
Utak |

Of Course, ehem.
(DM looks the other way, asking other players to do the same)
*cough* *cough*
You did wash your hands afterwards, right? o_0
Fazaam used all of the water. So not my fault. I'll make a deal, next time, I'll wash. Shake on it … ? Sticks out hand
I think this joke may become a bit of theme. New name - Yrar-Nutlos
Just gone too far. Too far. :)

Utak |

I intend to set up a DM Alias, which will hold everyone's initiative, and any house rules that we bring in.
On that point, Logos I'd like your opinion of the improvised weapon rule. PsionicFox same for you.
Cheers
Good idea. Don't forget about the House Rule of a free pizza with every confirmed critical.

Utak |

French Wolf, you and your riddles and symbology. Are you sure this adventure was not inspired by 'Lost'? Where the heck is that damn hatch? Don't we have a button to push? Sawyer, Locke, we should take turns. Hurley, don't eat all the ranch dressing.
Kate, follow me into the cabin. I have something to show you ...

Ghari ibn Ayyadi |

This time to the dig site issue: Fazaam, dead pirate middle manager, and I would have been moving through forest rather than on the trail. That would have slowed us considerably.
If people are scared enough they can keep running a long time. And it wouldn't take them 2 hours running on the trail.
Yrar has a good point, even if the dig site was only an hour away that's a lot of lost time each day. Unless they thought the camp could be easily found and wanted to hide the location of the dig site. Or really liked a daily constitutional. That might justify the hike from camp to dig.
What do you guys think?
Ghari's in no mood to ponder. He just wants to get this trip done.

Logos |
A) If the improvised weapon is close enough to the normal weapon (IE- a chair or table leg for a club) AND you are proficient with that weapon, then you may use it as a normal weapon, damage et al,...
B) If we NEED the weapon to be 'full-lethal' (IE- Break a chair leg for use as a wooden stake to use on a vampire) we accept the normal SRD rules for improvised weapons. (Again, unless the DM rules that its close enough to a normal weapon. I can see an argument for the stake being usable as a wooden dagger.)
seems like a lot of work, and some unintended consequences ( like why is my wooden dowl getting anything other than a 20 crit range. Your second example confuses me because its not like the wooden stake is used like a weapon, their are no rules for stabbing a vampire in the heart with a wooden stake unless its already immobilzed. That said it also seems like a bad idea is what your essentially saying is we can use it without penalty as long as we don't NEED it, which would strike me as the only time one would want an improvised weapon. Its a bit like you pushing to use the water jugs and then assigning a whooping -8 to hit with the things, it seems like your sending mixed messages.
just my 2 cents, I don't think any harm will be done if you just allow people to do crazy thigns which are already sub par with no penalty like swinging on ropes, and using improvised weapons, which seems to be what you want. like you said its a fantasy game...
ps and oh yeah romans Initive is +1
Logos

Utak |

Yrar's Initiative is correct, and he is fine with the marching order.
Things may be sticky for me tomorrow. I have a few meetings then a dinner with some company big wigs. If you need Yrar to do something, make sure that he is fed first. I may not be back until Wednesday, and he has quite the appetite.
Sorry for any inconvenience.

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A) If the improvised weapon is close enough to the normal weapon (IE- a chair or table leg for a club) AND you are proficient with that weapon, then you may use it as a normal weapon, damage et al,...
B) If we NEED the weapon to be 'full-lethal' (IE- Break a chair leg for use as a wooden stake to use on a vampire) we accept the normal SRD rules for improvised weapons. (Again, unless the DM rules that its close enough to a normal weapon. I can see an argument for the stake being usable as a wooden dagger.)
seems like a lot of work, and some unintended consequences ( like why is my wooden dowl getting anything other than a 20 crit range. Your second example confuses me because its not like the wooden stake is used like a weapon, their are no rules for stabbing a vampire in the heart with a wooden stake unless its already immobilzed. That said it also seems like a bad idea is what your essentially saying is we can use it without penalty as long as we don't NEED it, which would strike me as the only time one would want an improvised weapon. Its a bit like you pushing to use the water jugs and then assigning a whooping -8 to hit with the things, it seems like your sending mixed messages.
just my 2 cents, I don't think any harm will be done if you just allow people to do crazy thigns which are already sub par with no penalty like swinging on ropes, and using improvised weapons, which seems to be what you want. like you said its a fantasy game...
ps and oh yeah romans Initive is +1
Logos
I agree, there seems little point in the water jugs as they stood. That is why I feel that the idea of removing the -4 for improvised weapons is a step in the right direction. I'll go over everyones' thoughts this week and sort at a house rule.
Let's leave the wooden dagger/stake scenario until you meet your first vampire. In other words, let's cross that bridge when we come to it.
Cheers

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God my computer sucks.
My (fairly new) computer decided to cark it the other day, and I've been spending all my free time running around like a headless chicken trying to get it fix.
I'm reading all the back posts now.
Sorry all.
I have tried to keep Shulim's involvement to a minimum. Good to have you back, PsionicFox.
Cheers

