Appearance: A bit on the short side for a halfling, Quince is 2’11”, 33 lbs., with ruddy skin now darkened into a traveling tan and green eyes. He queues his long black hair in ponytail, and always seems to have a half-smile on his lips. He wears a leather vest over a blue shirt, bright red leggings, and worn leather traveling boots. Bandoliers bristling with daggers crisscross his chest.
Weapons:
Elemental Ray (+6 to hit [ranged touch], D: 1d6+1 electricity, R: 30’)
Dagger (+2 to hit [+6 thrown], D: 1d3, 19-20/x2, R: 10’, Type: P/S)
Sling (+6 to hit, D: 1d3, x2, R: 50’, Type: B)
Racial Abilities:
+1 size bonus to attack rolls & AC; +4 bonus to Stealth; +2 bonus to Acrobatics & Climb; +2 to Perception (sound); +1 to all SV; +2 SV vs. fear; Proficient in slings, halfling weapons are martial weapons
Class Abilities:
Bloodline: Elemental Air, Class skill: Knowledge (planes), Elemental Ray (Su) (ranged touch, 30 ft., 1d6+1/2 lvls electricity damage), Elemental Resistance (resist electricity 10), cast cantrips at will, Eschew Materials
Languages: Common, Halfling, Elven
Feats
Alertness (when Risk is within arm’s reach)
City Born: Riddleport (+1 Reflex saves, +2 Bluff)
Combat Casting
Eschew Materials
Spell Hand (1/day: mage hand, open/close, and Tenser’s floating disk as L1 spell-like ability)
Small Animal; AC 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 13; HD 3; hp 10; Base Attack +4; Attack: Bite +4 melee (1d4+1); Saves: Fort +4, Ref +5, Will +4; SQ: Low-light vision, scent; Familiar abilities: improved evasion, share spells, empathic link, deliver touch spells, grants Alertness and +2 to Will saves to master; Feats: Alertness, Track; Skills: Acrobatics +7, Perception +5, Survival +1 (+5 tracking by scent); Abilities: Str 13, Dex 17, Con 15, Int 7, Wis 12, Cha 6; (same stats as dog).
Personality
Quince is a happy-go-lucky soul, eager to travel to new places and meet new people. He rarely stays in one place long, a deep-seated wanderlust always driving him to seek out new experiences. On a related note, he is often bored easily, and becomes distracted by anything new. Quince makes friends fast and stays by them, at least until he wanders off again. He doesn’t particularly like order and authority, but neither does he resent it, and he has a deeply seated good streak that can get him into trouble in situations that a more self-centered person might wisely ignore.
Background
Spoiler:
Quince grew up in the infamous city of Riddleport, the son of a moderately wealthy merchant family. Early in life he began displaying minor magical powers, able to open or close doors with a wave of his hand, or levitate small toys in the air. When he reached puberty, his full sorcerous powers began to manifest, and he found he had a natural talent for force effects. Always bored and distracted, Quince would often escape from lessons or sneak out of the family home to wander the night-dark alleys of Riddleport. Fortunately, his budding sorcerous powers kept him safe in the city’s dangerous streets, much to his family’s relief.
Obviously too irresponsible to take over the family business, Quince’s parents nevertheless had great hopes that their son might still lead a respected life as a guild sorcerer, perhaps even joining the ranks of the city’s famed Cyphermages and dedicating his life to deciphering Riddleport’s ancient and mysterious Cyphergate. Indeed, Quince briefly considered such a path, but soon became bored with all the esoteric studying required. And Riddleport, for all its wonders and seamy underworld, began to seem trite and overblown to Quince.
And so Quince decided to see the world. Packing his bags, he bid his family farewell and set out on the open road. For their part, his family watched him go with a mixture of sadness and relief. Quince had just never quite fit in. Perhaps he would find his path somewhere else. Quince eventually ended up faraway in Darkmoon Vale. As he journeyed, he began catching glimpses of a small animal that seemed to be following him. Quince felt no fear; instead, he felt some kind of mystical connection to the mysterious creature. He decided to perform the ritual to obtain a familiar, and was rewarded when the animal showed itself to be a firefoot fennec, a small fox with large ears and wispy patches of flame-colored fur around its paws, native to Darkmoon Vale. Naming him Risk, Quince and the fennec became fast friends.
Quince and Risk have just arrived in Falcon’s Hollow, a small logging town on the edge of Darkmoon Vale. On the surface, the town seems to have nothing special to offer, especially if compared to a bustling port city like Riddleport. Still, Quince has been on the road awhile, and the thought of a brief rest stop appeals to him. Besides, it is a new place, and who knows what secrets might be lying just under the surface? And the thick shadows beneath the trees of Darkmoon Vale might just have some secrets and adventure of their own…