The Splintered Isles


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The Exchange

The Splintered Isles

A blue sky and gentle breezes bless the party. The small boat rides the midday waves, as its sail flaps from time to time.

Behind is the diminishing view of Musaal, in front lies the fertile volcanic island of Shelitan.

This side of the isle of Shelitan is sheltered from the open straits. The thin beach looks like a white ribbon at this distance; however everyone can make out the thick grasses and jungle that stand beyond. Rising high from the forest are the green slopes of the central volcano, with what must be a wide crater across its summit.

The sun beats down but it should only take an hour or so to cross to the shady jungle of Shelitan (that does depend on someone being able to sail over there).

The boat has sufficient room for the four players, sitting two before the mast and two at the rear. In the prow are the supplies of food and drink. It has two oars inboard and a tiller to help steer a steady course.

The Exchange

Spoiler for Fudrick

Spoiler:
Today you and Yrar arrived in Musaal. Most of the villages were busy working on the beach. The word is that Zartari is digging away at the volcano on the island of Shelitan, with the help of several villagers.

You remember Zartari as an inquisitive and talkative cousin. In particular how happy he was when the Badasah accepted him into their ranks. How many times during your childhood had Zartari said he wished to join the explorers? Since then the gnome has always been travelling, his letters showing up from time to time whenever he remembered you.

This morning Fate smiles on you, the island is due to be replenished with supplies this very day by Old Hazir of Musaal. You soon find yourself with a small boat and work, when the grouchy sailor offers you and Yrar the chance to take his place at no cost. Hazir mentions that the boat will be crowded as Zartari has other guests coming.

Spoiler for Roman

Spoiler:
Your search for your father continues. A gnome called Zartari bin Bodim, an explorer from Bidikah has been mentioned as a possible source of information. The last few days you have followed the coast around to a village to find Zartari. The gnome is digging on the nearby island of Shelitan and a small supply boat is headed there today.

Tired from prolonged swimming you decide to take advantage of the boat. The owner, Old Hazir, did warn you that it would be crowded with three other visitors for Zartari.

Note that Roman starts the adventure as fatigued but that will pass by the time he reaches the island of Shelitan.

Spoiler for Shulim

Spoiler:
It has been several days travel through the Vinggor jungle to Musaal, mostly with a trading caravan. You can see why your mentor, Davorash, did not want this hot and sweaty journey. The last day alone in the dark tangled trees was a nightmare, especially with your armour beginning to stink with sweat. The rumours of dwarven treasure had better be true.

Yesterday evening arriving in Musaal came as a welcome relief. A generous family looked after you last night. They only asked that you take kind words to their first son, Fundit, who is working on Shelitan with the explorer Zartari.

This morning Fate smiled on you, the island is due to be replenished with supplies this very day by Old Hazir. You soon find yourself with a small boat and work, when the grouchy sailor offers you the chance to take his place at no cost. Hazir mentions that the boat will be crowded as Zartari has other guests coming.

Spoiler for Yrar

Spoiler:
This morning you and Fudrick arrived in Musaal. Most of the villages were busy working on the beach. Fudrick’s cousin is digging away at the volcano on the nearby island of Shelitan. He has several villagers helping him.

Then Fate smiles on you, the island is due to be replenished with supplies this very day by Old Hazir. You soon find yourself with a small boat and work, when the grouchy sailor offers you both the chance to take his place for no cost. Hazir mentions that the boat will be crowded as Zartari has other guests coming.


Male Half-Orc Barbarian / 2

Yrar breathes deep, sucking in the fresh salt air while looking up and enjoying the freedom that the soft blue sky offers. After exhaling, Yrar looks down at the Gnome by his side, “Well my friend, I have promised to see you to your cousin. If he is across the seas, then may Krakis grant us a safe journey.”

Riding on the seas hours later, Yrar has mixed emotions of his situation. His youth was full of fond memories journeying through The Seamaster’s domain, but there were also dark times that the large Half-Orc is still trying to forget. Yrar feels his freedom somewhat subjugated by the constraints of the small vessel which reminds him of his dark past.

