Rise of the Kobold King


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male You might wanna know...but I won't tell *G* More than you can shake a stick at...

Init (1d20+6=17)

Quirk sees the chaos erupting (i.e. the first round)... gulps loudly as his heart stops for a moment grits his teeth and flies into the fracas...

(i.e. second round will see Quirk enter the fray)


Male Dwarf Barbarian 1

will get my perception rolls and anything else needed when I get home from work tonight ... no access to IC at work


Male Kobold Rogue 3

Drint draws his spear, but seems uncertain as to what to do. He takes a step back.
Is there anything in the cauldron that Drint saw?


Male Dwarf Barbarian 1

Perception check (1d20+7=14)

"What the ...?" Rolly is momentarily taken aback by the attack, but recovers and readies his axe. He will attack when it comes to his turn

Initiative (1d20=15)

Attack, damage (1d20+5=20, 1d12+5=11)

Dark Archive

We'll wait for Coralee and Quince to post their perception checks.

Dark Archive

Drint wrote:

Drint draws his spear, but seems uncertain as to what to do. He takes a step back.

Is there anything in the cauldron that Drint saw?

For Drint

Spoiler:
The cauldron is empty.

Male Halfling Sorcerer 3

Quince yelps as he sees the cauldron moving. Holding his fingers together, he spreads them out in a fan, and a blast of lightning shoots from his fingertips. Burning hands (lightning damage) (3d4=4)

Initiative (1d20+4=22)
Hoping his lightning will at least delay the animated cauldron, Quince runs outside and hurriedly casts mage armor on himself.

Dark Archive

Finally the internet has allowed me to post...

Surprise Round

Coralee, Fjyndel and Quince notice the cauldron coming to life. Fjyndel and Coralee hurry out of the hut. Quince signs arcane gestures in the air and a sheet of blue-white lightning melts portions of the animated cauldron.

Quirk, Rolly and Drint turn in time to see the commotion insider the hut.

Initiative
Quince
Quirk 17
Rolly 15
Drint 11
Fjyndel 7
Coralee 7
Cauldron 4

Quince follows Coralee and Fjyndel outside. A coat of mystical energy now covering his torso.

Quirk sees the chaos erupting (i.e. the first round)... gulps loudly as his heart stops for a moment grits his teeth and flies into the fracas...
(i.e. second round will see Quirk enter the fray)

“What the ...?" Rolly says as he is momentarily taken aback by the attack, but recovers and smashes the cauldron with a mighty blow from his axe. A dent can be seen on the front of the cauldron.

Drint, Fjyndel and Coralee can still post their attack actions, if any. Tomorrow I end round 1.

Meanwhile, Drint draws his spear, but seems uncertain as to what to do. He takes a step back.


Male Gnome Druid 3

"We have what we came for! Get out! Let us get away from here!" Fjyndel shouts, running further away from the hut, whistling for Grendel afterwards.


Male Kobold Rogue 3
Fjyndel Klingroot wrote:
"We have what we came for! Get out! Let us get away from here!" Fjyndel shouts, running further away from the hut, whistling for Grendel afterwards.

Drint seems very happy to leave. He follows Fjyndel.


Female Gnome Favoured Soul 2 Fey Bloodline Sorcerer 1

Coralee turns to see Rolly whack the Cauldron with a resounding clang. Arcane syllables spill from her mouth as she attempts to help him out.
Magic Missile. (1d4+1=5) Magic Missile says it doesn't damage objercts, but I am assuming that this is aConstruct and therefore doesn't count as an object? **Crosses fingers and hopes she didn't waste a spell**

Dark Archive

End of Round 1

Fjyndel, Grendel and Drint hurry away from the animated cauldron. Coralee, on the other hand, launches an arcane bolt which hits the cauldron but fails to stop it.

The lip of the cauldron bites down on Rolly. 7 Points of damage. It then attempts to draw Rolly in.

Grapple Time

If Rolly rolls below 16

Spoiler:
You are grappled and unable to attack until you break free.

Post Round Two Actions.


Female Gnome Favoured Soul 2 Fey Bloodline Sorcerer 1

Seeing Rolly in trouble Coralee rushes towards him, drawing her Light Mace as she does so and swinging at the side of the Cauldron.
Attack Roll with Light Mace. (1d20+2=22)
Light Mace Damage. (1d4=3)
Constructs (which I'm assuming this is) can't be Critted right? What a damn waste of a 20!
"Watch out Rolly McGolly. It's gonna get you. I... I actually think it's trying to eat you!"


