PC Races that you've banned from play


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Scarab Sages

DarkWhite wrote:
Okay, I'm familiar with shifters, but what is a "lycan" (other than a term used to describe werewolves and shapeshifters in general)? If this is a race you're referring to, where might I read player stats for such?

A "lycan" is a term for a werewolf used in the Underworld movies. Because, don'tcha know, Lycan sounds so much more sophisticated and hip than Lycanthrope.

I am not aware of the term being generally used before that. But I could be wrong.


DangerDwarf wrote:
Kobold Cleaver wrote:

You banned...kobolds?! How could you? how could you?

*Sobs*

I like to taunt the kobolds about it too. Once a week I open up Player's Options: Skills & Powers, look at the kobold info and shout, "Not in my game buddy! IN YOUR FACE!"

It usually cries, I laugh, then I shelve the book.

...

*Cries*

Liberty's Edge

*Snickers*


*laughs*


*Stabs a kobold hater*


Kenders, never agian will one of the little bastards come to my table.

Dark Archive Bella Sara Charter Superscriber

Arctaris wrote:

Kenders, never agian will one of the little bastards come to my table.

Kender are a problem that must be dealt with at the root. Not only should they be banned, you should disassociate yourself with any player that wants to run one, particularly those who claim that "kender are great if you just know how to roleplay them well." They are liars. Kender are the unholy spawn of comic relief and intra-party conflict, roleplaying them correctly inherently involves annoying everyone else at the table and being a spotlight hog. Kender must be exterminated from the game at all costs, and the only way to do that is to ostracize the people who would play them.

Liberty's Edge

If they were only strong....


Sebastian wrote:
Arctaris wrote:

Kenders, never agian will one of the little bastards come to my table.

Kender are a problem that must be dealt with at the root. Not only should they be banned, you should disassociate yourself with any player that wants to run one, particularly those who claim that "kender are great if you just know how to roleplay them well." They are liars. Kender are the unholy spawn of comic relief and intra-party conflict, roleplaying them correctly inherently involves annoying everyone else at the table and being a spotlight hog. Kender must be exterminated from the game at all costs, and the only way to do that is to ostracize the people who would play them.

Don't exaggerate! kender are great (if you roleplay them well)!


Arctaris wrote:
*Stabs a kobold hater*

*Stabs a kobold*

Whoops, sorry Arc'.


Sebastian wrote:
Arctaris wrote:

Kenders, never agian will one of the little bastards come to my table.

Kender are a problem that must be dealt with at the root. Not only should they be banned, you should disassociate yourself with any player that wants to run one, particularly those who claim that "kender are great if you just know how to roleplay them well." They are liars. Kender are the unholy spawn of comic relief and intra-party conflict, roleplaying them correctly inherently involves annoying everyone else at the table and being a spotlight hog. Kender must be exterminated from the game at all costs, and the only way to do that is to ostracize the people who would play them.

I know a guy who can play one well and that character is a pain in the ass. Scrumble (the kender) is an annoying, plot-wrecking, conflict creating menace who will find a nasty and gruesome death if he ever shows his thrice damned face at my table again. Kender will not be allowed ever again no matter the circumstances.


Kobold Cleaver wrote:
Arctaris wrote:
*Stabs a kobold hater*

*Stabs a kobold*

Whoops, sorry Arc'.

Aah! My eye!

Dark Archive

I allow Afflicted Kender in my DL games, not your standard Kender though.

Shadow Lodge

rclifton wrote:

Forgot to mention, I also dislike intensely the "new" races from the Races of... books, like the goliath and the floaty halo angel looking things...

whats not to like?

the floaty halo angels are illumians (actually humans look it up)

Shadow Lodge

Tobus Neth wrote:


And what the hell is up with the warforged!How the hell do they heal! made of wood and metal, do you have to go to town and see a blacksmith and a carpenter, "Yeah it's gonna be week before I can gets you parts for your warforged?".

there is a series of spell cale repair --- damage. they function like cure spells but work on objects (and warforgerd)

Shadow Lodge

Sebastian wrote:
Arctaris wrote:

Kenders, never agian will one of the little bastards come to my table.

Kender are a problem that must be dealt with at the root. Not only should they be banned, you should disassociate yourself with any player that wants to run one, particularly those who claim that "kender are great if you just know how to roleplay them well." They are liars. Kender are the unholy spawn of comic relief and intra-party conflict, roleplaying them correctly inherently involves annoying everyone else at the table and being a spotlight hog. Kender must be exterminated from the game at all costs, and the only way to do that is to ostracize the people who would play them.