Strong, capable, and experienced with rowing, Yrar takes up the role. His chin-length dark black hair overlaps his sprawling beard that leads down to his chest. With the Half-Orc stripped to the waist and the sun shining on his dark green to almost black sun-baked skin, it is hard not to notice his powerful frame and many time-dated scars across his arms, chest, and back.

While rowing, Yrar takes notice of his surroundings. He is constantly aware of his top clothing, armor, and weapons, especially his big hammer, under his strained, pumping legs. He also turns his head at regular intervals to verify the vessel’s movement to its intended destination. Whenever he locks eyes with his Gnome friend, he gives an assuring smile. He also stays alert to the movements and positions of the others on the voyage while also watching the waters for other ships.

“We will be there and find your cousin soon, my friend,” Yrar says to Fudrick in a rough voice that conveys a genial tone.

Spot Check (Roll 1+3=4), Profession (Sailor) (Roll 4+3=7) Starting off really well. :)


Male Half Sea Elf Druidic Avenger 1 XP 393

Roman lounges idly by the prow, watching the half orc and the gnome with some unrestrained curiosity. He keeps an eye out to ensure we're going in the correct direction but otherwise lystfully and lazily looks out to the sea.

his staff is never out of his hands.

{spot 21 but aiming to check for course, not crazy things}

The Exchange

The journey from Musaal to Shelitan takes about an hour normally. But in the hands of the half-orc it is going to be much longer.

His use of the tiller and small sail is not quite on target. Every now and then he uses the oars to repoint back on Shelitan.

This could take a couple of hours or more.


Male Half-Orc Barbarian / 2

Yrar, frustration on his face and feelings of rage coming to surface, takes a deep breath and sucks in his pride, "Aaaaa! My time in the forest has left my skills at sea less than sufficient. If any of you have suggestions or knowledge, I seek them now. I would like to reach our destination before nightfall."


the sea elf perks up a little,

"Just take your time, and get your feel for the deeps back, I am in no particular rush at the moment"

The Half Sea elf, easy to tell from the bluish purple hue to his skin resumes his half lidded half sleeping lounging.

The Exchange

For Roman

Spoiler:
Somethings mars the clean white line of the beach on Shelitan. Something that looks dark and still.

With anger and frustration, the yawing from side to side becomes more pronounced. The half-orc sailor must be more used to bigger vessels than this.

Several miles away, next to Shelitan is the much longer island of Covosan.


For Frenchie

Spoiler:
Am i looking at like an oil slick, or like a whale thats been grounded. Ie is the whole beach marred or just one area.

At the sight of something wrong, Roman offers to take an oar and attempts to help the half orc sort out his miserly rowing abilities [ really aiming more for a reroll for the half orc, as i have no ranks in sail, how will roll untrained to aid @ 13+stat or if you accept survival @ 17(roll7+10))


Male Half-Orc Barbarian / 2

Seeing the once relaxed Sea-Elf move and offer assistance, Yrar straightens, looks around, and asks, "What is it? What is wrong?" Then the mighty Half-Orc doubles his efforts to get the small sailing ship back on course with more efficiency. "Come on you little dingy," Yrar growls, "Come on!" Yrar then looks around at the rest of the crew and screams, "Could use some help here."

Spot Check (Roll 20+3=23), Profession (Sailor) Check (Roll 11+3=14)


Fudrick closes his eyes as the boat rocks gently in the waves. He thinks back to the attack on his ship; the look of terror on his families faces, the killings, his father gutted while protecting Mom. Even now he can still smell the odor of burning wood and bodies. He suddenly jumps not realizing it was all in his head this time. Embarrassed he looks at the others to see if they noticed. Apparently the half-orc is struggling with the small boat and the sea-elf appears to be trying to stare down the island. Fudrick takes a quick look but the glare off the ocean is making it hard to make anything out.

spot check (1d20=5)

The sea-elf stirs for a moment and says, "Just take your time, and get your feel for the deeps back, I am in no particular rush at the moment".

