About "Rolly" Skullsplitter HAVRAAL “ROLLY” SKULLSPLITTER
==DEFENSE==
==OFFENSE==
==STATISTICS==
Stats while raging:
==FEATS & TRAITS== Spoiler:
Traits • Restless Wayfarer: You have long led a nomadic life— perhaps because your parents were travelers (whether roaming Varisian caravaneers or traveling merchants who traded far and wide), you belonged to a nomadic tribe, or you ran away from home to discover the world at a young age. Some call it wanderlust, but to you the thought of new places and experiences is truly what makes life worth living, and no region catches your imagination like the windswept wilderness of the North. You are used to getting along in unfamiliar lands and interacting with interesting new people. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (local) checks, and one of these skills (your choice) is a class skill for you. You can also speak one additional language (this does not count toward your number of languages). • Strong Willed (Cayden Cailean): Your fervent desire to choose your own path gives you strong willpower, and you receive a +2 trait bonus on saving throws against charm and compulsion effects. Feats
==SKILLS & LANGUAGES== Spoiler:
Ranks: 4 • Acrobatics* -3 • Appraise • Bluff -1 • Climb* -1 • Craft* • Diplomacy -1 • Disable Device • Disguise -1 • Escape Artist -3 • Fly • Handle Animal* • Heal +2 • Intimidate* +3 [1 rank] • Knowledge (arcana) • Knowledge (dungeoneering) • Knowledge (engineering) • Knowledge (geography)* +5 [1 rank] • Knowledge (history) • Knowledge (local) • Knowledge (nature)* • Knowledge (nobility) • Knowledge (planes) • Knowledge (religion) • Linguistics • Perception* +6 [1 rank] • Perform • Profession • Ride* +1 • Sense Motive +2 • Sleight of Hand • Spellcraft • Stealth -3 • Survival* +6 [1 rank] • Swim* -1 • Use Magic Device *Class Skill Languages Common, Dwarf, Giant
==CLASS & RACIAL ABILITIES== Spoiler:
Racial Abilities • +2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff. • Medium: Dwarves are Medium creatures and receive no bonuses or penalties due to their size. • Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. • Darkvision: Dwarves can see in the dark up to 60 feet. • Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype. • Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of nonmagical goods that contain precious metals or gemstones. • Giant Hunter: Dwarves with this racial trait gain a +1 bonus on attack rolls against humanoids with the giant subtype. Furthermore, they gain a +2 bonus on Survival checks to find and follow tracks made by humanoids with the giant subtype. This racial trait replaces the hatred racial trait. • Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. • Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. • Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. • Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. • Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. Class Abilities
==EQUIPMENT== Spoiler:
Combat Gear: scale mail, greataxe, heavy flail, hand axe, shortbow, 20 arrows, 3 javelins, dagger Other Gear: backpack, 2 waterskins, 4 days rations, mess kit, flint & steel, bedroll, blanket, hooded lantern, 4 pints oil, grooming kit, 10 torches, 50' rope, grappling hook, caltrops, belt pouch, map case, whetstone Money/Wealth:
Carries – 125 lbs
APPEARANCE & PERSONALITY
Spoiler:
Height: 4' 1" Weight: 188
Hair: Black Eyes: Green Havraal "Rolly" Skullsplitter is a dwarf of average height and slightly above-average weight. Though broad, his extra weight is carried in muscle, not fat. Unlike most dwarves, he keeps his head shaved bald, and his black beard relatively short. His mustache is generally long and well groomed; it reaches about the same length as his beard. While he tries to keep his clothes and armor clean, and a modicum of grooming, a life spent on the road means he often carries a layer of road dust and/or mud on himself. And after a long day traveling, Rolly's first concern is a hot meal and a bottle of wine, not a bath. Rolly isn't like the stereotypical dwarf. While his table manners can leave a lot to be desired, he isn't "dour" or "grim". He's usually good-natured, cheerful, and always ready with a joke (as often at his own expense as at others). Unlike many dwarves, Rolly chafes at discipline and rules (one of the reasons he left home). He likes being on his own, and though he works hard when on a job, he rarely stays for more than one or two assignments with the same employer (due to his course manners, that is as often his employer's decision as his own). Finally, if Rolly has one weakness, it's his love of a good fight. Though never intentionally picking one, his sense of humor and occupation ensures he sees a fair share. In the majority of cases, these are the standard, non-lethal, barroom brawl types; however, more than a few folks have found themselves on the receiving end of his greataxe.
BACKGROUND
Spoiler:
Rolly knew from an early age that he wasn’t much like his friends and family. He found most of his clan and community to be grim and humorless, and generally not much fun to be around. Even as a child, he was constantly in trouble for getting into places he shouldn’t and fighting. His parents hoped to curb these tendencies by signing him up into the clan militia at as young an age as they could. While Rolly did excel in fighting skill, and his natural strength was a huge asset, he chafed in the highly disciplined environment. Finding that most of the community seemed to dislike his constant jokes and cheerful disposition, Rolly decided to leave when his first term of duty expired.
Since that time several years ago, Rolly has spent much of his time working as a bodyguard or general man-at-arms for merchants and their caravans. He’s met a large number of people, and has actually found he gets along best with the more “happy-go-lucky” races, such as halflings and gnomes. Though he likes the elves, they generally look down at his crude personality and dirty appearance. Rolly has come to believe that most creatures’ natural instincts are to be free and unburdened by harsh rules and laws; as such, he holds a special hatred in his heart for slavers and slavery in general (he will never willingly take a job for a Chelaxian or that takes him to that land). He has also come into conflict many times with the various goblinoid races and giants, although his friendship with several half-orcs in the past leads him to try and avoid quick judgments about that race. As for his unusual name, Rolly dropped his clan name and took up "Skullsplitter" after one particularly brutal battle during a caravan; another guard commented on the number of foes he had slain in that manner. Most recently, Rolly worked as a guard for a small caravan that passed through Zimar in Taldor. Left to his own after it arrived, some wandering found him in the town of Heldren, as he contemplated heading south for some warmer weather ... |