*laughs* you are all fools kender are the dragonlance's version of halflings get rid of one means getting rid of the other!

allow everything if a player gets to powerfull send in the deities!
*laughs evilly at the carnage!*


I've never actually banned a race outright. (I suppose you could say I've banned kender, but that's simply because I tell those who've asked that Dragonlance races only exist on Krynn.) Most people I game with rarely want to deal with a high LA and I don't allow races if they're going to be difficult to integrate into a particular campaign setting. In varied games, I've allowed:

aarakocra
centaurs
duergar
githzerai
half-dragons
half-drow
half-fey
half-ogres
half-trolls
kobolds
lizardfolk

Liberty's Edge

If I ever actually run a 4e game, I'll disallow dragonborn and fey.

Scarab Sages

Anything psionic, or Eberron-based, but otherwise no.

Scarab Sages

Wicht wrote:
DarkWhite wrote:
Okay, I'm familiar with shifters, but what is a "lycan" (other than a term used to describe werewolves and shapeshifters in general)? If this is a race you're referring to, where might I read player stats for such?

A "lycan" is a term for a werewolf used in the Underworld movies. Because, don'tcha know, Lycan sounds so much more sophisticated and hip than Lycanthrope.

I am not aware of the term being generally used before that. But I could be wrong.

I always giggled when I saw those movies (the one time for each) - because it is tantamount to calling them "wolves". It is so nouveau-post-modern-serious that it became stupid. Just picturing a bunch of pseudo-goths standing around trying to look sexy and speaking breathlessly "Lycans" makes me roll my eyes.


I have, in the past, very happily run and played in human-only campaigns. They were great settings. Paizo adventures have forced me to adopt a more multi-species campaign, so now I have all of the PHB races. I've allowed one darfellan (goofy-looking orca-man) character, and that didn't mess things up too badly. No one has ever wanted to play a halfling or a half-orc. I guess in theory I'd allow just about anything, but dragon-people would be attacked by the city guard wherever they went, etc. -- in other words, anyone who plays a monster will get treated like one. And a warforged would rust.

Liberty's Edge

It's easier to list the races I haven't banned: Humans, Aventi, Asherti, Dwarves, Elan, Elves, Hin (Halflings), Illumnians, and Kobolds.

I've long wanted to run a campaign that only allowed: Humans, Aventi, Asherti, Elan, Illumians, and Vashar, with the conceit that all of these races are humans, some of whom are "god-touched."


Gailbraithe wrote:
I've long wanted to run a campaign that only allowed: Humans, Aventi, Asherti, Elan, Illumians, and Vashar, with the conceit that all of these races are humans, some of whom are "god-touched."

That sounds like an interesting idea. I'm familiar with the Aventi, Elan, and Illumians; can you fill me in on Asherti and Vashar?

Dark Archive

Never banned any race myslef (never had a need to). Heck im a big fan of catfolk (Yes im an anime fan.)


Tobus Neth wrote:

I'm a old school grognard I like Humans,elves,half-elves, dwarves,halflings,gnomes and half-orcs for my players to be. I have never allowed drow, duergar, minotaur, loxo, preymantis men, lizard men,tieflings,dragonborn men etc, to be allowed as a playable races.

What PC races have you Banned in your games?

I'm pretty old school myself, in that I started playing D&D in 1979 or 1980. But I don't believe in banning stuff - the game is just as much for the players as it is for me, when I DM. I might try to discourage someone from playing something for campaign reasons, but if they really want to, I think it's my job to make it work.

But the people I play with are generally pretty mature, so they don't usually cause problems.

Liberty's Edge

Kirth Gersen wrote:
Gailbraithe wrote:
I've long wanted to run a campaign that only allowed: Humans, Aventi, Asherti, Elan, Illumians, and Vashar, with the conceit that all of these races are humans, some of whom are "god-touched."
That sounds like an interesting idea. I'm familiar with the Aventi, Elan, and Illumians; can you fill me in on Asherti and Vashar?

The Asherati are from Sandstorm. They're essentially humans (no stat mods), but instead of a bonus feat they get two very interesting but not overpowering abilities: the can "sandswim" which allows them to travel through (and breath in) loose sand, dust or ash at their full move when lightly encumbered, and they can produce light from their bodies that can (1/day) dazzle people or simply illuminate a large area (at will). They also require far less water than humans, and are vulnerable to water -- their bodies absorb it too quickly, and they become waterlogged and drown easily.

The Vashar are from the Book of Vile Darkness. They're basically corrupted, vile humans who get a free vile feat instead of a regular feat.

Dark Archive

I'm not opposed to any races on principle, though for my current campaign I limited the players to the PHB just to keep things simple. Going forward, I wouldn't really mind allowing non-standard races except that I know one of my players would abuse the privilege and I don't know if I would want to single him out for rejection.

