
JDinkum |
I've got a human cleric who has a 5 Intelligence and I'm not sure how many skill ranks he gets at first level and at each subsequent level. Does the human benefit of extra skill points get added on before or after giving the minimum of 4 at start and 1 at each levelling up?
Cleric gets (2+Int Mod)
At 1st level does he get
(2+ -3 ) x 4 = -4 + 4 for Humanity = 0 + 4 for minimum = 4
or
(2+ -3) x4 = -4, but really 4 minimum + 4 for Humanity = 8
And at each level up does he get 1 or 2?
Thanks,
JD

Lathiira |

At 1st level, I think he's getting 5 points. 2 base , -3 does equal -1. But you always get a minimum of 1 pt. per level, then add 4 to get 5. I'll need to check the books to be sure.
Every level after, he gets 2 base +1 for human for 3, -3 to equal 0. But you always get that 1 pt. each level, so you'll always get 1.
Someone else can check the numbers for 1st level to be sure about the order of operations.

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Looking at page 62 of the PHB, the implication seems to be that the human bonus skill points are added after calculating the points from class and intelligence bonus and accounting for the minimum.
So at first level you get 8 skill points: (2-3)x4[minimum 4]+4
And at each following level you would get 2 (2-3)[minimum 1]+1
I also feel this is correct otherwise the racial bonus is not a legitimate benefit at this level.

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Literacy isn't very realistic in D&D. That said, if you want to make the character illiterate, that's fine, but it should be consistent.
The thing is, by limiting his ability to read clues you're only limiting your ability to include him in the story. It might be funny the first couple of times his companions 'read' a note incorrectly, but I doubt it will be fun for the player. Since that's the goal, ask him.
But unless he wants it, just forget about it.

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Literacy isn't very realistic in D&D. That said, if you want to make the character illiterate, that's fine, but it should be consistent.
The thing is, by limiting his ability to read clues you're only limiting your ability to include him in the story. It might be funny the first couple of times his companions 'read' a note incorrectly, but I doubt it will be fun for the player. Since that's the goal, ask him.
But unless he wants it, just forget about it.
Also, by making him illiterate, you take away his ability to use scrolls.

Rezdave |
JDinkum wrote:Do you think this PC should be literate? Supposedly as long as you're not a barbarian, right? But a 5 Int?You don't have to be a genius to read. He just doesn't gain much from it, hence the low skill ranks.
At INT 5 we're talking about someone who is at least mildly mentally retarded. His IQ is probably around 65 and perhaps as low as 50-55. I mean, we're not too far away here from measuring his Intelligence in terms of the number of Tricks he can be taught and how many weeks it takes to train him.
I'd say he's "functionally illiterate" meaning that he can sound out words but not effectively read. He also has a very bad memory, so forget knowing any "oral history".
FWIW, most PCs in my world start illiterate regardless of Intel. and have to learn to read. Illiteracy in and of itself is not a problem.
However, the party will rely on their Cleric to make important decisions in the heat of battle and those decisions will need to be the right ones. If it were me, I'd leave this guy drunk in a tavern and find a new Cleric as if my life depended on it ... 'cause in D&D it does !!!
Rez

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However, the party will rely on their Cleric to make important decisions in the heat of battle and those decisions will need to be the right ones. If it were me, I'd leave this guy drunk in a tavern and find a new Cleric as if my life depended on it ... 'cause in D&D it does !!!
I once played in a group with a cleric that had a 7 intelligence. The player did a great job with the character, playing him as a witless but devout member of his faith. The character saw portents and signs all around him, believing strongly in his dreams as harbingers of the future. The character was an excellent cleric: caring, selfless (because he was basically ignorant of the dangers he faced at times), and fiercely loyal to his friends. If the player is up for the challenge, characters with a low ability score can be very good, memorable additions to the party.
I do like that if the party has a wizard or sorcerer their familiar will be more intelligent than the cleric.
In the game that I mention, my sorceress/fighter had a raven familiar that had a 7 INT. Since the raven could speak common, the cleric and my familiar got along very well and kept each other entertained.

JDinkum |
I'm saying his IQ is around 70-75, based on my understanding of IQ distribution.
I like the idea of the Cleric still being able to sound out words, so he can still use scrolls, but not be able to understand much of what he reads. He's an excellent roleplayer so I think he'll take to this.
The party can't leave the Cleric, he's got an 18 Charisma and so they really really like him.