"hmm, strange traveling companions. I wonder how Zartari knows them. Maybe they are explorers from the Badasah"

Suddenly Yrar growls, "Come on you little dingy, come on!" Yrar then looks around at the rest of the crew and screams, "Could use some help here."

"Yrar my good man. Let me give you a hand with the tiller while you work on the oars. I apologize deeply. The gently sway of the boat put me right to sleep."

Fudrick maneuvers around to the tiller and gives what help he can.
Prof: Sailor (1d20+1=11)

The Exchange

With the influence of Fudrick and Roman, it all becomes clearer to Yrar and the boat arrows forwards towards Shelitan. The beach is about 500 yards ahead.

Spoiler for Yrar-Kynlas and Roman

Spoiler:
On the beach you spot a dark shape that resolves into a body clothed in brown and a canoe, both near the shoreline. The figure had one arm pointing into the sea.

But the water 200 yards ahead is discoloured and dirty, probably sand from an underwater sandbar. The boat needs to take evasive action. Quickly. Or this boat may ground out or worse 300 yards from land.


Roman shouts out "Sandbar" and starts rowing to the side to avoid.


Fudrick turns the tiller to swing the boat towards the starboard side.

"I can't tell if we are going to make it from here. Can one of you other fellows tell how close we are to the sandbar?"

The Exchange

It is pretty obvious that the sandbar is about 150 yards away and it extends for at least 100 yards. What with the wind direction and Fudrick's course it is going to take some clever seamanship to avoid grounding.


Did I turn us further into the sandbar? If so then I turn hard to port. If we are in the middle I will stick with starboard.

"Gentlemen, I would hate to get stuck this far out. The wind seems dead set on pushing us into the sandbar. I will work the tiller, Yrar you keep us out of that sandbar, and you," Fudrick points at the sea-elf, "pull the sail down and get it tied down. Quickly now. The winds in these parts can be tricky and a strong gust or two will strand us in a blink of an eye."


I attempt to do what the gnome says thinking to myself, " Woulcn't it have been easier if I had just swam?"


Male Half-Orc Barbarian / 2

Yrar takes to rowing with extreme effort to avoid the sandbar. His hope is that with the Sea-Elf taking the sail down, he will have a better chance of maneuvering the small vessel.

Profession: {Sailor} Check (Roll 7+3=10)

French Wolf:

Spoiler:
The body, was it pointing at the sandbar to warn us?

The Exchange

Fudrick Boddymil wrote:

Did I turn us further into the sandbar? If so then I turn hard to port. If we are in the middle I will stick with starboard.

"Gentlemen, I would hate to get stuck this far out. The wind seems dead set on pushing us into the sandbar. I will work the tiller, Yrar you keep us out of that sandbar, and you," Fudrick points at the sea-elf, "pull the sail down and get it tied down. Quickly now. The winds in these parts can be tricky and a strong gust or two will strand us in a blink of an eye."

Fudrick make another seamanship roll (+2 from Yrar-Kynlas), a good one to avoid the sandbar. You are moving fast and heading in the right direction but it requires delicate and expert handling now.

Fudrick can have another +2 aid from Yrar if the half-orc makes a successful Strength test DC10.

Yrar Spoiler

Spoiler:
The body is about 450 yards away and so its difficult to tell much more than you have already spotted. But the mind can play tricks when under stress.

The Exchange

Logos wrote:
I attempt to do what the gnome says thinking to myself, " Woulcn't it have been easier if I had just swam?"

Logos - try to remember to use Roman's alias please. These little things make a difference. I always check my messages and edit them because I do this often - just like this message.


Seamanship roll: (1d20+3=19)

ask and ye shall receive!

The Exchange

Success!

The boat heels over and answers Fudrick and Yrar. With the sail down and furious rowing things improve dramatically. After a few tense moments the party are past the sandbar and the lovely island of Shelitan beckons.


Male Half-Orc Barbarian / 2
Fudrick Boddymil wrote:

Seamanship roll: (1d20+3=19)

ask and ye shall receive!

I agree. Strength Check (Roll 18+4=22)

Gives Fudrick a 21.

Music starts: When the ocean meets the sky, we'll be saaaaailing.