I have a question - for those who've seen Whisper Gnomes in action, what's so overpowered about them? I've heard the claim several times, but I've never read Races of Stone.

Liberty's Edge

PulpCruciFiction wrote:
I have a question - for those who've seen Whisper Gnomes in action, what's so overpowered about them? I've heard the claim several times, but I've never read Races of Stone.

I have no idea. One of my players played a Whisper Gnome Ninja, and he got wiped out by some kobolds and became a running joke in our campaign. My group thinks of them as completely pathetic. I'd never heard they were overpowered.


Gailbraithe wrote:
The Asherati are from Sandstorm. The Vashar are from the Book of Vile Darkness.

Thanks! I'll have to check them out. A creepy village full of Vashar might be just the thing to keep the players guessing!

Sovereign Court

Crimson Jester wrote:
I have banned everything not from the PHB and DMG plus I allow the one unique race per game and I change it up. Right now I am using Tibbits from the best of Dragon

I follow this line of thought too.


I don't think i ever banned any specific race.
But i assist my players during the creation of their characters, so that they are compatible with the campaign and the rest of the group.
Outside of that, i tend to allow many races as options, as long as they make sense.


Tobus Neth wrote:
What PC races have you Banned in your games?

None. I get to chose what creatures to put in, I control the setting, I control the flow of the story. The least a player should be able to do is play a character they want (as long as they meet the requirements, correct ECL for example).

Scarab Sages

I've said no to a lot of things in the past, but I've strayed far from the PHB, as well. I guess that I have not applied a systematic approach, since my attitude has been that the race is OK as long as it fits my world & the LA is low (+2 or under). Now i have never had a world where Dragony men or droids would work, so I guess I would ban Dragonborn and warforged.

I have allowed at one time or another kobalds, drow, duergar, orogs, a bullywug, and tieflings/aasimars/gensai. Like I said, if it fits the campaign world, its fine. Heck, I'd ban human without a second thought if it didn't fit the specific world we played in. Available races help define the character (no pun intended) of the setting.

The Exchange

Phanton: GliderPossoms (Any Lawful) Knifefight with Tail...

Little possoms going each other in Knife fights: Just gets ugly.

Oh the Possomity! :(

The Exchange

Arctaris wrote:

Kenders, never agian will one of the little bastards come to my table.

KENDER SHOP FORMAN: Mr Actitis? The other Kender wanna know if they can come out of the Coalmine and look at the Sun?


I ran a kender once. After that, the rotation of DMs put it on the banned list. I'm also the reason that tinker gnomes are on the verge of becoming extinct as well.

Scarab Sages

Kirth Gersen wrote:
I have, in the past, very happily run and played in human-only campaigns. They were great settings. Paizo adventures have forced me to adopt a more multi-species campaign, so now I have all of the PHB races. I've allowed one darfellan (goofy-looking orca-man) character, and that didn't mess things up too badly. No one has ever wanted to play a halfling or a half-orc. I guess in theory I'd allow just about anything, but dragon-people would be attacked by the city guard wherever they went, etc. -- in other words, anyone who plays a monster will get treated like one. And a warforged would rust.

My homebrew has two options: one continent where humans are dominant (before I had sourcebooks for different human types) and players cannot play anything but humans or half-humans, and another where humans have never existed and were replaced by an evolved form of elves that took to building cities. Mind you, the two continents are strictly separated, so it is more like 2 campaign worlds.

Silver Crusade

In my homebrew the usual racial alignment expectations got kicked out, so I pretty much allowed most of the humanoid races and nearly all of the races present in the Ecology and Races Of books except Races of the Dragon, of which only kobolds were allowed.

Spellscales made me angrier than they probably should have. The RP notes seemed crafted to fracture parties, and I didn't care to write new fluff for them.

The only big change I made to the more usual suspects was that drow weren't really drow, they were just black-skinned elves that were super-reclusive and lived in the darkest forests. More fey-touched than their cousins and such. They tended to be more frightened of the outside world than other races were of them.

Dark Archive

Drow.....I hate players that want to be Drow....they play them all Emo and Goth-y...annoys me

Liberty's Edge

Mac Boyce wrote:
Drow.....I hate players that want to be Drow....they play them all Emo and Goth-y...annoys me

100% agreement.


Andrew Turner wrote:
Mac Boyce wrote:
Drow.....I hate players that want to be Drow....they play them all Emo and Goth-y...annoys me
100% agreement.

Thirded.

Scarab Sages

Heathansson wrote:
Fake Healer wrote:
Fizzban wrote:

Not really a ban, but my group uses Orcs instead of Half-Orcs.