Male Dwarf Barbarian 1

"D@mn it! Why does everything try and eat me?" Rolly yells.

Grapple check (1d20+5=13)

The thing latches on to Rolly with a good grip.

Round 2 - Rolly will attempt to break free, obviously ...

Attempt to break free (1d20+5=18)

Dark Archive

For Rolly

Spoiler:
On your turn, you break free.


Male Halfling Sorcerer 3

Not wanting to hit Rolly, Quince hopes his unerring magic missiles will impact only the cauldron and not the dwarf. He sends a pair of bolts across the clearing, then retreats to the edge of the clearing, hopefully far enough away to be safe from the cauldron's attacks.

Magic Missile damage (1d4+1=5, 1d4+1=2)
Move to edge of clearing.


Male Gnome Druid 3

Question to clarify: Rolly, Coralee and the Cauldron are in the hut, right? Does Fjyndel even see what is going on in there?

Dark Archive

They are just outside the hut. Rolly was standing right beside the door when the cauldron came to life. Fjyndel can see the action.


male You might wanna know...but I won't tell *G* More than you can shake a stick at...

Quirk buzzes into the fray keeping to the rafters of the hut screaming at the top his lung "Get OUT, you oafs! Haven't i told you that this place is cursed?" grabbing all sorts of jars and peppering the cauldron with glassy distractions....


Male Gnome Druid 3

Fjyndel flees further away from the hut, to where he left Grendel on his own, not looking back. He hears Quirk shouting in the air, hoping that his companions don't try to fight whatever it was that awoke in the hut.


Male Kobold Rogue 3

Drint plants the butt of his spear into the ground, looking determined. "Everyone, get out!"
To DM:

Spoiler:
Drint will not move until everyone has escaped.

Dark Archive

For Drint

Spoiler:
Copy that Drint.


Male Dwarf Barbarian 1

If Rolly's the last one in the hut, as soon as he gets free of the cauldron's "bite", he will withdraw outside; otherwise, he waits for anyone left inside to get out before he leaves.

Dark Archive

'Rolly' Skullsplitter wrote:
If Rolly's the last one in the hut, as soon as he gets free of the cauldron's "bite", he will withdraw outside; otherwise, he waits for anyone left inside to get out before he leaves.

You have already escaped the Cauldron's bite and you are the only one in melee range with the Cauldron.


Male Dwarf Barbarian 1

OK, then Rolly will withdraw outside the hut, yelling to everyone else, "Back into the woods, friends! I'm right behind you!"

Sorry if you were waiting on me; I got a little mixed up on turns and thought some of the others still had to go before my next action ...

Dark Archive

Quince I assume that after firing off your magic missile you also join in the general flight away from the hut.

Everyone rushes out of the clearing. The last one to leave is Drint. The Cauldron does not follow you. You see it lumber back to the hut, perhaps, to continue its lonely vigil for its now absent mistress.

Three days of hard travel through the forest brings you to the mountains and the ruins of an old monastery. Made of simple stone blocks, worn smooth by time, the stout building is falling apart. Sections of the slanted slate roof have collapsed and portions of the outer wall have crumbled. Weeds and wild thorn plants run rampant across the field leading to the place, leaving only the slightest indication of a path that ends at the ruined front doors. Beyond, an overgrown yard sits in shadow.

It is dusk ....


Male Dwarf Barbarian 1

Can we assume to have healed up? And I'm no longer fatigued?

Dark Archive

Everyone's healed up and all negative conditions have ended.


Male Halfling Sorcerer 3

"So we've got the moss and the rat's tail, what's next? The mushrooms? Think we'll find them in there?" Quince points to the old monastery.

Rad, any chance I can take a closer look at the book I found during the 3 days' journey to the monastery?

Dark Archive

For Quince

Spoiler:
Yes. It's a book of sound spells. Hence, the book's name which translates to the Book of Songs. The book allows you to cast Sonic Snap, Lesser Orb of Sound, Sonic Blast, Dissonant Chant, once per day. These spells are from Spell Compendium, I'll post the spell descriptions later. I need to get some sleep. Also, there are other spells which you cannot as of yet decipher.

For Coralee

Spoiler:
You discover that the shruken head from Uzmilla's hut is a talkative magical construct. However, it has thus far communicated with you through telepathy.

BTW, your rations have been reduced faster than you expect.... you estimate that you only have a weeks worth.


