + 1 = 19
Four goblin dogs do not notice Milgen as he climbs the wall. They bark and growl at an outbuilding that appears to be nailed shut. Red Border

Everyone Else
The stockade is made of thick wood. Closer inspection reveals that most of the wood seems to have been scavenged from ships—a few nameplates remain affixed to some of the beams, while other timbers look like they might have once been masts.
Perception: 1d20 - 1 ⇒ (8) - 1 = 7
As ye approach the goblins become aware of your groups intrusion and get ready to defend themselves.

Azalia Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Ferocia Initiatve: 1d20 + 2 ⇒ (18) + 2 = 20
Anneka Initiative: 1d20 - 3 ⇒ (9) - 3 = 6
Miron Initiative: 1d20 + 7 ⇒ (19) + 7 = 26
Drazh Initiative: 1d20 + 4 + 5 ⇒ (10) + 4 + 5 = 19
Milgen Initiative: 1d20 + 8 ⇒ (11) + 8 = 19
Goblins Initiative: 1d20 + 6 ⇒ (8) + 6 = 14

Miron
Ferocia
Drazh
Milgen

Goblins
Azalia
Anneka

So Drazh, Miron, Ferocia and Milgen up before the goblins


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron prepares the battlefield. Judgement and doom for their enemies.

Justice judgement as a swift action to boost his attacks, bane against enemies. Bow is in hand

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

+5 Initiative due to Ioun Stone purchase! 500 gold and I got to go first. :)

Drazh lifted his hammer and ran the rest of the distance directly into the flat footed goblins.

Hit: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

The whole loot thing got me all messed up on my sheet now. I had gained two spells, I'd taken swift girding and burning hands, with Snowball as the spell page. Instead, I'll take swift girding later.
Also, Milgen cast Mage Armor before sneaking off

Milgen targets the dog closest to the enclosure, and fires a joltball at the dog!

RTA: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 3d6 ⇒ (2, 6, 6) = 14

But the bolt goes wide. Still, a loud CRACK TANG echoes through the area as the ball of electricity grounds out next to the dog.

I don't see even a flat footed dog being hit on an 8


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

I moved you up to the goblins, Drazh.

Ferocia's arms suddenly sprout thick, black fur and her fingers form into claws. She snarls and hurries forward, stomping through the bush without trouble, to swing a paw at the orange goblin.

Using a swift action to grow her claws. Move action to walk through the bush so she can reach the goblin (I have woodland stride now) and attacking the orange goblin.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Thank you, much obliged. Sorry for the extra work. In the future I’ll be as clear as I can on where I’m trying to move, though this time you did nail it


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

No worries. It was the only space that could reach the goblins and wasn't filled up with bushes, so it was pretty clear this time. Haha.


Male Human Level 3 Investigator

Miron prepares the battlefield. Judgement and doom for their enemies.

Bane Will Saves:

Red Goblin Will Save: 1d20 - 1 ⇒ (10) - 1 = 9
Yellow Goblin Will Save: 1d20 - 1 ⇒ (11) - 1 = 10
Yellow Goblin Dog Will Save: 1d20 + 1 ⇒ (17) + 1 = 18
Orange Goblin Dog Will Save: 1d20 + 1 ⇒ (7) + 1 = 8
Green Goblin Dog Will Save: 1d20 + 1 ⇒ (9) + 1 = 10
Light Blue Goblin Dog Will Save: 1d20 + 1 ⇒ (15) + 1 = 16

Ferocia's arms suddenly sprout thick, black fur and her fingers form into claws. She snarls and hurries forward, stomping through the bush without trouble, to swing a paw at the orange goblin and strikes it down. It's goblin dog mount lets out a surprised yelp.

Drazh lifted his hammer and ran the rest of the distance directly into the flat footed goblins.

Milgen targets the dog closest to the enclosure, and fires a joltball at the dog! But the bolt goes wide. Still, a loud CRACK TANG echoes through the area as the ball of electricity grounds out next to the dog.

The goblin dog before Ferocia fails to get it's fangs into her flesh.
Orange Bite Vs Ferocia: 1d20 + 2 - 1 ⇒ (6) + 2 - 1 = 7

The remaining goblin on the bridge draws it's weapons and charges forward to attack Drazh.
Red Goblin Vs Drazh: 1d20 + 2 - 1 ⇒ (3) + 2 - 1 = 4

Yellow Goblin Dog Bite Vs Drazh: 1d20 + 2 ⇒ (5) + 2 = 7
Yellow Goblin Vs Drazh: 1d20 + 2 - 1 ⇒ (19) + 2 - 1 = 20
Bounding forward on the back of it's mount one of the goblins sally's forth to strike at Drazh and calls out in the goblin tongue.