A bit off-topic not a race, but I've banned all lycanthropes. I had a wizard who wanted to be a natrual weretiger...no story or RP reason. He just wanted to be good in combat and be able to cast spells.

It's a shame I've had some cool werewolf characters.....

Fizz

Banning all Lycanthropes is just plain smart. Don't need more Heathys running about...
You'd love Eberron then. They're extinct.

No, they're mostly extinct in Khorvaire...They definitely exist in Xen'drik...

Drow in Eberron rock. No Lolth...

Shifters are cool, but no one plays them for some reason...


Xaaon of Xen'Drik wrote:
Heathansson wrote:
Fake Healer wrote:
Fizzban wrote:

Not really a ban, but my group uses Orcs instead of Half-Orcs.

A bit off-topic not a race, but I've banned all lycanthropes. I had a wizard who wanted to be a natrual weretiger...no story or RP reason. He just wanted to be good in combat and be able to cast spells.

It's a shame I've had some cool werewolf characters.....

Fizz

Banning all Lycanthropes is just plain smart. Don't need more Heathys running about...
You'd love Eberron then. They're extinct.

No, they're mostly extinct in Khorvaire...They definitely exist in Xen'drik...

Drow in Eberron rock. No Lolth...

Shifters are cool, but no one plays them for some reason...

And Droaam, they're definetly in Droaam.


rclifton wrote:

Forgot to mention, I also dislike intensely the "new" races from the Races of... books, like the goliath and the floaty halo angel looking things...

Me too. I've let players be drow and some others races in the Forgotten Realms, but I have always had a special hate for the goliath and all of those races from the Races of ... books. Recently I have said core books only (especially since we are playtesting the Pathfinder RPG).

Dark Archive

Elves, dwarves, and warforged in my Eberron campaign. Not because I hate them but because it fits my metaplot.

Otherwise, I'm open to almost any race from WotC supps and third party materials. "DM fiat" is alive and well in my game (e.g., "No, you may not play a god-blessed, half-demon, half-dragon lycanthrope....")

The Exchange

Mac Boyce wrote:
Drow.....I hate players that want to be Drow....they play them all Emo and Goth-y...annoys me

Dude! Shave the head of your Drow, Let him have a Bone protrusion from the back of his head (a bone Tiara warn backwards), give him a Harpoon, Call him Lenir of the Third Fein of Chodomo!

"Psst! Be very quiet...I'm hunting DemonSpiders."


Anything with SOOOOOO many extra rules and abilities that certain players can't keep track of them all and might expect me to watch out for him on top of being DM!

ie: Those small sized Warforged with the added extra headache of having taken the Dread Necromancer* class (from Heroes of Horror) in the hands of the guy who usually plays plain old male human fighters or something equally simple.

*Think 'Jester' from the Puppet Master movies, it was actually a great character to have at the table but was a nightmare with the rules being new and alien to the player. I'd think twice before allowing such a thing again.


Brian Taylor wrote:
rclifton wrote:

Forgot to mention, I also dislike intensely the "new" races from the Races of... books, like the goliath and the floaty halo angel looking things...

Me too. I've let players be drow and some others races in the Forgotten Realms, but I have always had a special hate for the goliath and all of those races from the Races of ... books. Recently I have said core books only (especially since we are playtesting the Pathfinder RPG).

I love the flavour of those races (raptoran art could do with a face lift/redo maybe IMO) we had a player go goliath barbarian with maxed strength and a greatsword! It was a blast for him but yep... Sometimes at later levels he would wipe out combats all by himself and the other players became his 'sidekicks'. If abused the goliath race could be terrible -luckily my friend didn't really care about that side of the game and was happy with being strong and acting like Dolf Lungren.

Scarab Sages

If I had to ban any races, it would be tieflings, and kobolds.

Silver Crusade

R-type wrote:

I love the flavour of those races (raptoran art could do with a face lift/redo maybe IMO) we had a player go goliath barbarian with maxed strength and a greatsword! It was a blast for him but yep... Sometimes at later levels he would wipe out combats all by himself and the other players became his 'sidekicks'. If abused the goliath race could be terrible -luckily my friend didn't really care about that side of the game and was happy with being strong and acting like Dolf Lungren.

I will forever love one of my player's goliath characters, due in no small part for managing to sell him every piece of portable equipment introduced in Stormwrack except a sextant before he went out on the ocean for the first time in his life. Including three inflatable bladders and two sets of goggles. Which he wore when he got on the boat.

Man I really tried to sell him that sextant though...

The fact that he was a frighteningly effective grappler was just gravy on the side.

But yeah, I loved the flavor in general for most of the Ecology/Races Of races, except the aforementioned Of The Dragon.

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