Male Dwarf Barbarian 1

Rolly stops for a moment to take in the ruins. "A shame," he says, shaking his head a bit. "Looks like it could'a been quite the building, in its day." Then he seems to come back into the present.

"But what else would you expect from Dwarven construction?" He chuckles a bit to himself. "This was where I was headed 'fore I got turned around and you all found me. So, ya think yer mushroom is in there?"


Female Gnome Favoured Soul 2 Fey Bloodline Sorcerer 1

Coralee looks around at the building. "Wow, that thing is a mess. I thought Dwarves were s'posed to be good builders? So should we camp here tonight and start to look in the morning? I s'pose we should check the place out first though just in case there's something living in there. Ummm... Rolly McGolly how about you go in first... ummm y'know 'cause you're a Dwarf and all and it being a Dwarf building... yeah that sounds like a good idea!"

Rad:

Spoiler:

Does Coralee know what it is and/or does yet (ie: can I look up what it does in the Module) or do I have to make an Appraise check for her to know?

Dark Archive

For Coralee

Spoiler:
It is a soulspeaker; it can be used to cast magic mouth 1/day; my version, however, makes it an intelligent item, one that is conversant in a number of topics.


Female Gnome Favoured Soul 2 Fey Bloodline Sorcerer 1
Radavel wrote:

For Coralee

Spoiler:
It is a soulspeaker; it can be used to cast magic mouth 1/day; my version, however, makes it an intelligent item, one that is conversant in a number of topics.

Rad:

Spoiler:
Cool. How Intelligent? Can I just talk to it (or can I do so Telepathically)? I can imagine it getting quite sick of Coralee's constant conversation! =)
Will I have to ask it specific questions, or will it just offer up tid bits of information when it deems it necessary?

Dark Archive

For Coralee

Spoiler:
It is very talkative but some of the topics it likes to discuss include cooking, sewing, woodcraft and morbid topics like crime and punishment. He does say that you look a lot like Uzmilla but it is evasive on how you are similar.


Male Halfling Sorcerer 3

Rad:

Spoiler:
How does the book work for me as a sorcerer? I can't learn the spells like a wizard, but is it like a re-usable scroll that resets every day?

Dark Archive

For Quince

Spoiler:
Think of it as a reusable scroll.


Male Dwarf Barbarian 1
Coralee Starscryer wrote:

Coralee looks around at the building. "Wow, that thing is a mess. I thought Dwarves were s'posed to be good builders? So should we camp here tonight and start to look in the morning? I s'pose we should check the place out first though just in case there's something living in there. Ummm... Rolly McGolly how about you go in first... ummm y'know 'cause you're a Dwarf and all and it being a Dwarf building... yeah that sounds like a good idea!"

Rad:
** spoiler omitted **

"So ya want ol' Rolly to be the canary, eh? Well, I 'spose chain will have to do fer feathers!" Rolly will laugh loudly, even if the others don't get his mining reference.

He gets a little more serious and says, "Yes, we dwarves ARE good builders. But even the mightiest dwarven fortress can't stand up to the most vile foes of all ... time and abandonment. Everything crumbles, eventually." He gives another look at the ruins. "And they may have been helped along here, too ..."

Dark Archive

The last rays of the sunset have disappeared behind the mountains and the hair-raising howl of wolves can be heard all around.

Perception (Hearing) DC 15

Spoiler:
You determine that there are two wolves nearby/


Male Kobold Rogue 3
'Rolly' Skullsplitter wrote:
Coralee Starscryer wrote:

Coralee looks around at the building. "Wow, that thing is a mess. I thought Dwarves were s'posed to be good builders? So should we camp here tonight and start to look in the morning? I s'pose we should check the place out first though just in case there's something living in there. Ummm... Rolly McGolly how about you go in first... ummm y'know 'cause you're a Dwarf and all and it being a Dwarf building... yeah that sounds like a good idea!"

Rad:
** spoiler omitted **

"So ya want ol' Rolly to be the canary, eh? Well, I 'spose chain will have to do fer feathers!" Rolly will laugh loudly, even if the others don't get his mining reference.

"Not sssso much a canary, more like an open flame..." Drint speaks up, "Because the canary just dies. The outcome with you would be kin to an explossssion." Then, seeing Rolly glance at him, he quickly drops his gaze and fiddles with his knife.