Fudrick claps Yrar and the sea-elf on the back. "You guys did great. We should be hitting the beach in no time now." nodding at the sea-elf, "Excuse my roughness. My name is Fudrick. The gentleman at the oars is Yrar. What name can we call you by?"


"Roman by name, so what brings you guys here?"


Logos wrote:
"Roman by name, so what brings you guys here?"

Fudrick isn't comfortable with telling to much information. Who knows what eyes and ears the pirates have on these isles. "Yrar is escorting me to Zartari. I am not sure what we will be doing once we are there." Fudrick gins, Maybe help him look for whatever he is digging for? What about you two? Your friend is on the quite side. Hmm you don't think he has gotten the sea sickness from our little ride?"


Male Half Sea Elf Druidic Avenger 1 XP 393

the Half Elf's ears perk up, "Zatari you say? Zatari bin? I also look for the gnome... Perhaps we could travel together, you certainly seem to know your way to him better than myself"

Roman sounds eager but not creepy or obseive.

The Exchange

The white sandy beach stretches before the party.

It is a thin ribbon between the jungle and the sea. Marred by a body lying face down one arm pointing into the water. Beside this is a canoe dragged from the woods. Every now and then reddish stains can be seen paralleling the drag marks.

A cawing burst of parranwings spread from the jungle and fly off towards the volcano. Their calls almost hide the cruel squeal of some beast.

As the boat nears the sand,a breeze brings a faint whiff of corruption from the body. Faint but unpleasant.


Male Half-Orc Barbarian / 2

Yrar lets out a deep breath as the small sailing ship passes the sandbar and moves closer to the shoreline. The Half-Orc smiles as his new friend smacks him on the back. Then he nods to the Sea-Elf during his introduction. Yrar stays silent while Fudrick explains why they are there and keeps alert while he rows closer to shore.

As the boat nears the shoreline, the stink of death wafts through the air. Yrar shakes his head in a vain attempt to rid himself of the stench. "That smell. I know that smell," growls the Barbarian. Then the sound of some beast from the forest reaches his hair-stained ears. "Be ready when we hit the beach. There is something foul in the jungle." Finally hitting the beach, the Half-Orc grabs his gear and launches himself onto the grainy white sand. He quickly dons his top clothes and armor, then, with maul in hand, scans the treeline.

Eventually making his way to the body, he investigates the corpse and the boat. He looks for wounds and any identification on the body and searches the boat for other possessions and possible beast-made claw marks. He also checks the sand for tracks.

Spot Check (Roll 2+3=5), Search Check (Roll 20+2=22), Survival Check (Roll 4+8=12), Heal Check (Roll 1+4=5), Listen Check (Roll 7+4=11)


As Fudrick gets off the boat he glances at the jungles briefly before checking the body.

for the glance at the jungle
Spot check (1d20=7)

for checking on the body
Spot check - body (1d20=20)

I am assuming the body has been dead for a few days because of the stench. However I still will check him for any aid I can provide if there just happens to be any signs of life left.

IC was acting up so I used the dice bag at d20srd.org
Heal check:
1d20+4
9+4 = 13

"Keep an eye out. Whatever made that noise and scarred those birds could be watching us." Fudrick bends down looking over the body before touching it.

If it is a corpse, Fudrick searches the area for any clues or items.
Search Check
1d20+0
2+0 = 2

The Exchange

The human body is dead. But not long dead as streaks of blood mixed with something foul still seep from a wound on his outflung arm. The wound is round and puckered about the size of a gold piece. Several more can be found up the arm but each smells foul on closer inspection. The wounds are something new to Fudrick and Yrar.

Nothing stirs in the tangled jungle.

Before Fudrick can turn over the body or examine him more closely, Yrar-Kynlas disturbs something under the canoe. The sand by his feet shifts and out sidles a 3 foot wide shorecrab.

Initiative please gentlemen. I shall run Shulim the gnome as a dumb NPC for now. Before the crab attacks, he is ten foot from the corpse watching the jungle with a light crossbow at the ready.