Goblin:

"It's those Longshanks! Why aren't you guys shooting!?!"

The other goblin dogs let out yipping barks and growls but can't get any closer.

Azalia
Anneka
Miron
Ferocia
Drazh
Milgen

Goblins. Bane: Red Goblin, Yellow Goblin, Orange Goblin Dog, Green Goblin Dog


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Activating her bear aspect as a swift action, granting her +2 CON for 1 minute.

Ferocia tears into the orange goblin dog with both clawed hands.

Claw Attack 1: 1d20 + 7 ⇒ (2) + 7 = 9
Damage 1: 1d4 + 3 ⇒ (3) + 3 = 6

Claw Attack 2: 1d20 + 7 ⇒ (14) + 7 = 21
Damage 2: 1d4 + 3 ⇒ (4) + 3 = 7

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Hit vs red: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14

Standing over the broken corpse of the first goblin, Drazh swung at it’s compatriot. The goblin likewise met a messy end. They were making good progress, but they had to hurry. If they got bogged down here, the gates could still be closed...


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Seeing the goblins already start to falter under the group's assault, Miron calmly aims the bow, waiting for a gap in the movements of his allies, and lets an arrow loose into the mass of goblin bodies.

Precise shot. :) Firing at yellow goblin, or if that's dead, shoot at the most wounded by his turn.

Shoot at Yellow or most wounded: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19

Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Can Milgen see the archers in the tower from where he is?


Male Human Level 3 Investigator

He can see a goblin sized head looking out towards the scene out front but otherwise no others currently, they are in a more elevated position than him.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

That's good enough

Milgen, seeing a goblin head, points at the goblin head and casts a spell.

MM: 1d4 + 1 ⇒ (4) + 1 = 5
MM: 1d4 + 1 ⇒ (4) + 1 = 5


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Anneka touches Drazh's shoulder, guiding his hammer arm. Guidance on Drazh. Also GM, note Anneka's new initiative is +1, thanks!


Male Human Level 3 Investigator

Azalia fires her bow again but an unexpected gust of wind knocks it off target.
Azalia: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Anneka touches Drazh's shoulder, guiding his hammer arm.

Seeing the goblins already start to falter under the group's assault, Miron calmly aims the bow, waiting for a gap in the movements of his allies, and lets an arrow loose into the mass of goblin bodies.

Ferocia tears into the orange goblin dog with both clawed hands but only the second one hits.

Standing over the broken corpse of the first goblin, Drazh swung at it’s compatriot. The goblin likewise met a messy end. They were making good progress, but they had to hurry. If they got bogged down here, the gates could still be closed...

Milgen, seeing a goblin head, points at the goblin head and casts a spell. The goblin head explodes into... straw and bits of rubbish? But is followed by screams, and a nervous laugh, from up in the watchtower,

The goblin dogs lose interest in the shed and start jumping up snapping at Milgen but their jaws fall short of the mark. They are making quite a bit of noise now as their excitement is renewed.

Goblin Dog Green Vs Drazh: 1d20 + 2 - 1 ⇒ (12) + 2 - 1 = 13
Goblin Yellow Vs Ferocia: 1d20 + 2 - 1 ⇒ (4) + 2 - 1 = 5
Goblin Dog Yellow Vs Ferocia: 1d20 + 2 ⇒ (4) + 2 = 6
Goblin Orange Vs Ferocia: 1d20 + 2 - 1 ⇒ (10) + 2 - 1 = 11
The goblins and goblin dogs attack with new ones replacing the fallen but they just can't land a blow on the two dwarves.

Azalia
Anneka
Miron
Ferocia
Drazh
Milgen

Goblins. Bane: Yellow Goblin HP -4, Orange Goblin Dog HP -7, Green Goblin Dog


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Anneka casts her luck charm on Drazh once more. guidance on Drazh again, so effective this round and next.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron seeks the most wounded goblin and launches an arrow towards it.

Shortbow vs yellow or most wounded: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18

Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Hit Green Dog: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11

Feeling confident, Drazh went to swing, but at the last moment he slipped on the entrails of a goblin. While he stayed on his feet, even the magical assistance he was receiving wasn’t able to make the blow land.

851 to 900 of 6,042 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rise of the Runelords All Messageboards

Want to post a reply? Sign in.