Male Dwarf Barbarian 1
Drint wrote:
'Rolly' Skullsplitter wrote:
Coralee Starscryer wrote:

Coralee looks around at the building. "Wow, that thing is a mess. I thought Dwarves were s'posed to be good builders? So should we camp here tonight and start to look in the morning? I s'pose we should check the place out first though just in case there's something living in there. Ummm... Rolly McGolly how about you go in first... ummm y'know 'cause you're a Dwarf and all and it being a Dwarf building... yeah that sounds like a good idea!"

Rad:
** spoiler omitted **

"So ya want ol' Rolly to be the canary, eh? Well, I 'spose chain will have to do fer feathers!" Rolly will laugh loudly, even if the others don't get his mining reference.
"Not sssso much a canary, more like an open flame..." Drint speaks up, "Because the canary just dies. The outcome with you would be kin to an explossssion." Then, seeing Rolly glance at him, he quickly drops his gaze and fiddles with his knife.

Rolly looks at the kobold for a moment, and then explodes in laughter. "And I believe ya'd be right!" He comes over and slaps Drint on the back (a little rough, but not enough to hurt). "Can't believe I'm sayin' this, but you're all right!"

Perception (hearing) (1d20+7=21)

Rolly sobers up when he hears the wolves howl. "Two, I think," he says, hefting his axe and preparing if it sounds like they're coming closer.
Survival check to determine best place to camp for protection against animals, etc. (1d20+5=25)


Male Kobold Rogue 3
'Rolly' Skullsplitter wrote:
Drint wrote:
'Rolly' Skullsplitter wrote:
Coralee Starscryer wrote:

Coralee looks around at the building. "Wow, that thing is a mess. I thought Dwarves were s'posed to be good builders? So should we camp here tonight and start to look in the morning? I s'pose we should check the place out first though just in case there's something living in there. Ummm... Rolly McGolly how about you go in first... ummm y'know 'cause you're a Dwarf and all and it being a Dwarf building... yeah that sounds like a good idea!"

Rad:
** spoiler omitted **

"So ya want ol' Rolly to be the canary, eh? Well, I 'spose chain will have to do fer feathers!" Rolly will laugh loudly, even if the others don't get his mining reference.
"Not sssso much a canary, more like an open flame..." Drint speaks up, "Because the canary just dies. The outcome with you would be kin to an explossssion." Then, seeing Rolly glance at him, he quickly drops his gaze and fiddles with his knife.

Rolly looks at the kobold for a moment, and then explodes in laughter. "And I believe ya'd be right!" He comes over and slaps Drint on the back (a little rough, but not enough to hurt). "Can't believe I'm sayin' this, but you're all right!"

Perception (hearing) (1d20+7=21)

Rolly sobers up when he hears the wolves howl. "Two, I think," he says, hefting his axe and preparing if it sounds like they're coming closer.
Survival check to determine best place to camp for protection against animals, etc. (1d20+5=25)

"Erm...wolvessss?" Drint seems nervous. "Will they attack ussss?"


male You might wanna know...but I won't tell *G* More than you can shake a stick at...

"Not if they aren't hungry. We usually fly into the trees then."


Male Gnome Druid 3

"You can do that... but what about us?" Fjyndel points out the flaw in Quirks plan.


male You might wanna know...but I won't tell *G* More than you can shake a stick at...

"Emm... dunno..."

Dark Archive

As you consider what to do, you notice two wolves emerge confidently from the gloom twenty feet away from you. They bare their fangs, their hunger palpable.

Init!


male You might wanna know...but I won't tell *G* More than you can shake a stick at...

Init (1d20+6=11)

Edit: (intended actions)

Quirk hovers up, out of the reach of the wolves and begins to pepper them with small arrows.

longbow attack &amp; damage (1d20+8=16, 1d6=6)

Dark Archive

And intended actions also.


Male Gnome Druid 3

Initiative (1d20 2=16)
Fjyndel will cast Shillelagh on his club

"Oh darn..."


Male Halfling Sorcerer 3

Perception (1d20+5=13)

Quince somehow misses the howling of the wolves, and is somewhat taken aback when they emerge from the woods.

"Yikes!" Looking around to make sure Risk is safe, he notices Quirk flying into the air. I wish I could levitate, he wistfully thinks, then turns his attention to the task at hand, throwing a burst of light at the nearest wolf in hopes of scaring them away.

Initiative (1d20+4=13)
Cast flare

For Rad:

Spoiler:
Any chance we might see you again in the Iskandria game? If you've got a lot going on and want to drop out, that's fine, just let us know!

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