Initiative order
Shorecrab 11
Shulim 5



Init:
1d20+1
8+1 = 9


Male Half-Orc Barbarian / 2

While Fudrick makes to examine the body, Yrar checks out the boat. Upon lifting it, "What the ...," Yrar growls as he steps back and grabs his maul in two hands.

Initiative Roll (Roll 19+2=21)


Male Half Sea Elf Druidic Avenger 1 XP 393

Inititive 3

"another deep one far from home, it appears as if his jourey to his maker will soon come"

The Exchange

Initiative order
Yrar-Kynlas 21
Shorecrab 11
Fudrick 9
Shulim 5
Roman 3

Yrar go for it

The crab's main claw is poised to snap at Yrar's foot.


Male Half-Orc Barbarian / 2

"Well guys, it looks like I found us some dinner. I get first dibs on the legs," Yrar shouts with a smile as he extends his arms backwards and puts all of his might into an overhead chop.

Maul Two-Handed Attack (Roll 10+5=15), Damage (Roll 6+6=12)


Fudrick jumps up at the sound of the crab snapping its claws. "You can have the legs my friend. Just save one of those claws for me. There is enough meat there to last me a week." He draws his scimitar and prepares for combat.

Since a crab burrows would my speak with animals ability work on it? I do not plan on using it if it does.

What position are we in? Yrar is standing right in front of the crab, from the description I should be almost right beside him (which side? am I in flanking position?), Shulim is 10ft away looking at the forest so the combat should be behind him, and Roman is entering combat but what is his location?

Just trying to visualize the whole thing. Heck after being hit with the maul there may be nothing left to fight.

Attack Roll (1d20+1=2)

Yikes! I hope that doesn't mean I chopped off Yrar's or my foot.

The Exchange

The shorecrab tough exoskeleton is built to withstand most things. But not Yrar's maul. It shatters and the legs flop useless. White meat glistens inside the shell.

I didn't provide a battlefield for this but I will for more complex situations.

Fudrick nearly slices into Yrar's leg unexpectedly. It must be his inexperienced haste to help.

Fudrick I'd like to stick to posting in initiative order in future. It simplifies things for everyone.

Roman and Shulim barely have time to realise the danger before it is over.

The Exchange

Fudrick Boddymil wrote:
Since a crab burrows would my speak with animals ability work on it? I do not plan on using it if it does.

Before the gnome can even decide not to talk with the crab it is dead.

Nice try but a crab is classified as vermin and your ability is strictly limited to animals.

The Exchange

Brief though the fight was the wounds on the man's arm have festered noticeably.

When he is examined more closely, he is a wiry male, with calluses on both hands and a slashing cut across his chest. This injury is not puckered however the same distinctive smell of a butcher's yard is around the gash.

Around his waist is a grey sash with a curved dagger tucked out of sight. The dagger is bloody on closer inspection, black blood though.

The corpse also has a belt pouch which contains a small amount of coinage, 12 silver pieces (called lacoo) and a single gold piece (called an auris).


Male Half-Orc Barbarian / 2

What is the time of day?


Male Half Sea Elf Druidic Avenger 1 XP 393

Roman watches in amusement before staying a healthy distance away from the body, you can't burry a body at sea this close to shore unless the tide is with you, and Roman doesn't bury things on land, he also doesn't eat vermin.

Roman stays close to the others enqiring about zatari , and their own exploits that bring them here.

The Exchange

It is the middle of the day and the sun is an hour past its zenith.

It will be several hours before sunset, however among the tangled trees the light can often be dappled and low in quality.

Roman and the rest of the travelers have not heard or seen anything from the jungle since the birds flight.


Male Half-Orc Barbarian / 2

Yrar looks down at the cracked crab, and a smile dances on his face, “I told you we’d have dinner,” he laughs. Then he looks over at the body, “Well my guess is that something got this guy real good, then this crab here was enjoying the scraps. Fudrick, grab that bag of coin. We can split it up later.” Yrar then tilts his head and looks up at the midday sun. “Well, Krakis has approved our journey, may Hettama shine on us also.”