Ragadolf |

On the weapons thing,...
Yeah, my Stake/wooden dagger was just the first thing that popped into my head, probably not the best example.
Let me rephrase, (In short, i promise!) ;P
I like the improve weapons not having a -4 penalty, AND doing only subdual damage, because that reenacts the feelings I get when I watch the old Sinbad flicks. I agree with this completely if you want to make this a house rule. (I vote yes!)
My suggestion, rephrased in less convoluted terms, is to allow us to 'push' an improvised weapon to do 'real' damage. (for that life-or-death, when you 'really need it' fight) This would be the original SRD improvised weapon rule.
With or without 'part 2', I vote for option 1.
That's all, thank you.
:D
PS- Welcome back Psi! :)

Logos |
while the subdual damage and the -4 definitely make a bunch of sense, its the fact that it makes it soo amazingly subpar, that no one would more or less choose to do it ever, thats the confusing part.
you want people to act like sinbad (with improvised weaposn , wacky combat manuvers and thinking on feet)
yet you penalize them when they do it (-4 to hit, only subdual is a preety serious draw back in a serious fight it will cause you to loose and afterwards die)
maybe if you want to start improvised weapons at 2d6, and go up from there but otherwise it seems like a lot of work for something that a smart player will never use.
L

Ragadolf |

Ooookay, I think I see the confusion Logos,...
The ACTUAL (SRD) rule for improvised weapons is that you take a -4 to hit with them, but they do 'real' damage.
Mr. Wolf's PROPOSED rule would swap that, Your 'to hit' is normal, but they only do 'subdual' damage.
Yeah, I would have to agree that having a -4 to hit, AND only doing subdual damage would be a really lousy combination! ;)

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Oh my heavens, it's the return of the flaming undead nut munching monkey!!!
FW: what's your take on search v. spot? I usually consider spot to be for unexpected things, search for expected things. In this case I'm expecting to see something unexpected out there? ;)
Search = Active, often physical effort to find things such as treasure or traps.
Spot = Active, when the PC is looking to notice something in particular. Passive when the party is bimbling along and/or busy in action then one or more PC's may notice something out of the ordinary.
For instance, when Fazaam or Yrar give me Spot rolls then I do not think that that covers the entire forty minute walk. However when stood still looking around then that is a different matter and you may notice something in particular. Such as a monkey.
I should point out that treasure and searching for it is something that needs to be taken seriously.
Cheers

thereal thom |

Wow, the flaming undead nut munching monkey was too good a guess.
FW: never played "Slaver".
Ghari never "bimbles". :p
When I post unsolicited spot or listen checks, I'm thinking time saver. We're moving smoothly along the trail, something comes up (Ghari is on point and likely to run into things first), your first request is likely going to be spot or listen check, I've already got it rolled so you don't have to wait for me to post. That's why my mighty hunter noticed nothing but a cute little simian. I can stop if you like.
Oh hey, everyone. Am I the only who wants to call Ragadolf's charcter FaZAAM like Shazaam? This is killing me.

Ragadolf |

Prior claim? Oh heck yeah! HAppy Valentine's Day everybody!
I can promise you won't be seeing any late night posts from me either! ;)
NWN=Neverwinter NIghts, NOT the first, but the BEST adaptation of the 3.0 rules to a computer game format. You can either play the game by yourself, OR you can set up your PC as a 'NWN server', and play with your friends!
Besides playing the original game and it's expansions, you also have the ability with the included 'toolset' to build your OWN adventure! Hundreds of people have done it, and they share them online. Some of them aren't worth the time or trouble, but a lot of them are very well made. You can find both original adventures, and adventures that have either been based on, or are as very close adaptations of the original modules.
There are even 'persistent world servers' set up, with VERY large 'worlds' to explore, and they let anybody log in and play there. sort of like a personalized WoW or EQ.
NWN2 is now out, so you can grab the 'Diamond Edition' of NWN, which includes the original, all the expansions (There were 3 I think) AND the 'premium modules' (think mini-expansions that didn't relate to the original storyline) bundled together for less than $20.
Sorry for the ramble if you knew what it was after the first sentence, I happen to LOVE NWN! One of my friends even setup a Persistent World on one of his PC/servers for us to play on.

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That's what I thought.
I only got to fifteenth level and was bored. It's always the same with RP computer games, they just don't hold my attention like the "real" thing.
Icewind Dale I is the only one I have finished.
I have NWN 2 but my computer isn't man enough for the graphics.
But back to my question, where does the conversion to Slavers fit in, Logos. Did a friend use the DM tools to re-create the modules. If he did, then kudos to him. If it was you then kudos to you!
Cheers

Yrar-Kynlas |

Hey Folks,
Sorry for the absence. My mom slipped on some ice. Between work, traveling to help her out, and the terrible need for sleep, I have had no energy to post. I have been following along to the best of my ability and have the general idea of what is going on.
Yrar will follow. Just let me know if you need him to smash something, and I will get back to the RPing aspect just as soon as I can.
Sorry for any inconvenience.
Cheers
Utak