Yrar takes his face from the sky and looks to his companions, “So who’s hungry. Maybe we should fill our bellies before we hit the jungle. Fudrick, do I remember correctly that you know how to cook? Maybe fill in our new friend Roman here about why we seek Zatari and prepare some crab. I will take a look along the treeline for any more dangers and possibly a well traveled path.”

Yrar then bounds along the beach towards the treeline.

Search Check (Roll 14+2=16), Survival Check (Roll 1+8=9)

The Exchange

Within seconds, Yrar finds the trail. It is where the canoe drag marks started from in the treeline.


Male Half-Orc Barbarian / 2

Yrar bounds back down the beach, returning to his companions, "Found a trail. When we are ready, we can go."

After a moment, Yrar realizes that he never truly investigated the boat and moves over to do so.

When he is done with the boat, he faces his companions, "Sorry I took all the fun away. That crab almost surprised me." Yrar gives a smile, "But, I got him good." Turning to Roman, the Half-Orc asks, "So, why do you also seek Zatari?"


Fudrick grins embarrassingly at Yrar. "Sorry that I nearly took your leg off Yrar. Getting attacked so suddenly must have fuddled my mind." He nods when instructed to take the coin pouch. He uses his scimitar to cut the sash and scoot the pouch over before picking it up. "I don't know what this fellow got into but it doesn't look healthy. Not at all."

With the sash cut can we tell anything about the dagger? If it is still hidden I use a boot to move the corpse around until we can see it clearly.

"No my good man cooking was not something I picked up. Besides we still have some daylight left to us. I would rather not have to trudge through that jungle in the dark. We can have a meal once we get to Zartari. I am sure they have cooks on hand to feed all the workers."

Yrar says, "... Maybe fill in our new friend Roman here about why we seek Zatari ..."

"He is a very distant relative of mine. I have some bad news I need to bring to him. After that who knows. Like I said earlier I may end up helping him dig for whatever they are looking for."

Fudrick looks at the jungle again, rubbing the pommel of his sword, "Are you three done looking around? We should get going. I don't like being out in the open with a fresh corpse that seems to be rotting by the second. Besides whatever is out there may have already spotted us."


Male Half-Orc Barbarian / 2
Fudrick Boddymil wrote:
Fudrick grins embarrassingly at Yrar. "Sorry that I nearly took your leg off Yrar. Getting attacked so suddenly must have fuddled my mind."

Yrar only grins at the apologetic Gnome, "I hope that butter knife is sharp to be cuttin' into my skin," the Half-Orc lets out a guffaw as he looks at the Gnome's small blade.

Fudrick Boddymil wrote:
"No my good man cooking was not something I picked up. Besides we still have some daylight left to us. I would rather not have to trudge through that jungle in the dark. We can have a meal once we get to Zartari. I am sure they have cooks on hand to feed all the workers."

"Fair enough then. Sometimes I forget I have the advantage of seeing at night as well as seeing by day."

Fudrick Boddymil wrote:

Fudrick looks at the jungle again, rubbing the pommel of his sword, "Are you three done looking around? We should get going. I don't like being out in the open with a fresh corpse that seems to be rotting by the second. Besides whatever is out there may have already spotted us."

"Well then, what are we waiting for," the Half-Orc grins. "We have some traveling to do."

Yrar starts leading the way to the trail. Instinct kick in; though, and he is on alert.

Survival Check (Roll 6+8=14), Spot Check (Roll 13+3=16), Listen Check (Roll 19+4=23)

The Exchange

The canoe only has an oar inside.

As the dagger is moved, the blood smears on the cloth. Now instead of a whiff of rot, Fudrick gets a much stronger odour of corruption. However the blade itself seems to be undamaged and of good quality.

Shulim agrees with Fudrick plan of action and carefully starts into the trees, his crossbow at the ready.


Male Half Sea Elf Druidic Avenger 1 XP 393

Roman keeps his distance from the purifying body as well as the crab, listening intently to what is being said, but not saying too much.

"A member of the family, what luck I have the deep one must be watching over me, I look for Zatari, I am looking for my father and was told your father was one of the last to see him."

this declarative over, the half sea elf follows merily along with the others, seemingly in a better mood for the company.

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